At this point is just too convenient to invest a small amount of money to buy gold and gear up a char to lvl up in high mp10 than playing the game, if you are not a masochist (as me).
If Blizzard wants to keep raising the gold stack for RMAH, they will just go down a neverending spiral because third party sites will always have the cheapest gold and Diablo 3 just keep pumping this currency without limits, inflating the economy without stop.
Some time ago i would never said this but i really wish we would had a Ladder reset every few months to keep the economy from collapsing or implement some BoA system to avoid oversaturation of items on the AH, maybe tied to some sort of enchant npc (mystic) that will empower your items but make them untradable.
I know i will sound like a hater, but i just need to vent some rage at Blizzard: "Good job idiots, you didn't foresaw gold inflation and botter competition after a month of the game lifespan! Just keep making gold cheaper on the RMAH, it will fix the problem!"
I really hope next patch and expansion will make these problems worthless...
At this point, if i ever feel like playing this game before "Loot 2.0" i will just stay in HC.
- Seifa
- Registered User
-
Member for 11 years, 8 months, and 25 days
Last active Sat, Jan, 25 2020 12:06:18
- 0 Followers
- 604 Total Posts
- 86 Thanks
-
Jul 30, 2013Seifa posted a message on Hotfix: Gold Stack Size Increased on RMAH, Tips on Trading Safely, D2's Official Forums Still ActivePosted in: News
-
May 28, 2013Seifa posted a message on TryHard 1.0.8 Monk Guide, Blue Posts, Diablo 3 Anniversary ArtThat Leahblo art is so cute <3Posted in: News
-
May 15, 2013Seifa posted a message on Diablo 3: A Look BackIt's a really nice recap of what happened in this year..... wow, one year already....Posted in: News
-
May 7, 2013Seifa posted a message on 1.0.8 Official Patch NotesPosted in: NewsQuote from Serpenth
I know it's hard to believe but they can't do it all in one day. There will be no miracle patch. It's piece by piece as it has been for the last year and the game has improved greatly.
Actually I'm not even sure this is a serious post, these notes have been around for weeks, even a month.
And there were more pressing matters from retail than these "minor" quality of life changes. They had to rebalance Inferno to make it playable for the majority of players without using cheesy tactics (grave ressing, perma smoke screen and others), improve legendary items, crafting and PvP (which got screwed quite bad in my opinion).
I agree Blizzard is taking very cautious steps, even too much for my taste, but i'm quite happy that they are still working on this game to make it more enjoyable every time. -
May 6, 2013Seifa posted a message on Patch 1.0.8 Datamined Info - Blizzcon, Scheduled Game Maintenance - 05/07/2013, Full PTR Patch Notes RoundupI hope this will bring more co-op games. I'm tired to play alone and my friends leftPosted in: News
And with Tags, we already know what the plan of the party is, so it's a good quality of life change for me. -
Apr 18, 2013Seifa posted a message on Datamined PTR 1.0.8 Class ChangesWow, now i need to level my ice wizard to 60, so i can play with Sleet Storm or Black ice and Blizzard °°Posted in: News
-
Apr 18, 2013Seifa posted a message on Shrine Changes on PTR, More on the Recent Density Changes, Blue Posts, Winning Fan Art Illustrations Added to the Diablo Media GI never understood why Fortune Shrines weren't exceeding the MF/GF cap from the start. Maybe the Dev Team was afraind that players would take note of the location of this buff and keep it until they found an elite pack....Posted in: News
-
Apr 5, 2013Seifa posted a message on BlizzCon® 2013 Tickets On Sale April 24 and 27, Why Web Based Auction House Won't Happen, Poll: Solo, With Friends or Public GamI was so disappointed to not have a Blizzcon last year, i hope this one will make up for twoPosted in: News
-
Apr 2, 2013Seifa posted a message on Developer Journal: Multiplayer ImprovementsFilter for multiplayer games is a really good thing, I hated when i joined random parties and found out it was a PvP game, quite annoying and i abandoned co-op games quite fast. While most (read: all) of my friends stopped playing D3, it's boring killing monsters alone. Hopefully the new matchmaking and tweaks on co-op will make playing in group better.Posted in: News
-
Mar 5, 2013Seifa posted a message on Developer Journal: Itemization UpdateThe best thing i read is the new Legendary system. It's a shame that all those low lvl Legendaries don't get much love (rephrase, they don't get it at all). If Inferno drops all orange (brown? w/e) items scaled to max lvl, it gives some good diversity.Posted in: News
-
Jan 17, 2013Seifa posted a message on Message from Jay WilsonAs i said on the other topic. He's a scape goat, nothing else.Posted in: News
-
Dec 27, 2012Seifa posted a message on The PVP Blog Is HereI don't care about PvP, but this blog was quite bad. After 7 months of hyping some form of PvP, they just gave up and went back to the basic formula... duels.Posted in: News
It feels like they want to give a cookie to the PvP crowd so they won't yell about its lacking anymore.... I would be disappointed too if i wanted what they promised months ago....
Meh.... it's a low blow in my opinion, really low. -
Aug 22, 2012Seifa posted a message on A Message From JayI think Jay is a real sensible person. After working hard on Diablo 3, he and his team has been swarmed by harsh criticism (valid or not it's not my point). They started working hard to deliver 1.0.3, and it didn't stop. Just a few days before the release of 1.0.4, Brevik did that interview and i think Jay couldn't take it anymore and vented some frustration.Posted in: News
Was it a good decision? Ofc not. Is it justifiable? I don't think so. He made a huge mistake as a human, and he will probably pay the price for a while. I feel sorry for him... -
Aug 21, 2012Seifa posted a message on Patch 1.0.4 Interview with Jay Wilson and Andrew ChambersMy only complain is MF not affecting chests.... at this point i will just skip them because i know it will just a bunch of whites and blues...Posted in: News
- To post a comment, please login or register a new account.
0
On the point i quoted from you, i think Torchlight made a fantastic design decision on making a character stash and an account stash so you can put your alt gear there.
0
All these complains about drop rates and not finding the correct, perfect piece of gear after just 3 weeks into the expansion make me think that this genre isn't appreciated by masses and most complainers are here just because there are "Diablo" and "Blizzard" tags on the box. If some of these guys would go to Path of Exile and Torchlight, they would find the same, even worse, situation, because loots aren't tailored for the most part for you class.
Drop rates for legendaries have been buffed quite a few times, and i think, while a bit on the generous side, Rift rewards are ok. Just because you didn't complete a set, something to achieve in the long run, since their bonus are quite strong too, isn't a disgrace.
As much as i played WoW, i kinda accuse it for making some players think that gear should be handled to them by playing a few hours a week because in the MMO there were justice points, conquest points and other systems to buy gear.... Safety nets to the extreme.
Sigh.... i just hate reading Dfans these days, expecially after the Shard of Hate drama, it's all about whine and rage...
2
Try playing any other ARPGs and you won't get usefull items either in that time you played if the rng is against you, just deal with it. Meaningfull rewards aren't guaranteed ever in this genre, you just have to play the game and sooner or later you will get something.
0
Multishot Arsenal is fire, both arrows and rockets. Tested with Fire bracers with similar Cold.
Aaaaand, yes, i had to edit my point 3. I had a lapsus between RoV and Vengeance.... <.<
0
0
Since the start of Diablo 3 i loved the concept of a Demon Hunter shooting rockets because.... rockets but in Vanilla the Ballistics passive was a little underwhelming... to not say horrible but things changes and sometimes for the better.
So, what's this build about? It's about using the Ballistic passive and deal damage with fire spells that use a rocket effect.
The build is: http://us.battle.net/d3/en/calculator/demon-hunter#WQkSXO!Yefh!ccacbY
Let's do an analysis of skills:
1) Bolas "Imminent Doom": This skill hits quite hard in single target and gives you AoE when your Multishot isn't avaiable. The biggest downside is the the 2 seconds delay on the explosion, which can be negated with an Emimei's Duffel. If you dislike Bolas without this quiver, you can change your generator with Hungering Arrow "Serrated Arrow" or Granade "Tinkerer" for increased hatred regeneration or with Evasive Fire "Covering Fire" for a bit of escape.
2) Multishot "Arsenal": Now we are shooting rockets from.... i don't know, Demon Hunters are like that. I choose this skill for it's balanced hatred cost, good AoE damage and of course, the sinergy of the build, Rockets and Fire damage.
3) Sentry "Spitfire Turret": Since our fetish for setting things on fire and blow them up with rockets is so strong, we had to modify our sentries too for our needs and they seems happy too. The setup time for sentries isn't worth for your regular white mob packs but for longer fights with Elites or Rift bosses they will do their job quite well, expecially since 2.0.4 enabled crit chance and uncapped crit damage for pets. (Beware, my early tests showed that Rockets from this skill don't crit, probably a bug, maybe not). If you don't like the long time needed to setup a sentry farm, you can replace this spell with something else like Vault for escape ("Trail of Cinders" for the theme or "Tumble") or Rain of Vengeance (i like "Shade" for it's large AoE but you can play with "Stampede" or "Anathema" but i found those two effects hard to aim).
4) Companion "Wolf Companion": things are starting to get a less fiery, but we can't set our beloved pet on fire, we are not monsters. This pet has become the star of the Demon Hunter arsenal since it's huge damage buff for every ally (30% damage increase for 10 seconds) on a relative short cooldown (30 sec). If you opted to use Rain of Vengeance you can time these two to watch your enemies burn under the fire of your spells.
5) Smoke Screen "Healing Vapor": Remember Shadow Power "Gloom"? Well, this is stronger in my opinion. It breaks CCs, it heals you for 15% Health during the invincibility period and you can troll your friends by becoming untargettable and let the enemies kill them.
6) Vengeance "Seethe": Yes, we didn't stop to shoot rockets and now we do it even faster and harder. Unfortunatly, the damage from these rockets and piercing shots isn't fire but Ballistics will increase the damage of our missiles and the hatred regen while under the effect of this spell will make us shoot more Multishot and set up our Sentry easier. Combine it with Wolf Companion's howl, and you will dish damage so much that your enemies will disappear from the screen.
Now, to the passives:
1) Ballistics: the core of the build. Shoot rockets even with your primary skill, double the damage from rune effects. Nothing to say, nothing to explain.
2) Archery: a great passive for every build in my opinion. It's a free damage boost for each weapon type you use.... minus melee weapons. I don't have an opinion or the math knowledge to tell you what's the best effect, but just use your favorite weapon and don't worry too much about min maxing.
3) Steady Aim: As soon as i said to not worry too much about min maxing, i pick this passive because at least i see a bigger number in my dps sheet.... gg me. On a serious note, my play style was always run and kite and i manage to keep up my distance from enemies and playing with wolf and Templar, i have someone to tank them for me.
4) Perfectionist: I always feel that Demon Hunter is a bit squishy in my opinion and i really hate dying, even if it's Softcore. This passive gives me a nice boost of Toughness and really helps me surviving in T3. You can replace it with Ambush for a stronger initiate, Blood Vengeance to regain more resources, Hot Pursuit to kite better or Tactical Advantage to move out of bad stuff faster when you Smoke Screen.
Core Legendaries:
I would say that the items you need for this build are those that boost your fire damage like:
- Andariel's Visage.
- Cindercoat.
- Magefist.
- Stone of Jordan.
Honorable mentions:
- Helltrapper : dropped from Act 4 and 5 cache, it spawns a Sentry, Spike Trap or Caltrop and they will use the rune equipped, in case of this build "Spitfire Turret" and it won't count to the limit of two sentries active at a time.
- Fire Walker : we still like fire, so moving around and kiting will burn our enemies, yay!
- Blackfeather : If you like shooting more rockets than doing fire damage.... well, this baby will help you and it stacks with Ballistics.
- Emimei's Duffel : already explained in the Bolas section.
If you want to look at my profile (why would you?) this is the link: http://eu.battle.net/d3/en/profile/seifa-2832/hero/6852605
Happy explosions.
Edit: corrected some spelling errors and wrong spell names....
0
0
I felt the same, but today i dropped Tasker and Theo gloves plus Bombarder's Rucksack quiver and that will open me a whole different build with a different set of stats (cdr and ias instead of cc/chd), so i think you are focusing too much on the mainstream legendaries and not much on what other items can offer you beside the usual, boring and unimaginative CC/CHD/IAS MAX DPS CHAR SHEET GALORE YEEEEEAH that we are so used to play with for more than 2 years. So, maybe you reached a point where your max dps won't go any higher, but try to think outside of the box and play with legendaries effect and sinergies between them and your skills, just like the older games where you created a whole new character because you've found a piece of gear to unlock a different build.... or just keep rerolling your actual equipment for perfect rolls.... <.<'
0
I would replace Single Out with Perfectionist if you need more EHP (and i'm a pretty defensive player, if you are dead you do 0 damage) or with Nightstalker, which procs with your Shuriken Cloud to have always a great amout of Discipline and spam Gloom when needed.
Wolf companion or Boar for defence would be a cool addition but i have no idea what to replace, maybe Chakram, but i like the free damage when monsters are near me.... decisions decisions.
0
The problem is in the weapon socket which is completly imbalanced and if you can have two while dual wielding, well, the imbalance is even more noticable.
0
That makes me think how mandatory a socket on a weapon is.... but it's another matter.
0
1
0
0
As far as i know you can reroll Elemental Damage only on amulets and bracers because that's where this affix rolls naturally.