- achan1058@hotmail.com
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Member for 11 years, 7 months, and 22 days
Last active Tue, Jun, 28 2016 00:27:12
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- 239 Total Posts
- 24 Thanks
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Sep 30, 2012achan1058@hotmail.com posted a message on Interviews with Mike Morhaime and Rob Pardo, Wizard Guide, and Curse SurveyPersonally, I hope they learned that fan's opinion isn't always to be trusted, especially when it's pre-launch. I remembered the number of calls and whines about how D3 would be too easy, for casuals, etc. I also remembered the devs answer, the famous "and then we doubled it", only to half the damage in 1.0.4.Posted in: News
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Sep 15, 2012achan1058@hotmail.com posted a message on Dev Journal: Defensive Bonuses and Monster DamagePosted in: News
That's actually a genius idea. Simple, elegant.Quote from bigamie
Quote from Bodycount1
Every class has some sort of resistance buff right? Barb it's war cry and it's being nerfed. OWE is the monk one and it has to be nerfed as well. Only problem is it ties into gear choices where as war cry doesn't.
So it's gotta be nerfed to be fair. My guess it that they will make it not double stack anymore. Meaning if you have a single resist and a resist all, you wont be able to add them together. It will pick the larger of the two and ignore the smaller value. That's the only way I can see it nerfed without hurting current gear choices.
Nope, in that case all the gear with double resists becomes useless to monks. I think they will leave the mechanic as it is but add a tradeoff to the passive. Maybe reduce overall resists by a percentage (e.g. 10% less resists). That way the passive would be less effective but still lets you keep the same gear.
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Sep 12, 2012achan1058@hotmail.com posted a message on Diablo III Blog on Class Changes Coming, PTR Download Button Active On Launcher, Blue Posts, Curse Weekly RoundupPosted in: News
I really wonder what the SC2 folks think, when balance changes were actually handed out, some rather big ones too back in the old days.Quote from phatosen
No, Blizzard clearly broke your heart. You should punish them, and quit now.
Seriously man, if you want to quit the game because of a class/skill nerf, you're playing for the wrong reasons.
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Sep 2, 2012achan1058@hotmail.com posted a message on Upcoming Change to Trail of Cinders and Patch 1.0.5, +x% Elemental Damage Mechanic, Diablo III Web APIs, Inferno Booster Pack CBug or no bug, we know it's going to get nerfed. We just didn't know that they are going to nerf it this hard. I was thinking of a 2x-3x nerf, which would have been more reasonable IMO.Posted in: News
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Like I said, have live span on gears. Since your gear constantly degrades, you will constantly find upgrades. That way, the OP will be happy. If you think about it, MMORPG's that always introduce better gear in very frequent intervals is essentially doing the same thing, no?
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No overhaul will solve the problem, as long as items are permanent. You are asking for the mathematically impossible. Tiered drops can only delay the inevitable for a small time, and is generally hated, as seen by 1.0. If you are suggesting a system where items will randomly break, I don't think that goes well with the player base.
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Drop tinkering will sadly never solve this problem. If your gear is good enough, you will need to play 1000000 hours to hope for a 0.1% upgrade. That's what ladder seasons are for.
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This question with "hours" is a LINEAR progression. Any realistic progression discussion will have to depend on how good your current gear is. If you have near perfect gear, the answer will be years, not hours.
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Just report him and don't reply. This guy have been making RNG QQ threads at least once a week now.
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I got one when I wasn't even farming for it. I joined norm pubs to get some rift keys and multiplayer achievements, and just happened to got one from one of my bounties. The roll on it was so crap that I almost salvaged it. The pride's fall was much more useful at the moment.
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This is a fan forum, so talking the bug here will do you little good. Instead, report them here instead:
https://us.battle.net/d3/en/forum/5386229/
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Except that won't solve anything. The exploits are going to be still there regardless of how you set it up. So what if you reduce the exp gain? Everyone gets exp slower, not only exploit farmers, and the relative position of people who exploit and ones who don't are still going to be the same. Worse, Inferno 1.0 is almost universally hated, especially by more casual players, which means you will kill the game. (IMO that was Jay Wilson's biggest mistake, listening to the fans on difficulty.)
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Just to reiterate, we can already craft sets. Maybe those sets can use a buff, but still, there is no need to make every set craftable.
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We already have plenty of sets that can be farmed via specific monsters. Perhaps those sets can be buffed, but we don't need, and don't want, every set to be like that.
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I want a restricted form of trading back. If a good legendary that I can't use drop, there should be a decision between: Giving it to my friends, or forgotten soul, instead of just forgotten soul every time. The requirement of them being in the same game as I am is infeasible, since we don't play at the same time zone.
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They already have one in place. If you have bad enough luck not to get a legendary for a long time, the drop rate will steadily increase until you get one.
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I didn't realized so many of the threads are started by the same person. Now I think we are dealing with a troll.
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Indeed, I think it's toxic to the forums. I left another forum back not long after D3 vanilla's launch because I could not take the kind of negativity that was going on there. I was a long time member there during D2's 1.10 too. Sure, some of it was justified, including the over-tuned Inferno 1.0 and the (badly implemented) tiered drops. Still, it is both depressing and pointless to have every other thread in the general forum to be like that. Eventually, I had a big tirade there, and asked the mods to ban me.
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How many times have you killed them? If you killed a monster 25+ times and still no drop, then either you are farming the wrong monster or that there is a high probability that there is a bug.