Just toss it out here: I did the Key Warden in Act1 8 times without the key dropping once.
Inferno monster level 6
So I don't expect the drop chance of the key to be anywhere close to even 40%
- Ameko
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Sep 25, 2012Ameko posted a message on The Full Guide to Obtaining the Infernal Machine, Important Information on Monster Powers, Blizzard Talks WW Barbs, Blizzard onPosted in: News
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Sep 21, 2012Ameko posted a message on Patch 1.0.5 PTR is Now DownloadingI had created my PTR account, went to download the PTR client installer, but all I got is the regular launcher which direct me to the live serverPosted in: News
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Such a relief that I have something to refer to when I try to persuade people how good spike trap + echoing blast is.
Good work.
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If we put gear aside, I'm actually quite confused about your goals in the general sense. If you wished to maximize exp gain since you are currently at paragon level 12, I see a 23% exp gem on helm and no hell fire ring. If your goal is to only farm items, I see 0 MF on your gear set. If you are planning to pursue higher MP for uber boss in the future (quite frankly it's the only end game content now), your lack of AR is going to cause massive issues.
Anyway here is my gear advice, should you wish to advance to higher MP (disregard the following if you only want to do MP1-3 comfortably, which your current gear is enough)
A dex vile ward, a standard inna belt + pant, after you get 2 piece set bonus from inna belt&pant, ditch your current helm and get a standard dex mempo. Reason behind these are to boost your dps and survivability at the same time without major investment. I would also suggest for a single socket 1200+ dps manticore with dex, but that depends on your budget.
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Are you referring to a mempo with 6.0 cc as well? If we disregard the additional survivability provided by mempo and only consider DPS, it all depends on how each stat worth for your current set of gear.
Currently 1 Dex is 94.5 dps and 1% attack speed is 1830 dps for me, so 8% attack speed out weight 130 dex provided by 3 nat set bonus on any day. However it may be a different story for other people.
I chose 0 cc mempo rather than Nat helm based on the overall AR and additional life% that it gives me, which is extremely crucial for me to be able to tank elite packs on MP8 and up. But again I see cc mempo to be more of an end game item than cc Nat helm, dps gain from attack speed on gearing becomes ridiculously high when you reach a certain number of cc and cd.
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I have a crap yellow ring on me just for the interface dps fetish. Generally I have a SoJ equipped so that gives me in total:
+32% damage against elite and boss, +25% damage on spike trap and +14% damage to bola shot.
Edit: here's the diablo progress link for me
http://www.diablopro...n/16071240
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Also, proc chance for Night Stalker is based on DH's skill proc co-efficiency, so hungering arrow crit has a 100% proc chance on Night Stalker, AoE skill like Elemental arrow - Ball Lightning has significantly lower proc chance due to the low proc co-efficiency.
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Decent geared DH can spam at least 7 of above skills consecutively with Preparation along (not factoring 30% reset CD and Disc regen from Nightstalker). Can anything be more annoying than facing a class that completely immune to any form of cc and damage 10 seconds straight?
Also, Frost Arrow (elemental arrow) plus Cull of The Weak is an excellent alternative to Cluster Arrow.
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I'm not 100% sure how they scale with your gear, but new Boar pet tank elite packs like a champ.
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Probably going to stick with level 6-8
For those that had stepped into PTR, what's your comfort zone?
PS: new Boar companion is EXTREMELY durable, it pretty much tanks a full phasebeast champion pack at level 6 without dropping over half of its HP
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Inferno monster level 6
So I don't expect the drop chance of the key to be anywhere close to even 40%
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Seriously, you think a SPAMMABLE and STACTABLE skill that does 1500% weapon damage in 3 seconds is not overpowered?
Get over with it.
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^^^This
I'm using only Hungering Arrow and Ball Lightning as my single and AE offensive skills. I use both RoJ and a quiver that gives me +23% elemental arrow damage, it's very effective in dealing with both trash mobs and elite packs.
Impale is sure a bit hitter without doubt, my Impale easily crit for 1 million damage on elites; but consider most packs have 1.5mil+ health, so I need atleast 6 impale (150 hatred) that all crit to finish off a blue elite pack. With Ball Lightning, I probably only need half of those hatred simply because they penetrate and are more efficient.
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"nerf" NT was the right decision to make because let's admit it, it's way too overpowered. The only changes I want to see that can be made on NT is to increase its hit range, projectile speed and bump up the life drain% abit.