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Nov 30, 2012Thank you. All my virtues applaud you for sharing your contribution but one. One, engineering aspect screaming at you for using , to separate decimal places. Don't listen to it though. Thanks for sharing your free-time work.Posted in: Diablo Tools
Nov 30, 2012Choose what feels better!!! - there are 3 exclamation marks here because it's that important.Posted in: Barbarian: Bastion's Keep
2x 1h and 2h feel very differently, and at the end of the day you're playing a game and what you shuld maximise is the fun you get out of it. So go with what feels right (sidenote - this goes for builds also).
Personally I swap between Skorn and 2x 1h builds to keep things interesting and I never play WW, or "Fart-barb" as I call it, because I detest it.
Nov 23, 2012Posted in: Barbarian: Bastion's KeepQuote from thormond
(...)could i get a link to these older posts to know exactly what we are talking about?
Don't be bothered more than necessary friend. Actually I remember builds using Bloodshed and Marathond runes, but I guess all should matter to you is you came up with it independantly and good job with that. I'm not bothered to provide links but neither should you in my opinion. This build is a nice thought in the oversaturated WW market and I'm glad to see attention brought to it.
This is a lot of fun to play and I'd like to see what this build constitutes to the PvP situation, which, I think, is the future of skill building.
Nov 23, 2012It's a good spec. I've been playing exact same thing past month and it works realy nice. I should say thought, it has been posted around just in slight variations (like WoTB instead of Overpower etc), so innovative is stretching it a bit.Posted in: Barbarian: Bastion's Keep
My estimate is its slight variations are the most common 2h spec since sometime after 1.0.5 hit.
Nov 13, 2012Don't associate the "Damage" number with the amount of damage your character does. It all depends on the build and playstyle. Think about how individual stats contribute to where you draw damage from.Posted in: Barbarian: Bastion's Keep
Nov 11, 2012Same here. I noticed it after I crafted my Hellfire Ring. I'm suspecting the proc effect traveling great distances after the animation vanishes. Does anybody without the ring experience this?Posted in: Diablo III General Discussion
Nov 3, 2012thekrucha posted a message on FULL REFUND LEGALLY.(For those interested, not intended as a flame thread)You need more things that matter in your life. You've got time to fuck about worrying about a couple quit/dollars/whatevs you spend on a GAME? Get productive with your life.Posted in: Diablo III General Discussion
Nov 2, 2012thekrucha posted a message on How much defensive stats do I need to survive MP5?I have worse stats than you but I manage to kill all MP5 ubers and here is how: don't tank everything.Posted in: Barbarian: Bastion's Keep
I play with another barb friend and between the two of us we use Ignore Pain with Mob Rule (extends to allies) together with +armor Leaps to dps her between the add phases.
Use defensive cooldowns and dodge shit, I promise the game is more interesting when you have to move around and use a variety of skills for more than damage.
Oct 24, 2012Posted in: Barbarian: Bastion's KeepQuote from stranglylucid
Been wonderin about getting someone to help you. So far I have 6 keys, and I was wondering what is the best way to find a someone to help you fun the bosses when I get a set of 9?
Hang on, pretty important question here:
If I have a Key from the particular Act Keywarden, can I get another one? In other words: Can I have 2 of the same key in my possesion? So far I've been basing my runs on the assumption that once I have a key from Act X, it's useless for me to kill that keywarden again until I craft the Infernal Machine.
Oct 24, 2012Posted a build link as requested.Posted in: Barbarian: Bastion's Keep
Taking the opportinity to restate that this is purely for the sake of finding that build which seems fun. WW and many others are still more efficient. This seems quite lenient on gear requirement though.
Oct 23, 2012Glad you're having fun with this :). I'm sure there are more efficient builds than this, not only WW. I'm proposing this for those barbs that want to find that fun feeling of barbness which to me - WW doesn't give.Posted in: Barbarian: Bastion's Keep
Oct 21, 2012Hi,Posted in: Barbarian: Bastion's Keep
Here's a video showing a build that focuses on using Rend and Hammer of the Ancients together for maximised damage. It is very tweakable so you can use it the way you like it to be played. There are more efficient builds like WW but I feel this is more fun.
Build (good amount of runes is optional): http://eu.battle.net...SdRk!ZYW!ZZZZYa
Aug 24, 2012Posted in: Theorycrafting and AnalysisQuote from thundersteele
Can you be a bit more specific here? 2.5 seems very steep. I just went to kill a Fallen in A2 and A3, and got 5.1k and 5.5k experience respectively. I took great care to make sure I was killing a single fallen in both cases
Yea I've done similarily. Killing singular fallen (also other mobs)
In act 2 I got 4500 exp with 25% red head gem and no NV which translates to 3600 bare exp.
In act 3 I got 11250 exp with same conditions which translates to 9000 bare exp.
That was then and I realy sure of this.
Today I've repeated this test and it's 3600 in both cases. I haven't checked Act 1 or 4 today.
Also, I noticed that sometimes when I was with Tyrael mobs didn't award experience at all.
I haven't done and don't plan to do any group testing. I'd assume there are absolutely no differences in group and solo play. Probably, if you are with the range of a mob while it dies you get the xp amount i rewards at solo play.
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