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    posted a message on Ban wave in EU and US
    Quote from Frolk»

    These scumbags will bot every fucking season and after ban, they get an new account and go back to botting, god i wish blizz would just blacklist their debit/credit cards to keep em away from the game a bit longer
    Ah yes, the old "Oh no, my credit card is blacklisted, I can't possibly use another one" strategy. I'm really glad botters were banned, but banning credit cards doesn't do anything. Especially because Blizzard allows payments from other sources.
    Posted in: Diablo III General Discussion
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    posted a message on Uniqueless Legendary Suggestions - All Items

    The ones that are against ONE type of enemy (usually demons) are the ones that are crafted legendaries. The crafted legendaries can't be too powerful, so they have to be kind of generic.

    Posted in: Diablo III General Discussion
  • 2

    posted a message on Uniqueless Legendary Suggestions - All Items

    My main non-seasonal is a Barbarian and my main seasonal is a Monk, although I've played all classes, less so on Witch Doctor and Demon Hunter. Nonetheless, I'm going to hit all the legendary items in the game that either don't have something unique about them, or should receive some love to what they have. I'm familiar enough with the classes I don't play to make some borderline suggestions, but forgive me if I miss some aspects ;-)

    Blind Faith
    20-40% Chance to Blind on Hit. Each blinded enemy within 25 yards reduces your damage taken by 12%.

    Deathseer's Cowl
    15-20% chance on being hit by an Undead enemy to charm it for 2 seconds. Charmed enemies take 200% more damage.

    Mempo of Twilight
    Chance on hit to increase Attack Speed by 20% for 2 seconds.

    The Helm of Rule
    Chance on being hit to increase Block Chance by 15% for 2 seconds.

    See No Evil
    Blinding Flash gains the effect of every rune.

    Erlang Shen
    Chance on hit to summon a random Mystic Ally to fight by your side for 15 seconds.

    Bezoar Stone
    Inner Sanctuary's circle of protection now follows you.

    The Eye of the Storm
    Fists of Thunder's third hit also casts Cyclone Strike.

    Split Tusk
    Your Zombie Dogs have a 5-10% chance to stun enemies they hit.

    Chance on being hit to summon a Globe of Annihilation at your location for [1000-1500%] weapon damage as Fire.

    Tyrael's Might
    +10-20% Damage to Demons. Demons that attack you have their Attack Speed and Damage reduced by 50%.

    Mantle of the Rydraelm
    When you take more than 15% of your maximum Life in damage within 1 second, your resistances to Cold, Fire, Lightning, Poison, and Arcane are increased by 10%. Stacks up to 3 times.

    Lacuni Prowlers
    Chance on hit to increase Movement Speed and Attack Speed by 10-15% for 2 seconds.

    Kethryes' Splint
    Chance on being hit to reduce damage from ranged attacks by 50% for 2 seconds.

    Stone Gauntlets
    Immobilized enemies take 20% more damage from all sources.

    Penders Purchase
    Chance on hit to increase the damage of your followers by 1000% for 5 seconds.

    Vigilante Belt
    Chance on being hit to reduce the cooldown of all skills by 50% for 2-3 seconds.

    Saffron Wrap
    Reduce the remaining cooldown of all skills by 4-6 seconds when hit by a control-impairing effect.

    Hellcat Waistguard
    Chance on killing a Demon to release an explosion that deals 1200-1400% weapon damage as Holy to enemies within 10 yards.

    The Witching Hour
    Increases the Critical Hit Damage of Weapon Throw, Justice, Grenade, Deadly Reach, Magic Missile, and Firebomb by 100-150%.

    Fleeting Strap
    While below 20% Life, your Movement Speed and Attack Speed are increased by 15%.

    Girdle of Giants
    Wrath of the Berserker gains the effect of the Striding Giant rune.

    Kotuur's Brace
    Each enemy affected by your Threatening Shout increases your Critical Hit Damage by 10-15%.

    Skelon's Deceit
    When receiving fatal damage, there is a chance you instead heal to full but lose 20% of your life per second until you die. While awaiting death, increase all damage by 200%.

    Board Walkers
    Effects that would slow your movement speed instead increase your movement speed by the same amount.

    Squirt's Necklace
    Whenever you pick up gold, your Gold Find is increased by 7-10% for 3 seconds.

    Golden Gorget of Leoric
    After earning a massacre bonus, 4-6 Skeletons are summoned to fight by your side for 20 seconds. Each Skeleton deals 100% Weapon Damage as Physical per second.

    Rondal's Locket
    Whenever you pick up a Health Globe, there is a chance it will split into two additional Health Globes.

    Holy Beacon
    Heaven's Fury heals you for 3% of your Maximum Life for each enemy hit.

    The Flavor of Time
    Chance on being hit to reduce the remaining cooldown of your abilities by 3-5 seconds.

    When you run out of Fury, your next Overpower deals 150-200% increased damage.
    When you run out of Wrath, your next Heaven's Fury deals 150-200% increased damage.
    When you run out of Hatred, your next Cluster Arrow deals 150-200% increased damage.
    When you run out of Spirit, your next Cyclone Strike deals 150-200% increased damage.
    When you run out of Mana, your next Wall of Death deals 150-200% increased damage.
    When you run out of Arcane Power, your next Black hole deals 150-200% increased damage.

    Manald Heal
    Whenever you would take damage that would reduce your life below 10-15%, reduce that damage and all further damage taken by 75% for 4 seconds.

    Leoric's Signet
    Each enemy killed increases your Experience bonus by 1-3% (0.1-0.3% at level 70) for 3 seconds.

    Stone of Jordan
    Whenever you kill an Elite group, gain one of their abilities for 5-10 seconds.

    This shield occasionally pulses with lightning, stunning all enemies within 10 yards for 1-1.5 seconds.

    Gazing Demise
    Horrify gains the effect of the Face of Death rune.

    Hex no longer has a cooldown, but its mana cost is increased to 300.

    Fletcher's Pride
    Hungering Arrow has a 100% chance to pierce.

    Holy Point Shot
    Marked for Death gains the effect of the Death Toll rune.

    Archfiend Arrows
    Chance on killing a demon to heal for 10% of your maximum Life.

    Hand of the Prophet / Ribald Etchings / Relic of Akarat
    Equip on Follower: Your follower cannot die and gains access to all skills.

    Smoking Thurible / Skeleton Key / Enchanting Favor
    Equip on Follower: Your follower cannot die and gains 100-200% increased damage.

    Vadim's Surge / Slipha's Letter Opener / Hillenbrand's Training Sword
    Equip on Follower: Your follower cannot die and reduces the cooldown of all Follower skills by 50%.

    Flesh Tearer
    Increase all Bleed damage by 100-150%.

    Utar's Roar
    Cold skills have a chance to permanently freeze lesser enemies.

    The Barber
    When your Rend hits 3 or fewer enemies, it gains 100% Critical Hit Chance.

    Mad Monarch's Scepter
    After killing 10 enemies, you release a Poison Nova that deals 2500-4000% weapon damage as Poison to enemies within 30 yards.

    Revenge gains the effect of every rune.

    Telranden's Hand
    When your Fist of the Heavens hits 3 or fewer enemies, it has a chance to activate the effect of all runes for 10 seconds.

    Your Thorns damage is increased by 200% of your highest Resistance.

    Chance on hit to stun lesser enemies for 10 seconds.

    Echoing Fury
    Increase damage against enemies that are Feared by 100-120%.

    Sun Keeper
    When your Sacrifice hits 3 or fewer enemies, your next Sacrifice deals 400% increased damage.

    Fire skills have a chance to cause enemies to burn for 3000% weapon damage as fire over 9 seconds.

    Empyrean Messenger
    The first time an elite pack damages you, heal yourself to full.

    Akanesh, the Herald of Righteousness
    Slash causes enemies to Bleed for 200% of Thorns damage per second for 7-10 seconds.

    Monster Hunter
    Chance on being hit to increase Armor, Attack Speed, and Damage by 10-15% for 5 seconds.

    Chance on taking Poison damage to increase your Resistance to Poison by 100% for 10 seconds.

    10% chance on hit to instantly deal 10000% weapon damage as Physical to lesser enemies.

    The Ancient Bonesaber of Zumakalis
    An unspeakable power occasionally emanates from this sword dealing 1500% weapon damage as Arcane to enemies within 20 yards and restoring 1% of your primary resource for each enemy hit.

    After killing an Elite pack, increase your Movement Speed by 10% and Life per Second by 20,000 for 2-4 Seconds.

    Gift of Silaria
    When you take more than 15% of your maximum Life in damage within 1 second, increase your Chance to Dodge by 25-35% for 5 seconds.

    Devil Tongue
    Chance on killing a Demon to cause an explosion of gold.

    Griswold's Perfection
    Reduce all resource costs and cooldown of all skills by 5%.

    Living Umbral Oath
    Reduce the cooldown of Spirit Walk by 1 second.

    Rabid Strike
    Way of the Hundred Fists gains the effect of the Assimilation rune.

    Crippling Wave gains the effect of the Mangle rune.

    Sledge Fist
    Deadly Reach gains the effect of the Scattered Blows rune.

    Logan's Claw
    Chance on hit to increase Physical Damage and Life Per Second by 20-30% for 5 seconds. Your items are indestructible.

    Won Khim Lau
    Using Breath of Heaven also casts Inner Sanctuary.

    Demon Claw
    Wave of Light deals 100-150% increased damage against Demons.

    Ambo's Pride
    You gain the effect of the Weapons Master skill.

    Night's Reaping
    Cleave gains the effect of the Reaping Swing rune.

    The Executioner
    You deal 300% additional damage to enemies below 10-15% health.

    Messerschmidt's Reaver
    Chance on hit to engulf all enemies within 30 yards for 1000-1500% weapon damage as Fire and cause them to burn for an additional 3000% weapon damage as Fire over 10 seconds.

    Chance on being hit to reflect all damage taken for 1-1.5 seconds to all enemies within 10 yards.

    Arthef's Spark of Life
    Heal for 3-4% of your missing Life when you kill an Undead enemy. Undead enemies have a 10% additional chance to drop a Health Globe.

    Reduce the remaining cooldown of Overpower by 4-5 seconds if it only hits one enemy.

    Wrath of the Bone King
    Chance on hit to march forward with swinging strikes for 1800% weapon damage as Cold over 3 seconds. While channeling, you are immune to all damage and all control impairing effects.

    Sledge of Athskeleng
    Chance on hit to increase Armor by 20-30% and knock enemies back.

    Pledge of Caldeum
    Enemies that attack you are Immobilized for 2-3 seconds. Enemies cannot be Immobilized by Pledge of Caldeum more than once every 10 seconds.

    Heart Slaughter
    Critical hits slow enemy Attack Speed and Movement Speed by 10-15% for 2 seconds, stacking up to 5 times.

    The Broken Staff
    Storm Armor gains the effect of every rune.

    Mark of the Magi
    Magic Weapon gains the effect of the Force Weapon rune.

    Faithful Memory
    Whenever you kill an enemy, all damage dealt against the same enemy type is increased by 100% for 3-5 seconds.

    The Zweihander
    As long as there are 3 or more Elite enemies within 15 yards, all damage is increased by 75-100%.

    Chance on hit to cause your next attack to deal an additional 20-30% damage to all enemies within 10 yards.

    The Sultan of Blinding Sand
    Enemies you Blind take 10% increased damage from all sources for the duration of the Blind.

    The Grandfather
    Your Vitality is increased by 20-30% of your Dexterity, Intelligence, or Strength, whichever is highest.

    Your Physical skills deal 3-4% more damage for each enemy within 10 yards.

    1.5-2.5% chance on hit to cause your attacks to restore 3% of your Maximum Life for 2 seconds.

    When a nearby ally receives fatal damage, there is a chance that they instead become immune and redirect all damage to you for 2 seconds.

    Enemies hit by knockbacks are slowed by 60-80% for 3 seconds when they land.

    Sydyru Crust
    Whenever you kill a Demon, your Attack Speed is increased by 3% for 10 seconds.

    Unbound Bolt
    Generate 1 Hatred for each enemy Hungering Arrow pierces.

    Bakkan Caster
    Preparation gains the effect of the Backup Plan rune.

    Arcane Barb
    Cluster Arrow deals an additional 50% damage if it only hits one enemy.

    Balefire Caster
    Double the number of Grenade impacts.

    Impale gains the effect of the Impact rune.

    Blackhand Key
    Your Arcane skills occasionally restore 7-10 Arcane Power.

    Meteor deals an additional 150-200% damage as Arcane when it only hits one enemy.

    Familiar gains the effect of the Sparkflint rune.

    Posted in: Diablo III General Discussion
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    posted a message on Is Blizzard working on a new Diablo III character?
    Quote from Demonmonger»

    Quote from rotfeast»

    I'm having a blast playing D3 right now. IMO opinion this game is in it's prime. They should really be proud of the improvements and push forward to make this game even better. If they don't, then D3 will go on the same downward spiral as D2, where we gradually saw less and less new content added over time.

    I cannot do it.

    Glad you love the game, glad you can play it, but I cannot. Paragon has destroyed this game. Why should I play when botters and no-lifers are going to be 50-75% better than me anyways? I guess for me it is the fact I have aroud 600 hours into the game already, so been there done that, only thing that would keep me going is something new. But flashy changes to set mechanics to me are not changes worth coming back to. QoL changes and the removal of Paragon would be. Instead, experience beyond lvl 70 should be used to power our skills, or maybe our gear. But there should be a limit. Infinite paragon has played a bad/destructive role to the future of D3, I hope they understand that.
    How do botters affect you? How do they impact your gameplay at all? If botters were able to flood the auction house with stuff... oh wait, they can't. If botters were able to play against you... oh wait, they can't. Botting on this game is pointless. It achieves nothing.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on The "Help me Re-roll" Thread (Demon Hunter)

    The bow he posted already has Attack Speed on it, he can't roll it the socket to it...

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Greater Rift 70 Solo Non-season (no conduit)
    Quote from Metatronxxx»

    what feature ?

    Unlocking all (or as many Hellfire Amulets as you have) passives.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on No Furnace yet: weapon to cube?

    Maximus, Stalgard, Scourge, Gavel of Judgment...

    Posted in: Barbarian: Bastion's Keep
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    posted a message on The furnace is DULL and UNIMAGINATIVE
    Quote from JesusAngry»

    Some Barbs are switching from Furnance to Scourge :D

    I love Scourge, but Furnace 50% damage to elites is far more powerful, because it affects all of your damage, so while scourge is really great against large groups, furnace saves you immense time against elite packs and guardian, which takes up a lot of time. So I throw Furnace in cube, but I actually wield Corrupted Ashbringer. It is super powerful.
    Posted in: Diablo III General Discussion
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    posted a message on Do I have enough health?
    I'm actually doing both Maratini, showing off and asking for advice, sure. There may be something I've overlooked in how to reach my goal of having a really, really high life regen number. I took Shi Mizu because my crit chance is pretty low. In fact, I don't think I need any crit with it. The goal is effectively to drop to sub-25% and then do crit-spam with whirlwind. The Captain Crimson set isn't a must have, but it does give me 10% cooldown reduction, which is pretty good for ignore pain. The resource cost reduction is good for whirlwind/rend spam, but those aren't a problem anyway with Relentless passive. I'm missing sockets on both weapons actually -- I ran out of gifts. With a life bonus of 170%, every point of vitality gives me 216 health (a 136 increase). Inspiring Presence gives me 4.32 health back per second for each point as well, and each point of course gives me 0.5 armor. So the set bonuses that give me 2000 life per second are equivalent to 100k extra health, but that's only 463 vitality.

    I'm missing 15% life on my chest piece, and Leoric's Crown could give me another 23% health from double-gem effect, but I would have to give up one of my sets (probably Guardian). I'm also missing 15% life on Rogar's Huge Stone, but the cost right now to roll it is too high. That's 53% life I still can get (plus 2% more from Ring of Royal Grandeur, 1% from Night's Reaping, since I can craft it) -- and I'm not sure if gloves can roll life%, but I'll probably reroll the 9% crit to vitality.

    The thing with having HUGE health and low resistance is that you drop in life -really- fast, but Relentless kicks in so much quicker than with a normal health pool. So my 50% damage reduction kicks in once I hit 630k life. That's slightly less health than my regular barb has. All Resistance is only marginally effective then -- it doesn't do a whole lot except slow down how long it takes to drop to 35% range. I think 260% crit damage from sockets on weapons will obviously really help.

    Ignore Pain -- yeah, I threw it in at the last moment because I was looking at skills that work with max life. I could do something else with it. My Crusader has a thorns/lightning build, but I wasn't too impressed by it. Granted not every secondary that could be thorns is thorns (there's some stray experience/health globe bonus stuff in there), but things do take a lot of damage (300k+ normal) just from hitting me.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Do I have enough health?
    I'll break 2 million health sometime, but I'm running out of gold and materials to craft stuff and min/max enchants. My main is Raekor/Ancients build:


    But my Life% Barb is http://us.battle.net/d3/en/profile/igniteice-1237/hero/43200267

    My idea for it came from the Rogar's Huge Stone ring. I figure with enough life regen, I could hit 300k life regen per second while at low life.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Do I have enough health?
    Pros: I can't really die if I'm actively using my skills. My Ignore Pain heals me for a clutch 644k health.

    Cons: I can't really kill anything.
    Posted in: Barbarian: Bastion's Keep
  • 0

    posted a message on Do I have enough health?
    I think I need more damage though...

    Posted in: Barbarian: Bastion's Keep
  • 1

    posted a message on Rank 1 World Greater Rift 45 Complete (Season) - Info!!
    Quote from Improstor
    I would say most people hating eventually see these barbs (Dutch and Buleh) are insanely skilled Raekor users.

    This is just general depression of how these rifts are done..

    I salute for perfect Raekor usage! I cry for stupidity of Blizzard Density/Pylons idea.
    My playstyle certainly changed after I completed my Raekor set. I have a number of Vile Wards as well, but I don't use them. On higher rift difficulties it would be necessary, but I only do sub-30 grifts at the moment. In the 26-29 range, you don't really need Vile Ward. My charges already crit for 20 million, and if it's a group I can spam it against, they're going to die in a few seconds anyway. If it's a yellow champion (which a lot of people skip at higher rifts apparently), then the minions will die from charge spam, leaving only the champion, at which point the vile ward bonus is useless.

    Another reason I don't use Vile Ward is because I use Immortal King. My ancients do a pretty hefty sum of my damage, especially in areas where I can't stand because of the high damage.

    Essentially then it becomes a playstyle comparison -- I like Raekor, but I like Immortal King and Maximus as well. I won't sacrifice the latter two for cooldown reduction so I can ascend higher, that doesn't seem like fun to me. Ancients and fire chain is fun to me. And obivously Buleh had a lot of fun (I hope) with his own build (or rather, jd_dutch_freak).

    I find it kind of humorous when people think they're the first to come up with an idea though. In this case, Buleh saying he dropped Frenzy after watching Dutch. My primary attack has been Furious Charge for months, with Whirlwind being my secondary attack. Of course, no one is going to give me credit for it, but assigning these revelations to certain people seems foolish to me. I dislike this idea of being a 'spotlight' in the community. Pretty much anything someone has thought up, someone else has been doing it first, they just aren't necessarily ranked 1. They aren't here stroking their ego.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Greater Rift 38 plus.... Very Very frusterating

    I really don't feel that I'm complaining about anything. Rather I am making observations regarding the structure of the game. I'm not a very competitive person myself. I'm not participating in Seasons, and I have no illusions of even making the top 1000 for my class in greater rifts. I just enjoy my own time playing Diablo 3. I usually do a rift, normal or greater, and maybe switch to Hearthstone, and back again. And I agree, sets are definitely required. I run full Immortal King and Raekor with Ring of Grandeur.
    Posted in: Diablo III General Discussion
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