Aaaaaaand it's back up again! *Phew*
- Azutael
- Registered User
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Member for 11 years, 8 months, and 7 days
Last active Wed, Mar, 27 2024 23:16:43
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- 75 Total Posts
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Bagstone posted a message on Season Journey TrackerPosted in: Diablo III General Discussion -
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Ragestyles posted a message on Message from European Clans (About Botting)Posted in: Diablo III General DiscussionBut using TurboHud is fine? Since I know plenty of people in all of those listed clans use that software.
No I am not defending botting but using TurboHud is also clearly an unfair advantage.
Disgusting to see how people brag about their Xp per hour on livestream while doing speed 110's or knowing elite packs behind doors. etc etc. (not listing any names, you can figure out yourselves.)
balance is still not close to be fine how you state it. all people search in communities is 2 rathmas, 1 zbarb 1 znecro.
nice meta change. nothing changed.
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ToBeRuined posted a message on Endgame is boring HC isn't a challengePosted in: Hardcore DiscussionMake a glass cannon build to increase the challenge.
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lowl posted a message on How to Gear Quickly and Efficiently for Season 10Posted in: Diablo III General DiscussionThis is great and succinct but its written like a self help book. A list with bullet points n visuals following a timeline would b more noob proof but i doubt a fresh noob would b looking at this sight so its perfect for intermediates looking to create a method for seasons effective fun
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yurmy posted a message on What about a new mode of play for the anti-paragonersPosted in: Diablo III General DiscussionThis isnt a new game mode, this is what D3 was like at launch. Simply allow the self-entitled everything for me type of people to login to vanilla servers.
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Lionsword posted a message on GR 100 cleared (4P Seasonal Ladder).Posted in: Diablo III General DiscussionWhen it's cheaters that achieve it, no one cares.
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Resilga posted a message on The state of dyes in D3Posted in: Diablo III General DiscussionI know there are plenty of other things that need a look but I would be happy if this was at least on the LIST of things to consider when an intern had some extra time over there.
My original thread on the blizzard forums goes into a little more detail on what is wrong with everything as I have a lot of experience with color theory and UV mapping and texturing of 3d models but in hindsight I feel like the images just speak for themselves. I just wish it LOOKED like they cared a little more. Also I like the idea of rare or legendary dyes, so my post includes a way that can be done as well, maybe being more articulate on armor or having more popular hues.
Anyway please let me know what you think, this took me a minute!
1.) My ideas for how dyes could look if done right. ..............2.) How the actual, current dye is affecting the gear
Original for reference (how pretty!)
^^^^ it actually looks like this IN GAME!! What the hell happened?!? Did their DYE texture artists use MS PAINT??
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Astion posted a message on Once and for all - Disproving the urban legend. Time of drop matters, not when you ID the item!Posted in: Diablo III General DiscussionI think this was pretty much confirmed when they could predict the item stats before an item was identified
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AngryCoco posted a message on Kanai's Cube Remove Level Requirement - Wand of WohPosted in: Diablo III General DiscussionYou could obviously take Wand of Wohs effect and cube it...
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More build diversity, especially when you consider certain legendary effects.