I fear this Interview will end up pretty much like this..
http://www.youtube.com/watch?v=49gzMvjgdME
A one hour long hype about how great diablo 3 gonna be on the console, with no new information at all, coupled with "wait till Blizzcon. Blizzcon will be great for anyone who loves the Diablo franchise"..
Basically all the diablo 3 team is doing nowadays is PR for the Xbox and Playstation version.
I will gladly eat my own words if iam wrong, but i think alot of you guys will get disappointed with this "Interview"
- Det0x
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Member for 11 years, 8 months, and 22 days
Last active Mon, Apr, 18 2016 08:21:38
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Jul 11, 2013Det0x posted a message on DiabloFans Interview With the Diablo 3 Team, Blue Posts, BlizzCon 2013 Talent ContestPosted in: News
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Feb 26, 2013Det0x posted a message on Gear Customization Coming in Future Patch, Diablo 3 Was Designed for PC, No Cross-Platform Play or Characters, Witch Doctor SuggPosted in: NewsNo, the PC version of Diablo III was not designed for console from the beginning.
No one is saying that Diablo 3 was designed for consoles from the beginning. At least not that I've heard. What I have argued, and continue to argue is that somewhere in the middle of development, a deal was struck with Sony. "Which of our great titles could translate well to Consoles" is what we were told on the Sony stage. That deal, in my mind was struck mid 2010.
That’s when we, the REAL fans of Diablo, started getting all kinds of weird news about the development:
Skill Trees: Gone
Stat Points: Gone
Stat System: Reworked
Rune Itemization: Gone
Everything started getting streamlined, and dumbed down during mid 2010.
So no, we don't think D3 was designed for consoles FROM THE BEGINING. It took the development and yanked the wheel off course during mid 2010.
"One couch to rule them all" What an insulting slogan for Diablo fans - I was genuinely embarrassed and insulted by that. He used the words "Ease and simplicity" when describing D3. The game was streamlined and made EASY once the console agenda was set in place.
Spin it any way you want, Lylirra, but your just playing with words. -
Nov 17, 2012Det0x posted a message on Uber Bosses Speed Kill Video, Blue Posts, Bonus Blizzard Comic Contest Entry, Black Ops 2 Outsells Harry Potter and Star WarsI had 3% lifesteal on my beltPosted in: News
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Oct 31, 2012Det0x posted a message on Updated 1.0.5 Undocumented Changes, 3.1 Million DPS Demon Huner, Stay Awhile And Listen Sneak PeekPosted in: News
Azmodan had 138425408 health points:
138425408/44=3146032
3146032/1000= ~3146 k dps ---> 3.1 million damage per sec output.
In my 44sec video my "datasheet" dps only shows around 400k dps, but it dont change the fact that iam doing 3.1mil damage per sec in that vid.
Like in this screenshot i have a "datasheet" dps of 1.3mil, but iam still having a lower damage output then in my 44sec kill vid. (only ~400k dps in datasheet)
And its 100% the same for nugiyen, datasheet dps dont mean anything. -
Oct 30, 2012Det0x posted a message on Updated 1.0.5 Undocumented Changes, 3.1 Million DPS Demon Huner, Stay Awhile And Listen Sneak PeekCongratz on making the first page nugiyenPosted in: News
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Aug 20, 2012Det0x posted a message on Unofficial Patch 1.0.4 Changes - Class changes, New Items, Affixes and More!!Posted in: NewsQuote from Molster
Quote from ErlendOlsen
Ive been checking out the new items to see if i find anything i like.
But there is a few items that dont really add up..
Fire Walkers is one of them, in the screenshot from the 1.0.4 Developer Blog they are shown with random stat: allres + 300dex + vita (4 affix's)
But in the Patch 1.0.4 Datamined page it says they can only have 2x ilvl62 random stats(affix's).
This screenshot explain what i mean --> http://bildr.no/view/1256098
Something strange going on here ?
Info from:
http://us.battle.net...en/blog/6923457
http://www.diablofan...mined-tooltips/
Dex and vit are one Property
By default they have
Burn the ground you walk on
12 move speed
Fire resistance
Reduces damage taken
and then 2 random props (in the case of the preview it was (Dex+vit), (all resistance)
I quess my understanding of the game mechanics is wrong then. I thought u needed 2 affix's to get to 300 dex.
1 affix = ~10-100 dex
1 affix = ~10-200 dex
Must b some pretty high rolls for a singel ilvl 62 affix to give 300dex and over 100vita. -
Aug 19, 2012Det0x posted a message on Unofficial Patch 1.0.4 Changes - Class changes, New Items, Affixes and More!!Ive been checking out the new items to see if i find anything i like.Posted in: News
But there is a few items that dont really add up..
Fire Walkers is one of them, in the screenshot from the 1.0.4 Developer Blog they are shown with random stat: allres + 300dex + vita (4 affix's)
But in the Patch 1.0.4 Datamined page it says they can only have 2x ilvl62 random stats(affix's).
This screenshot explain what i mean --> http://bildr.no/view/1256098
Something strange going on here ?
Info from:
http://us.battle.net/d3/en/blog/6923457
http://www.diablofans.com/topic/65837-patch-104-datamined-tooltips/ - To post a comment, please login or register a new account.
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I gonna record a video later tonight where swap the shine-gloves out for a pair of magefist's, putting this notion to rest..
Although you can see my fury generation without empower after i died in the boss fight..
@Ashbjorn
You can find me at Det0x#2856 ->http://eu.battle.net/d3/en/profile/Det0x-2856/hero/432203
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I have seen a few threads asking about how to gear a "t6 endgame" barb, and this is my take on it.. all the while without relying on gimmicky mechanics which gonna get broken when the shine gloves get fixed... (~perma wotb/IP and "unlimited" fury)
And i don't think i need to comment on SoH, although its a fitting name..
Diablo 3 RoS: Torment 6 solo rift run by fire HotA barb (non Soh) @ http://www.youtube.com/watch?v=4rrN6uuR9W0
The t6 Devastator build shown in the video @ http://eu.battle.net/d3/en/calculator/barbarian#ZlUkjR!Ydej!ZabcYc (named after my crafted offhand:)
The basis for this build is to stack +fire damage, and +hota damage while still maintaining just enough eHP to survive at your chosen torment level. The key item which really makes this build shine is the Cindercoat chest, which will let you pretty much hammer away nonstop while using a generator attack here and there.
I will be linking to the basic version of this build at the bottom of this post which i recorded on day 3 of RoS.
If you manage to find the full Immortal king set as i have, you can forgo the generator altogether and fit something else of your liking on your spell-bar. And when the fix for the Gloves of Worship comes, you just trade them in for a pair of fire damage magefist's for even more damage
Ingame inventory buffed stats for the newly arrived barbs which are blinded by these meaningless stats: (t6 setup)
Damage: 948k (+29% HotA damage, +90% fire damage and +29% elite damage)
Toughness: 15.5 mil
Healing: 44k
* = Diablo 3 RoS: Day 3 - Torment 3 solo rift run @ https://www.youtube.com/watch?v=hd8ySMUnNOo
Rate or hate, or simply give me your opinion
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"there is light in the end of the tunnel"
And by that i mean in the later stages of gearing in the current metagame, the barbarian class is a force to reckon with... So don't lose hope, and continue playing.
I would hate to be along the few barbarians left when RoS hits.
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Iam here to tell you guys that there is light in the end of the tunnel
Diablo 3 - 2.01: Advance group xp farm netting us ~2.9b xp per hour @http://www.youtube.com/watch?v=Xrs2MwAiGhE
What do you guys think ? I for one cant stand to farm CotA over and over again like a brainless chicken Will much rather have fun with my clan and group farm instead.
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But yeah, life on kill still works.. But ~ 5k health points per kill don't mean that much when your rocking a 200k+++ health pool on your character. And we lost alot of critical hit chance with the nerf/change to nearly all of our barb passives.
Thanks for liking the video
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I know i gonna miss it at least.. :-(
One last hurrah for Into the Fray @ http://www.youtube.com/watch?v=uNk10lMrVSU
First off we have a ww/nado/hota barb farming VotA.
Next we have a ww/nado/rend barb farming Halls of agony level 2.
And lastly a throw barb farming Arreat Crater level 2.
At least i have something to look back at when i get bored in the snailing pace of patch 2.01
Hope you enjoyed the video
* = As we know it.. RIP
PS: Don't flame me to much about the music, they were mostly picked for the lyrics
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This is very true. Rewarding people who put in effort into vanilla is a GOOD thing, not a bad thing. There is no competitive play, so who cares if some people are a little bit stronger at the start? This is not a race. There's always going to be differences between people's gear due to play time, play skill, and RNG alone. Legacy gear is not going to make a dent in that.
I'm curious as to whether Blizzard has actually done an in-depth comparison of the best rerolled legacy items vs. the good RoS ones. Because it really isn't that big a deal when you get down to it. Here's some examples of some of the best items you can reroll, and how things actually stand with them:
Mempo - this has been on people's minds a lot. Assuming you reroll the main stat on a 6cc mempo (which is hard to come by for 99% of people anyway because of its price) you are essentially gaining 9%IAS and 70+ All Resist at the expense of some HP (12% life is likely < the 700+ VIT a RoS helm can have, especially with a log of legacy gear) and a lot of main stat. A rerolled Mempo can reach what, 400? A RoS legendary helm can have 750. 350 main stat is a big chunk, and though it may not be enough to approach the 9%IAS in terms of raw DPS, it's reasonably close (likely within a few %).
HOWEVER, there's then also the issue of legendary affixes and set bonuses. Speaking as a Monk, no rerolled Mempo in this world is going to be better for me than a RoS Gyana na Kashu. The legendary affix on that item is simply far better than the minor paper DPS gain of a Mempo. What about a set item? If you pick a Torment set helm instead and complete just the (2)-set with it, that's another +500 main stat gained. That *will* be better DPS than the Mempo, once again.
Echoing Fury - another big name in the debate. EF has the bonus of having not only CHD, but also up to +0.25 APS, which does crazy things when you are dual-wielding. A good 40% WD Echoing Fury can be rerolled to something along the lines of 2.2k DPS - which is decent, but not good for a RoS-level legendary 1h. Of course, the CHD and +APS do make up for a lot - but is it enough? Consider some of the other weapons you could be using in RoS.
One type that immediately springs to mind are the +elemental skill weapons. Odyn Son (+lightning), Azurewrath (+cold), The Burning Axe of Sankis (+fire)... And of course Doombringer, with its whopping up to +40% (!!) physical skill damage. These bonuses are HUGE in RoS, and stacking them is INTEGRAL to progression at high Torment levels. People need to realize just how big +20% or even +40% is - it can translate into HUNDREDS OF THOUSANDS of DPS, even if you don't see them on the character sheet. Even the best Echoing Fury in the world cannot compete with that in the end.
There's other weapons beside the elemental ones, though, that offer similarly powerful bonuses. How about the Fist of Az'Turrasq which essentially doubles the EP explosion? For Monks, a no-brainer over an EF. Or Thunderfury? Its lightning proc is nothing short of amazing, and way more useful than some raw sheet damage. Or maybe a SECOND elemental weapon? Won Khim Lau to go with your Odyn Son perhaps? The list goes on and on.
RoS is all about the legendary affixes, and that is a GOOD thing! Powerful as though the old weapons may be, they do not have legendary affixes.
Calamity - well, except for this one. Calamity is without a doubt the one, single problem child in this debate. A rerolled legacy Calamity may in fact be the best DH 1h weapon, even in RoS. Not only does it come with the perfect stats (11% IAS, up to 100% CHD, Hatred Regen) and sick DPS, it also actually does come with a legendary proc! And one that is significant and powerful to boot.
While there may be 2h weapons that are better (e.g. Demon Machine), Calamity no doubt rules the world of 1h crossbows. This is a problem, I cannot deny that. Being good is one thing - being actually the BEST all the way to the end is another. Still, the difference between the old Calamity and say a new version is not THAT huge - but it is significant, and likely higher than with any other such comparison. The DPS is only a minor issue here; I've rerolled a lvl 70 hand crossbow (Danetta's Revenge) to almost 2.8k DPS, too (3.2k with a Ruby). But having up to 100 CHD on top of that? This is huge.
Now of course, you *could* go what I call the TheTias route and cap CHD across the board, which could solve several issues including this one; or you could simply add something to the old Calamities along the lines of having reduced chance to proc its effect against targets higher than lvl 60 (the WoW solution, as that sort of thing seems popular there for the same balance issues). Still, addressing the one problem child seems like a better way of handling this issue than nerfing everything, and offending a lot of legacy players who wanted to carry a piece of history over into the new world.
Trifecta jewelry - something else that comes up a lot. Trifecta is, of course, still possible in RoS. The only part of the three that has actually been nerfed is IAS (max 6 instead of 9), both CC and CHD are actually the same on both rings and amulets. So, you are essentially gaining 3% IAS here. At what cost? Well the main stat for once. This is likely what is going to be rerolled, so you'll end up losing what, 100 or so? Not that big of a hit, really. But what else is there?
For rings, it's largely it. There's two set rings that are popular trifectas (Zunimassa and Natalya), but they do require a second piece to gain a bonus. Natalya's (2) is the only one with significant impact (7% CC), and it's certainly a consideration. But keep in mind that the more pieces of legacy gear you use, the more their downsides compound each other. Many people are trying to compensate for a lack of VIT via the use of Life-% (which scales outside of level), but the more VIT you drop because of legacy gear, the less effective Life-% becomes as well.
Furthermore, it is actually VERY hard to get trifecta rings of adequate quality. A 9/6/30+ ring is very, very hard to come by, particularly one with good other stats, too (like being a set). There will be only a handful of people that can actually get a ring like that - and even then they'll have gained only 3% IAS and lost 100 or so main stat - that is a DPS difference in the low single digit %s.
On top of all that, these legacy rings, too, do NOT come with legendary affixes. Consider how powerful some of the RoS rings are in that respect. Ring of Royal Grandeur? It's CRUCIAL to some builds (Thorns set + non set thorns bracers), while being VERY good for others, as it essentially gives you another legendary affix on an item of choice (the one that's not a set now, thanks to the ring).
Stone of Jordan? Likely the BiS ring for *every* class. Incredibly powerful, and on a whole different level than legacy gear. Interesting fact: legacy SoJ are also very powerful, but their power does not in fact require enchanting at all. The nerf will not affect them at all and whatsoever
What about new set rings? The set bonuses of the new sets have been greatly improved, so you would want to use your new Natalya or Zunimassa rings over the old ones easily, simply to gain the new bonuses. Rings are good pieces to use set items in, because it frees up other slots for non-set legendaries with powerful affixes.
Of course, there's then also the issue with amulets. Amulets are in a different spot than rings, for one simple but overwhelming reason: they can roll +ele skill bonuses natively. That means that in all likelihood a legacy trifecta amulet (Blackthorne's is popular there) will not in fact reroll its main stat to a higher value, but actually reroll something into +ele skill. That means you take a HUGE hit in main stat power, easily 400 or more. As with Mempo, trading 400 main stat for 9%IAS may be a net gain, but it's a minor one. Not to mention that similarly to rings, getting a legacy trifecta with high values is actually VERY difficult; much harder than finding a RoS amulet with decent stats (I've found several 10CC/90+CHD/mainstat rare amulets in RoS that could reroll a 4th primary as needed to ele or IAS).
Far more relevant though is the fact that amulets in RoS come with some of the best legendary affixes: namely the elemental immunities. Ever thought about just how powerful being immune to fire damage is? Or arcane? Or poison? It is a BIG deal! And even outside of that, there's very strong amulets such as the Ess of Johan, or Moonlight Ward. Their effects are actual game-changers, and much more powerful than the extra few DPS provided by a legacy piece.
These examples are some of the most powerful, if not THE most powerful legacy rerolls. And as I've demonstrated, they are not in fact as overpowered as people think, nor as irreplaceable. Sure they will shine in early RoS, before anyone has found anything. But why is that a problem? Is it not in fact a fitting reward for legacy players, people that have stuck with the game even through its rough times, all the way until the end? Should they not deserve a bit of power (and as I've shown, it really is ultimately just a bit), in a game where there is no direct competition that could translate that edge into a detriment for other players? Do the memories of an age past not deserve one last glorious flare?
I think the outrage (inappropriate though its form often was) that followed this announcement has shown how deeply people care about the gear they've worked so hard to achieve. Let the memories last a little bit longer. Let the old guard go out with a bang, instead of just scuttling them unceremoniously. There is a new age coming, but that doesn't mean that the past should be forgotten at the push of a button. I urge you to reconsider your decision, because I firmly believe that it would be a positive experience for many veteran players, and that it would barely, if at all, affect the newcomers.
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@DarkDreemer
Who said it was easy to rack up high xp per hour numbers ?
Nowhere in this thread is there any gear/MP requirements, it only show the most effective way to farm experience, both in ingame and "in real life" time.
There are many clowns that spend ~ 10 minutes pre-prepping MP10 crypt and woods, and use 10 min clearing it, and it seems like this is thought to be the most effective way to paragon level, in the eyes of the "general public". Atleast by judging on the popularity.
Its not.
And now we are back to the meaning of this thread, to show that theres a more effective way to level. But it should go with saying, when you have lower damage output, you should play at a lower monster power level..
A basic rule of thumb: You lower the MP until most white trash dies from 1 rend each of the 3 barbs.
Just as explainedin the first post.
Ive had a few comments like yours in the "main thread" on the US forum. And it kinda seems like when "lesser geared" people cant reach the same xp/hour numbers as shown in the video. They get on the offensive and miss the whole point of the thread.. With comment exactly like the one you made here.
But what did you really expect ? To be top on the board, setting "world records" left and right with low-end gear, in a gear-based game ?
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The great GRIND is over, paragon 1000 barb! @ http://www.youtube.com/watch?v=_xGiBwYu5bs
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So as iam getting closer and closer to my goal of 10x paragon 100 barbs, i thought it could be time to update this thread alittle..
Not much have changed in this run over the close to 3 months I've been farming xp, but there is mainly a difference in how we start our runs nowadays.
Instead of just taking the chance on RNG, and hope for a Crypt spawn, we take a more active approach instead.
As you can check fields if Crypt spawned in fields in merely ~10 seconds*, we all scout for it in each of our own game.
First one that find Crypt invites the 3 other players, and we "resume normal operation", as explained in first post in this thread.
One other thing other thing i would like to note, is that experience per hour gain is hugely dependent on the "pathing" of your puller WD. So its really important for the which doctor to know how to clear both Fields and Crypt efficiently. (in the video posted below you can checkout the route of one of the best puller WD's i know)
In a group consisting of the same 3 barbs, the witch doctor can decide if your getting 350 or 450mil xp per hour by knowing where to go when..
And again to avoid accusations of a cherry picked run, i will upload a video netting us over 500mil xp per hour, with only 4 stacks in woods and no xp shines
Diablo 3: Advance group xp farm netting us over 500 mil xp per hour @ https://www.youtube.com/watch?v=iz6iDupnwl0
Since i was recording this run, i was only playing with 10-15 fps which made alittle hard to control to say at the least
78.374491 mil xp in 9min and 20 sec -> 503.8 mil xp per hour
This number actually rivals some of the pre-prep runs i have seen other people doing, which btw ain't efficient in (real) time used/ xp gained at all)
Players seen in video:
http://eu.battle.net/d3/en/profile/wesfeye-1142/hero/33165141 (Which doctor)
http://eu.battle.net/d3/en/profile/Xiansai-2641/hero/33222107 (refreshing to see a doomhammer rend barb
http://eu.battle.net/d3/en/profile/Crexus-2518/hero/33246495
* = How Can I Find The Crypts *faster*? @ http://forums.d2jsp.org/topic.php?t=69196977&f=68
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I have been leveling a new barb with especially this in mind, so all farming was done in group using the exact route and setup shown in first post...
Sadly i missed my mark by 25min Guess i can blame nubtro for this failure, as i have been carrying him around for a few hours
Official time: Level 1 to Paragon 100 in 31 hours and 24 mins.
Screenshot: http://i.imgur.com/cZZgWNR.jpg
Video: http://www.youtube.com/watch?v=hPaofJymsyg
Some statistics for my run:
Total xp needed from Paragon level 1 to Paragon level 100 = 10,454,400,000 xp
Total time used from level 1 to level 60 = ~1 hour and 45 mins
Total time used from Paragon level 1 to Paragon level 100 = 29 hours and 39 min
~10400 mil xp / 29.5 hours = ~ 352 mil xp per hour including everytime (deaths, looting, repair, identifying, etc etc)
Special thanks go out to "main" farming group: (no particular order)
Which doctors.
Akisto @ http://eu.battle.net/d3/en/profile/Akisto-1566/hero/31579655
InSSoulrage @ http://eu.battle.net/d3/en/profile/inssoulrage-2760/hero/31308419
MunQ @ http://eu.battle.net/d3/en/profile/MunQ-2808/hero/31740002
Rob @ http://eu.battle.net/d3/en/profile/Rob-2628/hero/30437409
Barbs.
Heroman @ http://eu.battle.net/d3/en/profile/Heroman-2376/hero/31740595
Tiiitou34 @ http://eu.battle.net/d3/en/profile/tiiitou34-2464/hero/31158196
Crexus @ http://eu.battle.net/d3/en/profile/crexus-2518/hero/31365228
Duus89 @ http://eu.battle.net/d3/en/profile/Duus89-1849/hero/31209624
Masterbubbel @ http://eu.battle.net/d3/en/profile/masterbubbel-1262/hero/31395707
Rob @ http://eu.battle.net/d3/en/profile/Rob-2628/hero/30835620
Nubtro @ http://eu.battle.net/d3/en/profile/Nubtro-2147/hero/30382844
Zaramos @ http://eu.battle.net/d3/en/profile/zaramos-2604/hero/31567660
Zeratul @ http://eu.battle.net/d3/en/profile/Zeratul-2588/hero/31729196
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Original thread can be found here: (contains alot more information) http://us.battle.net/d3/en/forum/topic/10039054064?page=1
Hey guys,
Ever since the information about the global Paragon system get released, there haven't been much else to do in the game, other then leveling characters in preparation.
So i thought i could share what i have been doing towards this goal.
Route:
1:The festering woods (for valor stacks)
1.5: If we only got 2-3 stacks in woods, we go Leoric mansion for 1-2 stacks
2: The Fields of Misery
2.5: If The Decaying Crypt and/or Scavengers Den spawns, clear them out (always made sure we had 5 stacks before doing so)
3: Repeat
Doing this run with a geared group, you can gain 350-400 mil xp per hour on average
Some "Pros" for doing this act1 run
- You can get 5 stacks in Festering Woods very fast (sometimes even 6stacks: 2 elites in Crypts, 3 elites outside + 1 out of 2 random Events)
- You can get +1 stack very easy in fields of misersy (random chest outside - "the old man" + chest in random dungeons)
- You got a decent chance to find ether 'Scavengers Den' or "Decaying Crypt" (both are awesome for exp/hour)
- All Mobs in fields are pretty fast (you can pull them all together with a wd using locust swarm - pestilence rune)
- Inside the "Decaying Crypt" you can make all those female zobies double or even tripple spawn using locust swarm - pestilence rune (afik they spawn 3 3 2 1 zobies and yes they all give exp + loot)
- 95 % of the Mobs (except trees and beastes myb will die to a decent stacked crit rend of 2 or 3 barb in a 4 man Party)
- The map layout is always the same in fields (easy team coordination)
Group composition: 3x WW/Rend barbs + 1x puller Which doctor
Reasons for a WD
- To kill elites to get to 5 stacks very fast (use fire bats + Voodoo+ Mass Confusion/hex 20%dps + Soj)
- To lure all Mobs together in fields of misery using locust swarm - pestilence rune + place your Voodoo im big packs
- To make all those female zobies in the decaying crypt double or even tripple spawn using locust swarm - pestilence rune
Reason for barbs
- To find all those elite outside the crypts in Festring Woods very fast ( barb is most effective due to perma Speed buffs)
- To freez the elite with a cold soj while in festering woods (they wont run out of the wd's bat range that fast + mass dps)
- To kill all the trash the wd lured together using rend with massive crit dmg and crit chance up to 93 %
So onwards to the video showing how its done, and proof for my claim in title
Diablo 3: Level 1 to Paragon level 100 in 34 hours, featuring a average 405mil xp per hour run @ http://www.youtube.com/watch?v=dEyZKTq5-vk
(showing gear and build at the end of the video)
I picked this "only 3 stacks in woods" video to avoid the accusations for a cherry picked run.
You can top out at over 450mil xp per hour in single runs, if you are lucky...
I would also like to add that its even possible to do it quite a bit faster faster then 34 hours. I was playing mostly solo in the start, and that slowed me down.. I would guesstimate ~30 hours is possible with the right "know how" and group.
If anyone have any comments or questions, feel free to ask