It is not for rare drops. What that 1% does is when a white mob rolls to drop an item, any item, the game gives you a 1% chance to get another drop, completely independent in quality from the other item. That bonus loot, if it rolls to be dropped, can be anything form 1 gold to a legendary item and is only influenced by your magic find. Temsen quoted the blue post with that info.
Actually, it is always an item drop for the extra drop, it cannot be gold, health globe, crafting materials. There was a blue post on this a while ago. The first drop does not necessarily have to be an item, it can be a tome, gold or whatever, but the extra drop if you get the roll for additional drops, will always be an item. The quality of the item is in no way guaranteed, it may be a white or a legendary.
You feel what you want to feel. Can't use feelings for anything. Pure numbers all favour the low mp levels.
Feel free to bring some numbers to the discussion, then. Until you do, you are just stating opinion, just like me. Just saying "Nope you are wrong and I'm right" isn't productive conversation. What may be true for one class and build with particular gear will not be true for all. I definitely find more legendaries at high MP than at low MP with my barb, and that is based on my personal experience.
XP/hour and Item drops/hour do not have the same relationship when compared to monster power levels. Experience is certainly more efficient at low levels, but the number of drops I get, and their quality on higher monster power is very evident to me.
For me, it definitely feels like I see many more legendaries/hour farming at MP8 than I do at 1-3. XP wise farming on high mp is bad, but Honestly I'm not that concerned about leveling anymore on my barb since I'm at 89...I just don't feel like the +3mf/gfstr/2 vit is worth it anymore given the amount of time it takes to level. With 200% extra MF and 80% chance of getting an extra drop from monsters, coupled with the rate at which I am able to kill them (white mobs die in 1-2 hits...100% CC on HotA:Smash ftw), MP8 feels much more rewarding to me than MP0-2. This is a conclusion that I came to after many hours farming on both difficulties.
IMO, there is no black and white answer about where and what MP you should be farming on. It comes down to build/gear/personal preference.
Also, MP0 is much worse on loot, so I go minimum MP1.
Don't spread false information please.
MP0 and MP1 in act 1 is night and day difference in loot quality. Its situational, some people get very bored of doing the same alkaizer route hours on end.
When doing act 3, må 0 is just as good as mp1. People seem to forget that ac3 mobs is already lvl 63, so mp1 is not needed. In most cases mp0 is better than mp1 because your are more efficient on mp0. And NO, just NO, the 20 or 50 mf you get by doing mp1 instead of 0, is far from enough given the difference in efficiency.
Can you really tell the difference between mp0 and mp1 on act 3 in terms of difficulty? I can't; mobs die in 1 hit regardless, in fact they do up to mp3, I can literally sprint through the entire act without doubling back to kill mobs except for elites and to pick up loot when I'm speed farming.
I have seen many people say MP0 is by far the most efficient difficulty to farm and I just don't see it that black and white. MP1 has 10% more loot than MP0. Not just better quality from MF, but 10% more items dropping, in addition to the bonuses to MF/GF/XP.
You have to farm what feels best for you, MP0 feels like a waste of time to me since I can handle higher difficulty with no change of pace.
I've spent $20 on the rmah, and that was just so I could be sure I'd win an auction. Everything my characters have, and more than 1 have pretty decent gear, I have farmed and traded for (got bored of my barb a bit and have started dabling in WD and DH). I haven't spent hours playing the AH either, like many people do. I prefer to undercut most of what is up for sale on the AH and get my cash quickly than wait and try to sell things for top dollar. Most of what I accumulated was before Monster power was introduced (so I was farming on like mp2 difficulty with mp0 drop rates). MP0 is a fine place to farm, and once your MF gets higher from all your paragon levels, the drops will start coming with higher frequency.
Keep with it, you won't get any drops by browsing forums and looking for sympathy for your bad luck. Put in, and the game will put out.
I do it occasionally, but usually farm on 4-5 for balance between efficiency and challenge. I can farm it easily enough, but its just gets a little mind numbing when you have to wail on a mob for a minute to kill it
Gloves would be the first place I look to upgrade, followed by acquiring 2pc IK. If you can survive well enough using the witching hour then stay with it, I personally find that LS is an essential stat to have on your belt. Survival>Damage is the way I prioritize gearing, if you have enough survival, just load up on damdam.
Its getting to be super anoying i get a disconnect like every game and its the game that does it not my internet..
Any one know what i can do to fix this?
Im playing a WW barb
Nothing, its a known bug that has been around since the game launched. Its the main reason I bailed on the whirlwind build and went with HotA.
If you pay attention to the amount of fury you have, you can try to avoid the issue, since it will happen when you are trying to whirlwind with low/no fury. Your client will think you have enough fury to whirlwind because your tornado just crit and gave your fury back, but the game server doesn't think you have enough fury due to lag. It causes an error when your client allows you to whirlwind when the game server says you can't, and you get disconnected due to desync.
There is some imbalance yes, but barbs are not superior on every level, there are many things that monks have that a barb doesn't. The class can use some tuning to be sure, but its not nearly as bad as you make it sound. Monks have a higher skill cap than barbs, but a good monk is easily able to keep stride with a good barb any day.
Monks can use skorn too, and you can get 6% LL on it. Its very easy to break 150k dps with a skorn. On a side note, sheet dps means nothing when you compare two different classes side by side, since abilities are vastly different between classes. Ever notice MoC doesn't increase your sheet dps by 48%? A WD with 100k dps spamming zombie bears will blow a 100k dps ww barb out of the water for actual damage done during a fight.
Monks also have things going for them that barbs don't, such as serenity (4 second invulnerability), sss which deals a ton of damage while the monk is invulerable. Tempest rush is basically the same mechanic as whirlwind, sweeping winds is incredibly efficient aoe dmg. Monk have a very high combat mobility due to the teleport associated with many of their attacks. Spirit regen means you start every fight with full spirit. Monks can have double resist in many areas, and if you just go with a single resist its way cheaper than a barb with OWE.
The only thing I think that makes monk sub-par to barbs is that they are very vulnerable to ground aoe's since their main stat does not provide mitigation against that damage like a barb's strength does. You cannot dodge molten/plague/etc etc, which means that you are going to take more damage than a barb to those damage sources. You can potentially offset this by getting higher resistance than a barb can, but that means getting double resist rolls and sacrificing dps stats.
Sheet dps means little for a ww barb because of the sacrifice to offhand damage that most ww barbs make. As for your weapon, you should probably look for something with lower crit damage roll since a cd roll that high will drive the price up steeply. Another place you may want to devote some attention is your legs, something with sockets is almost certainly going to be better.
2k strength is kinda low, and your sheet dps seems pretty reasonable to me after looking at your stats. Equiping a weapon in your offhand with damage comparable to your main hand will raise your sheet dps significantly if you need an epeen enlarger, but will make little to no noticable difference in the damage you deal while sprinting around. Sheet dps is just there to make your dick feel big. Its not the size that counts, its how you use it.
Without going to dprogress, I'm just going to guess that many of those monks are tempest rush farming on mp1 and 1 shotting everything, and dont need resistances cuz they almost never get hit.
BTW, if their dps is that high, good chance they have a fair amount of dex, which gives dodge...
0
Actually, it is always an item drop for the extra drop, it cannot be gold, health globe, crafting materials. There was a blue post on this a while ago. The first drop does not necessarily have to be an item, it can be a tome, gold or whatever, but the extra drop if you get the roll for additional drops, will always be an item. The quality of the item is in no way guaranteed, it may be a white or a legendary.
0
Feel free to bring some numbers to the discussion, then. Until you do, you are just stating opinion, just like me. Just saying "Nope you are wrong and I'm right" isn't productive conversation. What may be true for one class and build with particular gear will not be true for all. I definitely find more legendaries at high MP than at low MP with my barb, and that is based on my personal experience.
XP/hour and Item drops/hour do not have the same relationship when compared to monster power levels. Experience is certainly more efficient at low levels, but the number of drops I get, and their quality on higher monster power is very evident to me.
0
IMO, there is no black and white answer about where and what MP you should be farming on. It comes down to build/gear/personal preference.
0
0
0
I have seen many people say MP0 is by far the most efficient difficulty to farm and I just don't see it that black and white. MP1 has 10% more loot than MP0. Not just better quality from MF, but 10% more items dropping, in addition to the bonuses to MF/GF/XP.
You have to farm what feels best for you, MP0 feels like a waste of time to me since I can handle higher difficulty with no change of pace.
0
Keep with it, you won't get any drops by browsing forums and looking for sympathy for your bad luck. Put in, and the game will put out.
0
0
0
lol
0
Nothing, its a known bug that has been around since the game launched. Its the main reason I bailed on the whirlwind build and went with HotA.
If you pay attention to the amount of fury you have, you can try to avoid the issue, since it will happen when you are trying to whirlwind with low/no fury. Your client will think you have enough fury to whirlwind because your tornado just crit and gave your fury back, but the game server doesn't think you have enough fury due to lag. It causes an error when your client allows you to whirlwind when the game server says you can't, and you get disconnected due to desync.
1
Monks can use skorn too, and you can get 6% LL on it. Its very easy to break 150k dps with a skorn. On a side note, sheet dps means nothing when you compare two different classes side by side, since abilities are vastly different between classes. Ever notice MoC doesn't increase your sheet dps by 48%? A WD with 100k dps spamming zombie bears will blow a 100k dps ww barb out of the water for actual damage done during a fight.
Monks also have things going for them that barbs don't, such as serenity (4 second invulnerability), sss which deals a ton of damage while the monk is invulerable. Tempest rush is basically the same mechanic as whirlwind, sweeping winds is incredibly efficient aoe dmg. Monk have a very high combat mobility due to the teleport associated with many of their attacks. Spirit regen means you start every fight with full spirit. Monks can have double resist in many areas, and if you just go with a single resist its way cheaper than a barb with OWE.
The only thing I think that makes monk sub-par to barbs is that they are very vulnerable to ground aoe's since their main stat does not provide mitigation against that damage like a barb's strength does. You cannot dodge molten/plague/etc etc, which means that you are going to take more damage than a barb to those damage sources. You can potentially offset this by getting higher resistance than a barb can, but that means getting double resist rolls and sacrificing dps stats.
0
Sheet dps means little for a ww barb because of the sacrifice to offhand damage that most ww barbs make. As for your weapon, you should probably look for something with lower crit damage roll since a cd roll that high will drive the price up steeply. Another place you may want to devote some attention is your legs, something with sockets is almost certainly going to be better.
2k strength is kinda low, and your sheet dps seems pretty reasonable to me after looking at your stats. Equiping a weapon in your offhand with damage comparable to your main hand will raise your sheet dps significantly if you need an epeen enlarger, but will make little to no noticable difference in the damage you deal while sprinting around. Sheet dps is just there to make your dick feel big. Its not the size that counts, its how you use it.
0
BTW, if their dps is that high, good chance they have a fair amount of dex, which gives dodge...
0
265str + socket (of course)
79vit
79@llres
12%life
176 armor
On my barb in my profile. If only they had runspeed instead of thorns...but I really can't complain.
Edit: also crafted my main hand weapon, back when weapon crafting was popular. I think that kinda counts for this thread right?