What point? He's talking a bunch of game design philosophical garbage that actually means nothing in the context of the current game. If you are taking too much damage then you have the option to lower the MP level, change skills, or gear for more EHP. We're always going to be balancing between DPS, EHP, and regen, so if they just nerf regen then we will gear for more EHP to make up for the reduced regen. In order to make it impossible to outgear smart gameplay they would have to remove defensive stats or nerf them to the ground to the point where they didn't matter at all and remove MP levels since nobody will be able to survive them.Quote from Zeyk23
You completely missed the point. It's not about the difficulty, it's about gameplay design. They were talking about making things less bursty, so there are grey areas between "I'm at full health and staying there indefinitely" or "oops I just died in half a second".
How do you balance fighting 1 mob might vs fighting 10? When 1 phase beast hits you it hurts, when a pack of 4 (not sure if they can be horde affix for >4, don't think I've ever seen it in over 1k hours) all hit you better have a shit ton of EHP and if one of the faerie things hit you with theire armor debuff then god help you.
There are also so many affix combos where it is easy to do the right thing for each individual affix but put them together and they prevent you from doing what you want. How do you balance being frozen/jailed/walled in a tight space filled with lasers?
Would they completely kill CM spec too? If not then CM wizards would be even more mandatory to freeze everything so that you can live easily and dps more efficiently in groups.
They might retune regen numbers to bring them more in line with each other on current gear but they can't do anything to drastically change gameplay without making many other significant changes. ie. maybe in the expansion...
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Yeah it's like nobody in this thread has payed any attention to PTR. Support Barb is mandatory for high GR group play because it brings huge dmg reductions (shared ignore pain especially), decent dps (de)buffs, and can pull mobs. For speeds you want 2x XP supports which is pretty much barb + pull monk because you don't want any +CC from supports since it will prevent the 2 monk dpsers from proc'ing broken promises.
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You misunderstand the patch notes, the "ptr only" section is more like "updates since the ptr first launched". It will go live unless they change their minds but there's no reason not to have these VERY minimal requirements for PUBLIC games. If by some miracle someone gets completely fed gear with 0 paragon then it still would only take a couple hours to grind up the paragon to go join the AFKfest of public games. Otherwise T10 pubs would get filled with tanky "support" players that are incapable of actually supporting even if they did have good dpsers with them.
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BOO HOO!
It only applies to public games which are a cesspool anyways. The real annoyance is that you have to be level 70 to join T7+ private games so even if your friends are willing to power level you then they have to drop it down to T6 first and recreate game after you're 70.
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For everyone thinking it's intended, it is much more likely that they didn't put much thought into it (ie. they didn't program p2k+ explicitly) and just figured that it would take many years for anyone to get this high. They even released 2.02 just after 2.01 to make p500+ require more XP than it initially had. Then they put in GR's which have multiplicative XP bonuses and lots of power creep which enables everyone to get insane XP (you can get p800 in a week in a new season) so people have gotten >2k already. If XP gain had stayed at T6 levels then this problem would exist for a few more years, but they created this new problem and didn't fix it quickly so now there is going to be much more backlash no matter what they do.
IMO they need to redo the whole thing and make each level require X% more than the last.
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You're going way off topic but I was referring to the video game genre because this is a video game... Pretty much every RPG video game involves tons of grinding to gain power and any "decision making" takes 2 seconds to google the answer. Table top is totally unrelated.
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You do realize this is an ARPG. Your entire argument about skill is completely contrary to the format of roleplaying games. You grind and grind and grind to get more power, skill has little to do with anything in RPG's. The game doesn't take much skill at all, it takes a little knowledge which you can learn quickly, and lots of time grinding gear and paragon. Bots are pretty good at grinding and can play 24/7 so they are on the leader boards. If you want bots banned then that makes sense but arguing for a leader board that displays skill means that you don't want the game to be an RPG.
The bigger issue is that botting generated tons of GR keys which were then used to run tons of speed GR's which gave inflated XP to support leechers who now have 50% more main stat than a typical well geared player. That's 50% more dps that no amount of skill can make up for. Whether a particular top player bots or not is almost irrelevant because they get speed GR keys from people who do, and pretty much everyone who plays multiplayer has benefited from all the "free keys" for speed GR's that botters farm up.
Nonseason will be totally screwed unless Blizzard does something to reduce the effect of paragons over 1k, especially since XP will be harder to get with the changes they've made on PTR. Super high paragon players will stay there while everyone else will have a harder time catching up. It will be a positive affect on S4 though because XP gain will be even among the party and you'll be doing a lot more T10 rifting (additive XP still) to get ~1.3 GR keys per run that can't be recycled.
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There are 2 different "Cain's" sets, the original was a lvl 23 set and the one everyone knows for XP leaching is lvl 70. iirc the low sets were still showing up for lvl 70's with the default filtering option but if you pay attention to what the recipe says it will make then there are indicators (definitely the set bonus, possibly lvl or something else) to avoid crafting the wrong ones.
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Because of Bracers of the First Men which everyone knew were getting nerfed before S4 launched on PTR but every barb kept using "for fun". I avoided using them for a few days, then my friend wouldn't shut up about using them so I tried them again and jumped up 7 GR's without any extra effort or especially good rift spawns. After the new PTR wipe you will see what I mean on the leaderboards...
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lol no... D3 has so many performance problems no matter how good your pc and connection are. In general, any build that causes lots of little numbers instead of a few big number will cause lots of lag because the server has too much number crunching to do.
The S1 version of M6 had lots of sentries shooting really fast causing the servers to not only lag but also send absurd >3mbps of traffic even before the ball lightning builds developed and made matters worse. 2.1 reduced the number of attacks sentries would shoot which improved performance but every high end group from S1-S2 will remember complete freezes if you had enough density.
Since Patch 2.1, Firebirds can freeze the game for everybody in it several seconds just by proc'ing the firebird dot onto too many mobs at once (50 or so).
WD dart build has tons of fetishes shooting piercing darts, again, it's lots of calculations to do.
2.3 PTR Uliana's set causes tons of EP's to be applied and exploded every ~0.21 secs afaict which causes noticeable lag for everybody that isn't playing this 1 button perma immune godly dps build, but it miraculously never caused any freezes even in high density.
The short of it is that they don't really test anything very well and even if lots of bug reports are submitted during beta/ptr they still take their sweet time to fix it, by which time a better build will replace it
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Stupidly OP if that's what you mean...
Hey everybody, we're going to take away perma dmg immunity... now we're going to take away perma cc... now we're going to add a set that does a fuckload of dps with a skill that we left perma immunity on and pretend that it's okay...
ps. barbs are screwed without the bracers. I tried to avoid using them the moment the nerf was announced but even with the added cube powers and reduced rg hp - the density changes, tornadoes despawning when they hit any "wall", and mobs leashing quickly have kept WW at about the same spot as 2.2.
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Both.
If you want to go higher than mid 40's you need to use more damage reduction abilities. With a 5 IK/3 Wastes setup you should either have double Unity or switch your CotA rune to Together as One. The most important thing is to survive, after that you can fish for density.
You made a few mistakes rerolling gear though. You need WW dmg on your boots but your maxed str instead, you need vit on pants but you maxed str there again, belt should have %life but you maxed str again, your rings both have vit but should have dps stats instead, all the diamonds should be rubies, helm should be cc+ww if you have it, weapon should have vit instead of ias, and neck needs cc/chd/socket even if it's not a hellfire (mara's is especially good).
Rend is not good for dps so you can either drop it or switch to mutilate rune for 10% dmg taken debuff on mobs.
Max out your legendary gems!!!!!
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It just started doing it again in the last 30 mins.
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I don't know about lower difficulties but on T10 it's 100% afaict. Also T10 ubers drop 2-3 organs (ie. 2.5ish) and T6 ubers drop around 2. Hellfire necks also have guaranteed socket which makes it so that you can have a damned good neck in under an hour of farming them and an ele/cc/chd/socket neck if you spend a bit more time.
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The damage reduction is not that drastic. WW barbs are still using 40% DR from wastes and 50% DR from ignore pain and taking lots of dmg. While it may be a little lower than before at any specific lvl, when you push a few lvls higher from all the extra dps you get in 2.3 then you start taking just as much or more dmg than before. You need lots of toughness/DR to handle the highest levels and you need strong AoE dps but frenzy has neither.
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If anything this HELPS solo play not lag as far behind as it does now. Your only option in solo is to dps whereas a group typically has 1-2 leechers that were getting ~3 times more XP than the rest of the group. Those leechers get hundreds of extra paragons and then smash the leaderboards in solo. Now everybody in the group will be getting the bonus split so all the group players will still be ahead of solo, but not p1400 seasonal kind of ahead. Also a lot of people won't even want to play support anymore since you can just play dps and benefit from the split so you'll probably only see 1 support per group if any at all.