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    posted a message on WOTB:ToC not changed in 1.08???
    They were not planning to change that in 1.0.8 as I recall...
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Need Upgrades for MP10 (Check/Help)
    Too much Life Steal. 6% should be enough.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Gems - Craft or Buy?
    Quote from Turtel

    On EU - if that's where you play - it is worth to buy Radiant Star gems right now, because they are on RMAH for about 80cents, which lowers the gold prices too (they were at 12mil at one point about a week ago; crafting fees are 15.4mil excluding mats).

    How is it even possible market price < crafting price.... >.<
    Posted in: Diablo III General Discussion
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    posted a message on Rate the Monk above you
    Le me: eu.battle.net/d3/en/profile/mikekoro-2683/hero/649857 (cant post urls now)

    I am pretty satisfied with my monk at this point, though vitality a bit low. I have 80k buffed dps, but I would like to reach 100k limit on a moderate budget. Can you suggest what pieces to upgrade without too much pain?
    Posted in: Monk: The Inner Sanctuary
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    posted a message on List Your 1.0.4 Builds!
    I kinda enjoy this build http://us.battle.net/d3/en/calculator/barbarian#bicRkP!ZYd!YZZacZ

    I have 880LOH (offhand), ~800 AR and 55k DPS buffed. I heal from LOH + 9% of rend. I easily killed Ghom without too much running and I kill elites standing in mortar with Wrath of Berseker activated.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Elites not being nerfed as hard?
    Quote from Razzuk

    I think there is a bit more to this. Firstly I agree that the damage nerf is more significant in terms of game play than the minor health nerfs. But there are other signifcant nerfs like:
    • Spine Hewer, Skeletal Reaper, Skull Cleaver, and Swift Skull Cleaver damage has been reduced by approximately 37%
    • Jailer can now no longer appear with Knockback, Nightmarish, or Vortex
    • Invulnerable Minions has been removed as a possible affix
    • Fire Chains damage has been reduced by 20%
    • Nightmarish monsters will now make players immune to Fear for 6 seconds after the Fear is cast on the player
    • Shielding monsters will no longer shield if they are the last monster left in the area, and only one monster in a given pack can be shielded at a time
    • The spawn points of Arcane Enchanted beams have been adjusted slightly to be more spread out, and their damage has been reduced by approximately 30%
    All this should make survival against Elite/Champ packs easier.

    Pardon my math


    Some nasty packs will get nerfed by up tp 30% so will it be on top of that 15% general nerf in A3 and 4?

    if yes then the toughest packs will be the easiest ones lol.
    Posted in: Diablo III General Discussion
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    posted a message on What am I doing wrong (Help Please)
    and use Scoundrel for 3% Crit.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on What am I doing wrong (Help Please)
    I was writing a pretty long reply but then I realized you have no Crit chance at all (just 5.5% from gloves). It makes no sense at all. How did you play through even A2 with these stats lol?

    I see you are using Wind Shear rune. Well thats probably because you are constantly running out fury? Thats so wrong...

    You must have at least 45% crit chance to maintain your fury... You dont need LOH on your main weapon because it doesnt apply to your tornados. You must have at least 900-1000K vitality. 500 is not enough...

    without too much pain you can get these numbers:

    - Rings can give you 6-8% of Crit chance

    - Gloves can give you 6-8% of Crit chance.

    - Wrists can give you 4%

    - Amulet 6-8%

    - A good helm (STR + Socket +VIT or (and) AR) with 4% Crit chance is going to be really pricey.

    And yeah, you still have to maintain the same level of STR and AR and get more VIT. Oh and dont forget about Crit damage as well.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Lifesteal
    A couple of questions about Lifesteal

    - Is it still nerfed on Inferno (I might be wrong but there was some reduction)?
    - does it work similar to Life On Hit? The tooltip says: "3% coverted to life", so it is 3% of life comes from each hit (crit+white)? and why is it steal then?
    Posted in: Monk: The Inner Sanctuary
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