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    posted a message on WTB all UnID Legendaries
    lol nice job on the copy+paste of Archon's price list =D
    proof: https://docs.google.com/spreadsheet/ccc?key=0AlNb2Dx1zHr2dHg3aGNuYUl1UEpPdWVmSUdqUHczeVE#gid=0
    Posted in: US Servers Trading
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    posted a message on Blackthorne's Pants: 303vit 172int 464loh 11%life

    Taking offers on these. The EHP on these is higher with any with sockets and equiv Int on the US AH.
    Posted in: US Servers Trading
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    posted a message on Need advice on upgrades (55m)
    Thats my barb. You could easily buy equiv to that for under 55mil. Not that its SUPER amazing but its pretty efficient for the build set up. With Scoundrel i run like 55% crit chance and i think about 430% crit damage. A bit low on IAS (thinking zero lol) but I hit fairly hard. I do run a few different pieces for speed runs (farming/xp) on MP1/2, which includes 24% move speed and 12+ pickup radius. Getting 12% move speed is big, but getting up to 24% is amazing for speed runs. If youre just looking to run around at a moderate rate and smash the hell out of things, grab more crit hit chance and crit hit damage. In my opinion, having nice IAS isnt that great if youre hitting like a noodle. Though that may not be optimal for youre build, as i've never played it. But as previously said, picking up IK belt for the +str +LS +res +fury will be decent. I picked mine up for like 500k or so (not an amazing one since it has no vit, but i have plenty vit from other sources). Your pants should generally have decent str 80+ give/take and HIGH vit, 140+ as well as 80 all res and 2-3 sockets. Grabbing a Mempo of Twilight helm is always a good start to get your hp up as well. You would lose a bit of crit chance (since the crit ones are pretty expensive) but you can grab a life% +ias socket 170str and 80 all res and socket for like 4-6mil. I hate to sit here and make a huge wall of text so read below for TL;DR...

    You can either splurge on one BADASS item and have a hard time replacing it... Or grab pretty much a full set of gear that will increase your paper DPS by about 30-50k as well as HP and survivability. Also, I would emphasize on leveling your paragon level as much as you can, as fast as you can. The drops will come when youre leveling, you dont need to get into the highest MP# possible, even most people with amazing gear stick to lower MP to keep the speed up. Hit me up in game (Papichulo#1307) if you want to 1on1 some. Ill research your build and check the stat weights for it to give you accurate info as well.

    us(dot)battle(dot)net/d3/en/profile/papichulo-1307/hero/12054867 (I cant post links yet so replace (dot) with .)
    ( Not current as the profiles seem to pretty much never update -_- )
    I have upgraded gems and such for my regular set. As well as like 49k HP.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on NV Feedback given during beta.... u joking?
    Quote from Asmodias

    Quote from Noladrew

    My point is that they worried about something that doesn't mean as much as the game being fully functional on release. Did they use beta to see if people liked the game or to see if the game worked as close to "functional" as possible? I know that optimally, both should be achieved or should at least be the goal, but were either of them even near achieved?

    What part of the game isn't functional? Out of the box, the game works. It may not be what people were hoping for, but from a functionality standpoint, it seems just fine. Being a Software Test Engineer, things like this peak my interests.

    I'm referring to what was considered one of the worst game releases ever by many sources. I don't care about the NV stacks or skill swapping or any of that. I'm referring to beta being so short and seemed to have a severe lack of stress testing that caused the launch to be... well... poor. So many class changes were made in recent patches that have virtually made previous achievements for some DH's and Wizards pretty much worthless. Do your best to do the tedious balancing act before people actually beat the game. Don't wait for people to clear content and then be like "Oh guys, hey, they did that too easily, lets fix it!".
    Posted in: Diablo III General Discussion
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    posted a message on NV Feedback given during beta.... u joking?
    My point is that they worried about something that doesn't mean as much as the game being fully functional on release. Did they use beta to see if people liked the game or to see if the game worked as close to "functional" as possible? I know that optimally, both should be achieved or should at least be the goal, but were either of them even near achieved?
    Posted in: Diablo III General Discussion
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    posted a message on NV Feedback given during beta.... u joking?
    2) Valor buff. Diablo 3 was advertised as having a wide variety of skills that can be swapped in and out at any time, even in battle (with a small delay for use). This allowed greater variety in the abilities that champion mobs could have and provide greater challenges for the player. You also then provided a Valor buff that is supposed to encourage players to kill more champion packs. But oddly you choose to have the valor buffs be removed if the player changes their skills (or even moves a skill on the hot bar from one position to another). This goes against the entire design of the buff and the goal of having players kill as many champion packs as possible, Why was this decision made and with what logic?
    This was actually a decision we made based off player feedback. On the one hand, there's a lot of enjoyment in being able to swap your skills at will and tailor your builds to the environment around you. On the other, there’s also gameplay to finding a build that really works for you in a variety of situations.

    During beta, we received a lot of feedback from players who wanted to be able to swap skills any time. We also had a large number of players who wanted to have a sense of their characters "build," or some sort of build identity -- especially at later levels. We understood both points of view, so with Nephalem Valor you can still swap a skill out at any time, but there is a penalty for doing so (i.e. losing your stack).

    As sort of an aside, we know that it can be SUPER frustrating for players who use Elective Mode to lose an NV stack due to a poorly-placed click near your Skill bar. Because of this, we're looking to add an action bar lock for Elective Mode in an upcoming patch.

    During beta you received a lot of feedback? Last I checked, beta lasted what felt like 20 minutes. How much feedback could people give on NV stacks during beta? This a completely absurd statement to anyone else? My gripe is that they are saying that beta feedback resulted in the decision. Shouldn't beta have also given them insight on major problems to fix before retail release?
    Posted in: Diablo III General Discussion
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