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    posted a message on How to Snipe Items on the AH and Make Easy Profit!
    Well it's not like flipping items on the AH was discovered yesterday. People have been doing this from day 1.
    Posted in: Diablo III General Discussion
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    posted a message on Afraid that WW sucks in 1.05 ?! DONT !
    Quote from matthi_d

    DevilCharm, thanks for your findings on this matter.
    However, I had a look on your build, how to you get such high damage value, with only 1400+ strength?

    Well take a look at Critical Hit Chance and Critical Hit Damage...
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Monster Power 1 = All Monsters in Inferno Level 63 - XP/MF Numbers @ lvl 60 Inside
    Quote from Nuvian

    Quote from pipomolo

    Quote from WizArt

    Does the bonus experience per monster power level count towards Paragon levels ?
    No, they made it pretty clear that the exp bonus only counts for pre-60 characters. So MP will allow you to power level up to 60, but won't help as far as Paragon levels are concerned.
    No they didn't, read the first post in the thread, XP bonus also affects level 60 characters.

    Well, when I read:

    in return players will receive scaling bonuses to experience (for heroes levels 1-60)

    I thought it meant the experience bonus is limited to "heroes levels", as opposed to "paragon levels".

    I don't see the point in specifying "heroes levels 1-60" if it's not to state such a limitation, since everyone has a hero level that's between 1 and 60 anyway.

    If that's not the case, then great, but it's still not perfectly clear in my opinion.
    Posted in: Diablo III General Discussion
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    posted a message on Monster Power 1 = All Monsters in Inferno Level 63 - XP/MF Numbers @ lvl 60 Inside
    Quote from WizArt

    Does the bonus experience per monster power level count towards Paragon levels ?
    No, they made it pretty clear that the exp bonus only counts for pre-60 characters. So MP will allow you to power level up to 60, but won't help as far as Paragon levels are concerned.
    Posted in: Diablo III General Discussion
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    posted a message on Monster Power 1 = All Monsters in Inferno Level 63 - XP/MF Numbers @ lvl 60 Inside
    Let's not forget the most important part, from the patch notes:

    Affixes on items will now roll their level based on the level of the monster killed (rather than the item’s level)

    So, basically, with MP on, every rare will roll its affixes as an iLvl63 item. This means iLvl 61/62 might become interesting, the base stats difference aren't that big on those...also, iLvl60/61 amulets and rings can be way better, etc.

    So these both changes combined make the loot greatly improved, as soon as MP is on.

    Now increasing MP allows you to get more of those boosted items.

    I don't see how they could make things better, without totally rewriting the item system, which I guess was not even considered.
    Posted in: Diablo III General Discussion
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    posted a message on Patch 1.0.5 PTR Patch Notes - 1.0.5 Coming to the PTR
    Quote from Shanto94

    The point was actually to stop people from killing vases etc instead of actually fighting mobs for loot.

    Huh, to address vase farming, they had them not drop anything anymore, and removed the MF effect on chests. But when they adjusted the drop rates for iLvl61-63 items, this was really to allow people get good gear in every act, of course with the later acts being more rewarding. But now clearly the really good gear will be only for act III & IV
    Posted in: News & Announcements
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    posted a message on Theory on Monster power and item scale with monster level
    Quote from Mrmagicve

    All right i get the idea behind this: Affixes on items will now roll their level based on the level of the monster killed (rather than the item’s level)

    But when they say "rather than the item's lvl" it still doesn't make any sence. If a monster is killad and it drops a rare iLvl 63, it means that the monster lvl is 63 right?.. no stop it.
    They're not saying the iLvl of the item will change, but that its affixes will roll in a different range, that is the range of the monster killed, not the ILvl as it is now.

    So an iLvl63 item can roll it's affixes like it was iLvl61, and a iLvl58 like it was a iLvl63 ... The only differences remaining being the base stats of the items.
    Posted in: Diablo III General Discussion
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    posted a message on Nerfs for 1.05 -Barb Q's
    Quote from Polamalu1629

    Beyond Monster level 4 or 5 it will more than likely still be mandatory as per the newest information "You'll have to set the monster level to 2 or 3 to mirror the current scaling for Inferno during 1.05).

    TLDR: it's a nerf in the context of higher monster levels.

    Well in that context it would make very much sense that EVERYTHING be a nerf.

    It's pretty much the point that higher monster levels should be harder to beat.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Patch 1.0.5 PTR Patch Notes - 1.0.5 Coming to the PTR
    Quote from Doomscream

    Quote from pipomolo

    Yay! Even more crappy iLvl63 items. Like we didn't have enough of those already!
    It might also mean that 61 level items found from level 63 level mobs will have better stat rolls. I bet we'll get some blue posts on that later tonight.

    True, but still, if monster levels per act remain the same, this means you won't get really good items unless you're doing act III or IV. This really defeats the drop rate changes they've been doing in patch 1.0.3, which was supposed to allow people getting good drops even in lower acts. So I really hope there will be some cap to this system, which would only have lower level items buffed, not nerf the higher ones.
    Posted in: News & Announcements
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    posted a message on Patch 1.0.5 PTR Patch Notes - 1.0.5 Coming to the PTR
    Quote from Catatonic21

    do keep in mind the cost of WW has been reduced and with monster overall nerf you can probably drop defensive passive (tough as nails) for an fury generator like animosity or unforgiving witch both are getting buffed

    or we might just have to drop our axe/mace for 10% crit and go for better fury generation (mighty weapon)


    WW barbs did need a nerf do i think nerfing the proc on run like the wind that much was overkill yes, their is sometimes when im running through pits of mobs doing wtf whers my tornados

    I don't think Unforgiving can help, TBH. 2 fury every second isn't really something you can rely on for a WW build. You need much more fury generation than that.
    Posted in: News & Announcements
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    posted a message on Patch 1.0.5 PTR Patch Notes - 1.0.5 Coming to the PTR
    Quote from Doomscream

    You will still get lvl 63 items from Act 1 mobs, but the affix range on those will not be as dramatic.
    To give you a simple example: Archon Armors found in Act 1 will roll between 20-80 STR, Act 2 - 80-150, Act 3 - 150-XXX.

    Yay! Even more crappy iLvl63 items. Like we didn't have enough of those already!
    Posted in: News & Announcements
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    posted a message on Patch 1.0.5 PTR Patch Notes - 1.0.5 Coming to the PTR
    Well it turns out my theory was wrong after all, and the proc chance nerf of sprint will affect fury generation as well. So the build will be much harder to use.
    Posted in: News & Announcements
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    posted a message on Patch 1.0.5 PTR Patch Notes - 1.0.5 Coming to the PTR
    Quote from Catatonic21

    The Nerf to sprint-run like the wind will not effect much for geared barbs in the patch i picture this change with upcoming changes

    basicly ill probably just be dropping tough as nails and replacing it with animosity 20% extra fury generated for the tornado proc nerf with run like the wind combined with with whirlwinds cost being reduced by 7 WW barbs will still live

    True for geared barbs, those with not so high HP of Life On Hit might suffer a bit though. Anyway it's always been a build with high gear requirements.

    But I think you got it wrong about the fury generation part. The proc nerf on run like the wind concerns life on hit only. The fury is generated by battle rage - into the fray, of which the proc coefficient remains unchanged. Battle rage has even been hugely buffed since it will now last 2 minutes, so you don't need to spend that much fury to keep it up.

    All in all, I think WW barbs still have a bright future ahead of them.
    Posted in: News & Announcements
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    posted a message on Patch 1.0.5 PTR Patch Notes - 1.0.5 Coming to the PTR
    So with this affix roll change, we'll have worse loot everywhere except for act III & IV ? That really sucks for an otherwise nice patch.

    Also for those thinking WW barbs are being buffed because of the reduced cost of whirlwind, that's really not the case. The Whirlwind skill is actually secondary for WW bards. They're actually nerfed by the reduced proc coefficient of Run Like The Wind, which means Life On Hit will proc 8% of the time on tornado hits, instead of 20%. That's mitigated by the overall damage reduction though, since less healing will be needed in the first place.
    Posted in: News & Announcements
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