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    posted a message on Torment 6 solo rift run by fire HotA barb (non Soh)
    There have been some comments about the viability to this build without the use of shine gloves both in this and other threads...

    I gonna record a video later tonight where swap the shine-gloves out for a pair of magefist's, putting this notion to rest.. :)

    Although you can see my fury generation without empower after i died in the boss fight..

    @Ashbjorn

    You can find me at Det0x#2856 ->http://eu.battle.net/d3/en/profile/Det0x-2856/hero/432203
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Torment 6 solo rift run by fire HotA barb (non Soh)
    Hey guys, i am back again with a other one of my videos :)

    I have seen a few threads asking about how to gear a "t6 endgame" barb, and this is my take on it.. all the while without relying on gimmicky mechanics which gonna get broken when the shine gloves get fixed... (~perma wotb/IP and "unlimited" fury)

    And i don't think i need to comment on SoH, although its a fitting name.. :D

    Diablo 3 RoS: Torment 6 solo rift run by fire HotA barb (non Soh) @ http://www.youtube.com/watch?v=4rrN6uuR9W0

    The t6 Devastator build shown in the video @ http://eu.battle.net/d3/en/calculator/barbarian#ZlUkjR!Ydej!ZabcYc (named after my crafted offhand:)

    The basis for this build is to stack +fire damage, and +hota damage while still maintaining just enough eHP to survive at your chosen torment level. The key item which really makes this build shine is the Cindercoat chest, which will let you pretty much hammer away nonstop while using a generator attack here and there.

    I will be linking to the basic version of this build at the bottom of this post which i recorded on day 3 of RoS.

    If you manage to find the full Immortal king set as i have, you can forgo the generator altogether and fit something else of your liking on your spell-bar. And when the fix for the Gloves of Worship comes, you just trade them in for a pair of fire damage magefist's for even more damage :)

    Ingame inventory buffed stats for the newly arrived barbs which are blinded by these meaningless stats: (t6 setup)

    Damage: 948k (+29% HotA damage, +90% fire damage and +29% elite damage)
    Toughness: 15.5 mil
    Healing: 44k

    * = Diablo 3 RoS: Day 3 - Torment 3 solo rift run @ https://www.youtube.com/watch?v=hd8ySMUnNOo

    Rate or hate, or simply give me your opinion :)
    Posted in: Barbarian: Bastion's Keep
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    posted a message on The Whirlwind + Run like the wind + rend build is alive in 2.01... ~2.9b xp per hour
    Pretty sad to see most of you guys negative towards this post, when all iam saying is:

    "there is light in the end of the tunnel"

    And by that i mean in the later stages of gearing in the current metagame, the barbarian class is a force to reckon with... So don't lose hope, and continue playing.

    I would hate to be along the few barbarians left when RoS hits.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on The Whirlwind + Run like the wind + rend build is alive in 2.01... ~2.9b xp per hour
    Lately ive seen lots of barbs complain about how slow and clucky their barbarian are, and when its not that, its that they feel like they don't do any damage in groups.

    Iam here to tell you guys that there is light in the end of the tunnel :)

    Diablo 3 - 2.01: Advance group xp farm netting us ~2.9b xp per hour @http://www.youtube.com/watch?v=Xrs2MwAiGhE

    What do you guys think ? I for one cant stand to farm CotA over and over again like a brainless chicken :P Will much rather have fun with my clan and group farm instead.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on One last hurrah for Into the Fray
    There have to be something wrong with my headset.. All i can hear is "i need more fury!" :-(
    Posted in: Barbarian: Bastion's Keep
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    posted a message on One last hurrah for Into the Fray
    Quote from CyberianK

    Awesome video

    one question as you seem to be an experienced player maybe you can say what will be the most important changes for my Barb in patch tomorrow?

    What are items changes to my current items except life leechs effectiveness being reduced?

    Does Life on Kill still work nowmally?
    I heard Crit is also nerfed?
    Also which skills of ours got changed? I play a HotA Barb with Skorn and full IK currently.
    Since i didn't get the RoS invite myself, i cant give you any other tips then just play the game and figure out what works for you

    But yeah, life on kill still works.. But ~ 5k health points per kill don't mean that much when your rocking a 200k+++ health pool on your character. And we lost alot of critical hit chance with the nerf/change to nearly all of our barb passives.

    Thanks for liking the video :)
    Posted in: Barbarian: Bastion's Keep
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    posted a message on One last hurrah for Into the Fray
    *double post*
    Posted in: Barbarian: Bastion's Keep
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    posted a message on One last hurrah for Into the Fray
    Since ITF* is laying on its deathbed, and gonna get slain tomorrow here on the Eu servers, i thought it could be nice to record a video showing 3 of the most popular builds perma WotB builds fueled by ITF, in its honor.

    I know i gonna miss it at least.. :-(

    One last hurrah for Into the Fray @ http://www.youtube.com/watch?v=uNk10lMrVSU

    First off we have a ww/nado/hota barb farming VotA.
    Next we have a ww/nado/rend barb farming Halls of agony level 2.
    And lastly a throw barb farming Arreat Crater level 2.

    At least i have something to look back at when i get bored in the snailing pace of patch 2.01

    Hope you enjoyed the video :)

    * = As we know it.. RIP

    PS: Don't flame me to much about the music, they were mostly picked for the lyrics :P
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Blizzard removes enchanting for "60 items", oh but 2.0.1 60s can be enchanted...
    Post for all you numwits:




    only the very best vanilla items were worth keeping for a while and that´s how it should be. (c) nubtro

    This is very true. Rewarding people who put in effort into vanilla is a GOOD thing, not a bad thing. There is no competitive play, so who cares if some people are a little bit stronger at the start? This is not a race. There's always going to be differences between people's gear due to play time, play skill, and RNG alone. Legacy gear is not going to make a dent in that.

    I'm curious as to whether Blizzard has actually done an in-depth comparison of the best rerolled legacy items vs. the good RoS ones. Because it really isn't that big a deal when you get down to it. Here's some examples of some of the best items you can reroll, and how things actually stand with them:

    Mempo - this has been on people's minds a lot. Assuming you reroll the main stat on a 6cc mempo (which is hard to come by for 99% of people anyway because of its price) you are essentially gaining 9%IAS and 70+ All Resist at the expense of some HP (12% life is likely < the 700+ VIT a RoS helm can have, especially with a log of legacy gear) and a lot of main stat. A rerolled Mempo can reach what, 400? A RoS legendary helm can have 750. 350 main stat is a big chunk, and though it may not be enough to approach the 9%IAS in terms of raw DPS, it's reasonably close (likely within a few %).
    HOWEVER, there's then also the issue of legendary affixes and set bonuses. Speaking as a Monk, no rerolled Mempo in this world is going to be better for me than a RoS Gyana na Kashu. The legendary affix on that item is simply far better than the minor paper DPS gain of a Mempo. What about a set item? If you pick a Torment set helm instead and complete just the (2)-set with it, that's another +500 main stat gained. That *will* be better DPS than the Mempo, once again.

    Echoing Fury - another big name in the debate. EF has the bonus of having not only CHD, but also up to +0.25 APS, which does crazy things when you are dual-wielding. A good 40% WD Echoing Fury can be rerolled to something along the lines of 2.2k DPS - which is decent, but not good for a RoS-level legendary 1h. Of course, the CHD and +APS do make up for a lot - but is it enough? Consider some of the other weapons you could be using in RoS.
    One type that immediately springs to mind are the +elemental skill weapons. Odyn Son (+lightning), Azurewrath (+cold), The Burning Axe of Sankis (+fire)... And of course Doombringer, with its whopping up to +40% (!!) physical skill damage. These bonuses are HUGE in RoS, and stacking them is INTEGRAL to progression at high Torment levels. People need to realize just how big +20% or even +40% is - it can translate into HUNDREDS OF THOUSANDS of DPS, even if you don't see them on the character sheet. Even the best Echoing Fury in the world cannot compete with that in the end.
    There's other weapons beside the elemental ones, though, that offer similarly powerful bonuses. How about the Fist of Az'Turrasq which essentially doubles the EP explosion? For Monks, a no-brainer over an EF. Or Thunderfury? Its lightning proc is nothing short of amazing, and way more useful than some raw sheet damage. Or maybe a SECOND elemental weapon? Won Khim Lau to go with your Odyn Son perhaps? The list goes on and on.
    RoS is all about the legendary affixes, and that is a GOOD thing! Powerful as though the old weapons may be, they do not have legendary affixes.

    Calamity - well, except for this one. Calamity is without a doubt the one, single problem child in this debate. A rerolled legacy Calamity may in fact be the best DH 1h weapon, even in RoS. Not only does it come with the perfect stats (11% IAS, up to 100% CHD, Hatred Regen) and sick DPS, it also actually does come with a legendary proc! And one that is significant and powerful to boot.
    While there may be 2h weapons that are better (e.g. Demon Machine), Calamity no doubt rules the world of 1h crossbows. This is a problem, I cannot deny that. Being good is one thing - being actually the BEST all the way to the end is another. Still, the difference between the old Calamity and say a new version is not THAT huge - but it is significant, and likely higher than with any other such comparison. The DPS is only a minor issue here; I've rerolled a lvl 70 hand crossbow (Danetta's Revenge) to almost 2.8k DPS, too (3.2k with a Ruby). But having up to 100 CHD on top of that? This is huge.
    Now of course, you *could* go what I call the TheTias route and cap CHD across the board, which could solve several issues including this one; or you could simply add something to the old Calamities along the lines of having reduced chance to proc its effect against targets higher than lvl 60 (the WoW solution, as that sort of thing seems popular there for the same balance issues). Still, addressing the one problem child seems like a better way of handling this issue than nerfing everything, and offending a lot of legacy players who wanted to carry a piece of history over into the new world.

    Trifecta jewelry - something else that comes up a lot. Trifecta is, of course, still possible in RoS. The only part of the three that has actually been nerfed is IAS (max 6 instead of 9), both CC and CHD are actually the same on both rings and amulets. So, you are essentially gaining 3% IAS here. At what cost? Well the main stat for once. This is likely what is going to be rerolled, so you'll end up losing what, 100 or so? Not that big of a hit, really. But what else is there?
    For rings, it's largely it. There's two set rings that are popular trifectas (Zunimassa and Natalya), but they do require a second piece to gain a bonus. Natalya's (2) is the only one with significant impact (7% CC), and it's certainly a consideration. But keep in mind that the more pieces of legacy gear you use, the more their downsides compound each other. Many people are trying to compensate for a lack of VIT via the use of Life-% (which scales outside of level), but the more VIT you drop because of legacy gear, the less effective Life-% becomes as well.
    Furthermore, it is actually VERY hard to get trifecta rings of adequate quality. A 9/6/30+ ring is very, very hard to come by, particularly one with good other stats, too (like being a set). There will be only a handful of people that can actually get a ring like that - and even then they'll have gained only 3% IAS and lost 100 or so main stat - that is a DPS difference in the low single digit %s.
    On top of all that, these legacy rings, too, do NOT come with legendary affixes. Consider how powerful some of the RoS rings are in that respect. Ring of Royal Grandeur? It's CRUCIAL to some builds (Thorns set + non set thorns bracers), while being VERY good for others, as it essentially gives you another legendary affix on an item of choice (the one that's not a set now, thanks to the ring).
    Stone of Jordan? Likely the BiS ring for *every* class. Incredibly powerful, and on a whole different level than legacy gear. Interesting fact: legacy SoJ are also very powerful, but their power does not in fact require enchanting at all. The nerf will not affect them at all and whatsoever ;)
    What about new set rings? The set bonuses of the new sets have been greatly improved, so you would want to use your new Natalya or Zunimassa rings over the old ones easily, simply to gain the new bonuses. Rings are good pieces to use set items in, because it frees up other slots for non-set legendaries with powerful affixes.
    Of course, there's then also the issue with amulets. Amulets are in a different spot than rings, for one simple but overwhelming reason: they can roll +ele skill bonuses natively. That means that in all likelihood a legacy trifecta amulet (Blackthorne's is popular there) will not in fact reroll its main stat to a higher value, but actually reroll something into +ele skill. That means you take a HUGE hit in main stat power, easily 400 or more. As with Mempo, trading 400 main stat for 9%IAS may be a net gain, but it's a minor one. Not to mention that similarly to rings, getting a legacy trifecta with high values is actually VERY difficult; much harder than finding a RoS amulet with decent stats (I've found several 10CC/90+CHD/mainstat rare amulets in RoS that could reroll a 4th primary as needed to ele or IAS).
    Far more relevant though is the fact that amulets in RoS come with some of the best legendary affixes: namely the elemental immunities. Ever thought about just how powerful being immune to fire damage is? Or arcane? Or poison? It is a BIG deal! And even outside of that, there's very strong amulets such as the Ess of Johan, or Moonlight Ward. Their effects are actual game-changers, and much more powerful than the extra few DPS provided by a legacy piece.

    These examples are some of the most powerful, if not THE most powerful legacy rerolls. And as I've demonstrated, they are not in fact as overpowered as people think, nor as irreplaceable. Sure they will shine in early RoS, before anyone has found anything. But why is that a problem? Is it not in fact a fitting reward for legacy players, people that have stuck with the game even through its rough times, all the way until the end? Should they not deserve a bit of power (and as I've shown, it really is ultimately just a bit), in a game where there is no direct competition that could translate that edge into a detriment for other players? Do the memories of an age past not deserve one last glorious flare?

    I think the outrage (inappropriate though its form often was) that followed this announcement has shown how deeply people care about the gear they've worked so hard to achieve. Let the memories last a little bit longer. Let the old guard go out with a bang, instead of just scuttling them unceremoniously. There is a new age coming, but that doesn't mean that the past should be forgotten at the push of a button. I urge you to reconsider your decision, because I firmly believe that it would be a positive experience for many veteran players, and that it would barely, if at all, affect the newcomers.
    Posted in: Diablo III General Discussion
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    posted a message on Level 1 to Paragon level 100 in 31 hours (no pre-prep)
    Quote from Alterego


    hi mate!your gear is somethink crazy for me.
    myone is thistone: http://eu.battle.net/d3/it/profile/Alterego-2439/hero/28034413 if i change some pices i can do mp10 but too slow for that i changed the helm for have more dps and now i'm farming mp7 in solo,and for me is the best way...can you doing some guide for people with a "normal" gear ^^ thank's mate!
    HeyAlterego I took a quick look at your gear, and it seems like your at 1.74 APS buffed. This is 7% ias over the minimum 1.67 APS recommend rltw breakpoint, and 8% ias under the next breakpoint at 1.82 APS. This basically means that the 6% increased attack speed on your "Baleful boon" ring, does nothing for you. (Other than give you higher useless pDPS) If you have the opportunity, i you recommend you to swap out that ring with something that have more/higher "hard damage" modifiers. (str, cc and cd) On a dual wield build i would include average damage, but since your working a limited budget and using a 2handed skorn, i would view average damage as a luxury. Ive seen rare rings with ~100+ str, ~4 cc and ~40cd go for as low as 500k to 1mil gold (buyout), which would be a nice upgrade for you. If you play the waiting game, you can get lucky and get a ring with same or higher stats for as low as ~3000 gold. (bidding right before auction ends)
    Posted in: Diablo III General Discussion
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    posted a message on Level 1 to Paragon level 100 in 31 hours (no pre-prep)

    @DarkDreemer

    Who said it was easy to rack up high xp per hour numbers ?

    Nowhere in this thread is there any gear/MP requirements, it only show the most effective way to farm experience, both in ingame and "in real life" time.

    There are many clowns that spend ~ 10 minutes pre-prepping MP10 crypt and woods, and use 10 min clearing it, and it seems like this is thought to be the most effective way to paragon level, in the eyes of the "general public". Atleast by judging on the popularity.

    Its not.

    And now we are back to the meaning of this thread, to show that theres a more effective way to level. But it should go with saying, when you have lower damage output, you should play at a lower monster power level..

    A basic rule of thumb: You lower the MP until most white trash dies from 1 rend each of the 3 barbs.

    Just as explainedin the first post.

    - 95 % of the Mobs (except trees and beastes myb will die to a decent stacked crit rend of 2 or 3 barb in a 4 man Party)

    Ive had a few comments like yours in the "main thread" on the US forum. And it kinda seems like when "lesser geared" people cant reach the same xp/hour numbers as shown in the video. They get on the offensive and miss the whole point of the thread.. With comment exactly like the one you made here.

    But what did you really expect ? To be top on the board, setting "world records" left and right with low-end gear, in a gear-based game ?

    Posted in: Diablo III General Discussion
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    posted a message on Level 1 to Paragon level 100 in 31 hours (no pre-prep)

    The great GRIND is over, paragon 1000 barb! @ http://www.youtube.com/watch?v=_xGiBwYu5bs

    This video was recorded mostly for showmanship, if you want to checkout how I really farmed experience:

    Diablo 3: Advance group xp farm netting us over 500 mil xp per hour @ http://www.youtube.com/watch?v=iz6iDu...

    Paragon farming guide @ http://us.battle.net/d3/en/forum/topi...

    Songs used:
    Salt N Pepa - Push It (Techno Mix)
    Nightwish - Dark Chest of Wonders

    Posted in: Diablo III General Discussion
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    posted a message on Level 1 to Paragon level 100 in 31 hours (no pre-prep)
    Hey guys :)

    So as iam getting closer and closer to my goal of 10x paragon 100 barbs, i thought it could be time to update this thread alittle..

    Not much have changed in this run over the close to 3 months I've been farming xp, but there is mainly a difference in how we start our runs nowadays.

    Instead of just taking the chance on RNG, and hope for a Crypt spawn, we take a more active approach instead.

    As you can check fields if Crypt spawned in fields in merely ~10 seconds*, we all scout for it in each of our own game.

    First one that find Crypt invites the 3 other players, and we "resume normal operation", as explained in first post in this thread.

    One other thing other thing i would like to note, is that experience per hour gain is hugely dependent on the "pathing" of your puller WD. So its really important for the which doctor to know how to clear both Fields and Crypt efficiently. (in the video posted below you can checkout the route of one of the best puller WD's i know)

    In a group consisting of the same 3 barbs, the witch doctor can decide if your getting 350 or 450mil xp per hour by knowing where to go when..

    And again to avoid accusations of a cherry picked run, i will upload a video netting us over 500mil xp per hour, with only 4 stacks in woods and no xp shines

    Diablo 3: Advance group xp farm netting us over 500 mil xp per hour @ https://www.youtube.com/watch?v=iz6iDupnwl0

    Since i was recording this run, i was only playing with 10-15 fps which made alittle hard to control to say at the least :)

    78.374491 mil xp in 9min and 20 sec -> 503.8 mil xp per hour
    This number actually rivals some of the pre-prep runs i have seen other people doing, which btw ain't efficient in (real) time used/ xp gained at all)

    Players seen in video:

    http://eu.battle.net/d3/en/profile/wesfeye-1142/hero/33165141 (Which doctor)
    http://eu.battle.net/d3/en/profile/Xiansai-2641/hero/33222107 (refreshing to see a doomhammer rend barb :)
    http://eu.battle.net/d3/en/profile/Crexus-2518/hero/33246495

    * = How Can I Find The Crypts *faster*? @ http://forums.d2jsp.org/topic.php?t=69196977&f=68
    Posted in: Diablo III General Discussion
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    posted a message on Level 1 to Paragon level 100 in 31 hours (no pre-prep)
    I would also like to add that its even possible to do it quite a bit faster faster then 34 hours. I was playing mostly solo in the start, and that slowed me down.. I would guesstimate ~30 hours is possible with the right "know how" and group.

    I have been leveling a new barb with especially this in mind, so all farming was done in group using the exact route and setup shown in first post...

    Sadly i missed my mark by 25min :( Guess i can blame nubtro for this failure, as i have been carrying him around for a few hours :P

    Official time: Level 1 to Paragon 100 in 31 hours and 24 mins.

    Screenshot: http://i.imgur.com/cZZgWNR.jpg

    Video: http://www.youtube.com/watch?v=hPaofJymsyg

    Some statistics for my run:

    Total xp needed from Paragon level 1 to Paragon level 100 = 10,454,400,000 xp

    Total time used from level 1 to level 60 = ~1 hour and 45 mins

    Total time used from Paragon level 1 to Paragon level 100 = 29 hours and 39 min

    ~10400 mil xp / 29.5 hours = ~ 352 mil xp per hour including everytime (deaths, looting, repair, identifying, etc etc)

    Special thanks go out to "main" farming group: (no particular order)

    Which doctors.

    Akisto @ http://eu.battle.net/d3/en/profile/Akisto-1566/hero/31579655
    InSSoulrage @ http://eu.battle.net/d3/en/profile/inssoulrage-2760/hero/31308419
    MunQ @ http://eu.battle.net/d3/en/profile/MunQ-2808/hero/31740002
    Rob @ http://eu.battle.net/d3/en/profile/Rob-2628/hero/30437409

    Barbs.

    Heroman @ http://eu.battle.net/d3/en/profile/Heroman-2376/hero/31740595
    Tiiitou34 @ http://eu.battle.net/d3/en/profile/tiiitou34-2464/hero/31158196
    Crexus @ http://eu.battle.net/d3/en/profile/crexus-2518/hero/31365228
    Duus89 @ http://eu.battle.net/d3/en/profile/Duus89-1849/hero/31209624
    Masterbubbel @ http://eu.battle.net/d3/en/profile/masterbubbel-1262/hero/31395707
    Rob @ http://eu.battle.net/d3/en/profile/Rob-2628/hero/30835620
    Nubtro @ http://eu.battle.net/d3/en/profile/Nubtro-2147/hero/30382844
    Zaramos @ http://eu.battle.net/d3/en/profile/zaramos-2604/hero/31567660
    Zeratul @ http://eu.battle.net/d3/en/profile/Zeratul-2588/hero/31729196
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Level 1 to Paragon level 100 in 31 hours (no pre-prep)
    Since there are many people trying to grind paragon levels nowadays, i gonna copy one of my threads over to this forum, which will show you the most efficient way to farm experience.

    Original thread can be found here: (contains alot more information) http://us.battle.net/d3/en/forum/topic/10039054064?page=1




    Hey guys,

    Ever since the information
    about the global Paragon system get released, there haven't been much else to do in the game, other then leveling characters in preparation.

    So i thought i could share what i have been doing towards this goal.

    Route:

    1:The festering woods (for valor stacks)
    1.5: If we only got 2-3 stacks in woods, we go Leoric mansion for 1-2 stacks
    2: The Fields of Misery
    2.5: If The Decaying Crypt and/or Scavengers Den spawns, clear them out (always made sure we had 5 stacks before doing so)
    3: Repeat

    Doing this run with a geared group, you can gain 350-400 mil xp per hour on average
    Some "Pros" for doing this act1 run
    - You can get 5 stacks in Festering Woods very fast (sometimes even 6stacks: 2 elites in Crypts, 3 elites outside + 1 out of 2 random Events)
    - You can get +1 stack very easy in fields of misersy (random chest outside - "the old man" + chest in random dungeons)
    - You got a decent chance to find ether 'Scavengers Den' or "Decaying Crypt" (both are awesome for exp/hour)
    - All Mobs in fields are pretty fast (you can pull them all together with a wd using locust swarm - pestilence rune)
    - Inside the "Decaying Crypt" you can make all those female zobies double or even tripple spawn using locust swarm - pestilence rune (afik they spawn 3 3 2 1 zobies and yes they all give exp + loot)
    - 95 % of the Mobs (except trees and beastes myb will die to a decent stacked crit rend of 2 or 3 barb in a 4 man Party)
    - The map layout is always the same in fields (easy team coordination)

    Group composition: 3x WW/Rend barbs + 1x puller Which doctor
    Reasons for a WD
    - To kill elites to get to 5 stacks very fast (use fire bats + Voodoo+ Mass Confusion/hex 20%dps + Soj)
    - To lure all Mobs together in fields of misery using locust swarm - pestilence rune + place your Voodoo im big packs
    - To make all those female zobies in the decaying crypt double or even tripple spawn using locust swarm - pestilence rune

    Reason for barbs
    - To find all those elite outside the crypts in Festring Woods very fast ( barb is most effective due to perma Speed buffs)
    - To freez the elite with a cold soj while in festering woods (they wont run out of the wd's bat range that fast + mass dps)
    - To kill all the trash the wd lured together using rend with massive crit dmg and crit chance up to 93 %

    So onwards to the video showing how its done, and proof for my claim in title
    Diablo 3: Level 1 to Paragon level 100 in 34 hours, featuring a average 405mil xp per hour run @ http://www.youtube.com/watch?v=dEyZKTq5-vk

    (showing gear and build at the end of the video)

    I picked this "only 3 stacks in woods" video to avoid the accusations for a cherry picked run.
    You can top out at over 450mil xp per hour in single runs, if you are lucky...

    I would also like to add that its even possible to do it quite a bit faster faster then 34 hours. I was playing mostly solo in the start, and that slowed me down.. I would guesstimate ~30 hours is possible with the right "know how" and group.

    If anyone have any comments or questions, feel free to ask :)
    Posted in: Diablo III General Discussion
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