Quote from Slayardarklaws
Rares in D3 are incoherent ( class items with everything but stats for the class it's designed) way more random ( the damage range on a 60 lv weapon can be as bad as a lv 25 weapon). Caracters are much more stuff relient and stuff is much more affixes relient. And you have to add that customisation is really poor and half of what was promised was cut just before release ( mystic and other gems ).
An offline /auction house less mode would have been, and still would be the decent thing to do.
Snipping your quote a bit to save space.
My D2 experience is probably different from yours since I only played Classic - I didn't like LoD for various reasons. I'm assuming you played LoD because probably 99% of D2 players did. In classic, I do remember most rares being crap. Weapons especially needed dual +dmg mods (eg. kings + merciless) to be good. In countless hours of playing D2 I think I only ever found one truly godly item, a chu ko nu which was within 3-4 of its maximum theoretical damage - no +skills or leech though.
As for an offline mode, I support that request even though I wouldn't use it. But I see no reason why you shouldn't have the option, it wouldn't harm my experience in any way. I like the idea of options, because we all want something a bit different. One size doesn't fit all, and so the only realistic way to satisfy a broad range of customers is to allow them to customize the experience by giving them options.
I'm in agreement with you on this - Blizzard didn't give us very many options with this game. It seems to be their philosophy lately, they're actually getting to be a lot like Apple The mentality is basically "This is what you should like, and if you don't then there's something wrong with you". I see this in WoW with forced guilding, and I've seen it in D3 patches where they've specifically outlined how they want players to play the game (eg. "we want players hunting down elite packs", when justifying the MF nerf in regards to chests and the general nerf on the contents of chests, barrels, bone piles, etc.) Right, right... forget what we like, we're playing *their* game... -.-
Quote from Indimix
Now, if you bought your way to your goal, sure, the result is the same, in less time, with less effort, but the emptiness that it leaves behind already destroyed that experience for you. It is just not the same.
And, this is not an opinion, this is human behavior.
I'd have to disagree with that, I think it is opinion. You find enjoyment in finding your gear, which is fine. I find enjoyment in online economies; in trading, buying, selling, etc., and also in having the best gear I can get, no matter how I get it. In fact, what drew me so powerfully to D2 was that it was the first game I played with an online economy.