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    posted a message on Monk Inferno Guide - 1.0.3
    Quote from RohenDar


    2) Dodge mantra is absolute shit. Dodge does not work against floor AOE pools or arcane beams. Guess what rapes monks the most? Guess what you are now standing in due to Fist of Thunder? You either go Conviction/Overawe for full on DPS. Or Healing/Time of Need for resistance buff + some extra healing.


    As a monk who has cleared the game before the nerf I find this post preposterous. You can dodge literally everything in the game, and since I know how to use the word "literally" properly, that includes "AOE pools" and "arcane beams".

    I used Fist of Thunder through the whole game. Yes, it could teleport you into trouble but it is a result of an action you take (click the mob), so you can easily avoid that by simply not clicking when it isn't safe. One thing I agree with is having a different attack is good, but for different reasons. When I just got good enough gear to start Act 3, I swapped Blinding Flash for Deadly Reach for the armor buff rune. I would use in between Fists attacks so I could get the armor buff up, having quite a sustainable uptime. This all seems irrelevant with the patch, but it is a route I took.

    Commenting back on the guide, the only thing I strongly disagree is dropping Transcendence. Resolve is not effective enough because there is no 100% uptime, and those windows that it isn't up is what can kill you. Sometimes getting pulled in by a vortex and healing yourself for ~4k with a mantra usage as you get out of trouble can save a lot of deaths.
    Posted in: Monk: The Inner Sanctuary
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