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    posted a message on First Legendary in 1.04
    Don't know how to post pictures


    I got The Tormentor last night

    914.1 dps
    (746-1082 damage)
    1.0 attacks per second
    (305-427 arcane)
    +34% damage
    +87 dex
    +348 int
    +113% crit damage
    +5.60% life leech
    Chance to Charm on hit
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Wishlist
    2. Putting followers in the game likely took a lot of thought and development time. Limiting them to a single player experience in a multiplayer game seems silly to me. It is a step back from this games predecessor. The damage they can do is potentially very high, but in a multiplayer game with health mods on the enemies- it would not be very noticeable. I actually really enjoy gearing out my companion and picking their skills. I feel like it is an extension of my own character and character build.

    5. You are correct- each item does mold itself to the class that picks it up. However, loot drops are now on an individual basis as well. It would not be difficult to determine the class of the player and then drop the corresponding model. The item models are already in the game. This may seem like a menial issue but I feel it would add a lot to give players a better sense of identification with their class (different armor models dropping on each class). It would also give a sense of progression. In the game now, if a helmet drops on inferno it looks like it's a level 2 blue helmet from normal mode until you pick it up.

    The only issue I see with this is when a player drops an item on the ground- it becomes visible to everyone else. I'm not sure how to get around this. Perhaps the model could reflect the last player to physically hold the item. Maybe that isn't technologically possible, though.

    3. Some events are very short, yes, but so are some elite encounters. Other events are very long and offer little to no reward for completing them and are skipped frequently. I don't think it's a good design for players to skip parts of the game that took a lot of development time because those parts offer little to no reward. Particularly in the case of events, which are random, and help give more replay-ability.

    7. You're right on this one. I guess they fixed this without me noticing. There was a time where, for me at least, this particular sorting option was not working as intended- at all.

    8. Rewarding extra gold for quest / event completion could be very rewarding and would give players a reason to do these things. Right now all that you can do end game is log in, hunt down some elites and maybe add a boss on top. If I do a butcher run and continue getting really bad drops (on inferno) but the reward was closer to say, 20k gold, it would give me incentive to keep playing even if the drops are terrible. It would put the emphasis back on the item hunt and away from the item grind, which is essentially farming items to get gold to get items.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Wishlist
    Tl:dr version

    1. No cutscenes in inferno
    2. Followers in multiplayer
    3. NV for completing an event
    4. Buffs to unused abilities for all classes to increase build diversity
    5. More sound effects and item models for items that drop on the ground
    6. Make white items useful for something except for throwing out of your bags
    7. Allow AH to be sorted by buyout amount
    8. Reward extra gold on inferno for quest / event completion


    I agree with all of the feedback on the followers. They could potentially be op but I also think the idea of their buffs only effecting your character could work very well.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Wishlist
    Quote from Xpire

    Quote from Patriarch_Lenek

    2. Gold for quest completion at max level (replace the useless xp reward)
    This one is self explanatory. I also hope to see gold rewards in future pvp matches.

    This is already live, have been that way all the time. But i think you mean. Add more gold. But you never get xp when you're at max lvl 60.

    But i kinda agree on the other 2 options. Sadly adding companions ->woudlnt<- be the best at this moment. Considering you can get 8k+ damage on your follower and all the + affixes they give you would probably be too overpowered. Just imagine a scound with a xbow with slow affixes and the crit % boost. And a enchantres that charms and gives your team armor + IAS buffs.

    But i kinda like the idea, but would need some hard nerfs if that would even come viable. Or just reduction when you use them in a groupe. (So the single player guys dont get affected by this.)

    Regards Xpire.

    Edit: Would instead of wouldnt. Would be kinda missleading.




    Oh, you're probablly right about the gold thing. More gold to compensate for the xp loss makes better sense
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Wishlist
    Here is another thought:

    Remove cutscenes from inferno. We have seen and heard the story enough times to memorize it by the time we reach inferno.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Wishlist
    I typed this on my phone (which is tedious). Please excuse any spelling / grammar errors.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Wishlist
    I've spent a lot of time playing Blizzard games but I've never bothered to post anything.

    That being said, I feel like I have a few solid ideas and I'd like to hear what others think.

    These things would enhance the gameplay experience as well as give an more overall "Diablo Experience"


    1. Followers in multiplayer
    This was something we were able to do in Diablo 2, and really enhanced the gameplay and customization. As players, we put a lot of work into the followers and they can say a lot about your playstyle. They don't usually do insane damage so I don't think this would break the difficulty, although anything is possible.

    2. Gold for quest completion at max level (replace the useless xp reward)
    This one is self explanatory. I also hope to see gold rewards in future pvp matches.

    3. More dropped item models.
    In Diablo 2 (and to a lesser extent in Diablo 1) you could often tell exactly what item dropped by looking at it on the ground and hearing it drop. Studded leather looked and
    sounded differently than Plate mail. In d3 all dropped items of each armor class look and sound the same when they drop. It takes away from the excitement of the "loot pinata" feeling.

    What do you guys think. What do you hope to see in the game in the future?
    Posted in: Diablo III General Discussion
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