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    posted a message on Controversial AH & Loot Fix
    Honestly if u read the previews and the developers ideas Diablo 3 was designed with multiplayer in mind. I even remember a blue saying that Inferno was unbeatable with Hell gear unless u were on a group, after a few group runs u could get the gear to make farm runs.

    That makes sense for gear drops too, if you are in a team of 4 players you have 4 times the chance to get legendaries and what not (Blizzard refuses to see that many players would rather sell it on AH than give it to another player, but thats another story). The more sense is seen when you look at the first farming videos where a multiboxer gets awesome gear for his main in just a few runs.

    Sadly Diablo didnt have an story as a multiplayer game, more as the "lone ranger". The AH that should have been an improved Trade channel turns to a place where impatient lone players search what they could have got for multiplayer runs, for a price... Logic dictates that supply and demand turns it into a huge profit for multibox farmers, a gold sink for players and deviates from its original propurse.

    I have one wizard to play alone, and one DH to play with other 2 friends and the difference of gear is huge even when i have played more with the wizard, just because with my friends we exchange loot.

    Designers cant force you to play the game in a way, but if someone missuses an aspect of it is bound to feel unbalanced for him, that doesnt make it broken
    Posted in: Diablo III General Discussion
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