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    posted a message on Anyone Selling Unidentified Items?
    Is anyone selling ilvl63 unidentified items and/or unidentified rings/ammys ilvl61-62? Also how much for various pieces?
    Posted in: US Servers Trading
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    posted a message on Plvl stats
    I think this would be an awesome idea. We have our stats allocated for us up to lvl 60 and then through paragon you get to choose. So after playing your character for so long you get to decide how you want to play. You want to be a tank, load up on some vit. You want to be a dps monster load up on some of your core attribute. This would also promote build diversity and allow devs to slow the radical changes on skill/runes since you can customize your character where you're not restricted to having to use certain skill/rune combinations.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo III Inferno Booster Pack Giveaway - Week 1
    Sign me up, US servers
    Posted in: Diablo III General Discussion
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    posted a message on Gem Drop Rates Nerfed?
    I know MF and GF don't affect gem drops, but I've had people try to argue that before so I tell them thats not the problem. I'm not skipping any trash mobs and explore the entire map and break all objects I see. Good point about the lowered drop rates for destructibles, that probably affects it a lot. Also the lack of gem sinks makes sense. Its just weird when something is dropping all the time and then weeks later its not dropping at all with no notice from blizz. I understand if they want to reduce the drop rate because of lack of gem sinks, but I like to hear about it officially. Thanks for the input, the destructibles drop rate being reduced is probably the answer.
    Posted in: Diablo III General Discussion
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    posted a message on Gem Drop Rates Nerfed?
    So I stopped playing for about 2 weeks and have been farming inferno the past 3 days with over 200%MF and 145%GF, but since I started back up I've noticed that I don't get anywhere near the amount of gem drops that I used to. When I do get a gem drop in inferno most of the time its square and not flawless square. I swear that flawless squares used to drop at least one every 20 min, most of the time more than that. Now I'm lucky to get 1 gem per hour and only got 4 flawless gems over the last 3 days with clearing act 1 twice. Does anyone know about a nerf to gem drops or are you noticing the same trend?
    Posted in: Diablo III General Discussion
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    posted a message on Increased Repair Costs & Other Woes
    Quote from shaggy

    Quote from BonesandHate

    1) I can farm the end of hell for gold and make some gold, but not nearly as much as pre-patch due to just wear and tear repair costs. By doing this I'm giving my char no chance at getting an ilvl 63 and therefore progressing in game/item ability

    I *really* hate to be snarky, but you don't need iLevel 63s to progress. There are some amazing items out there which just happen to be well-rolled 61s and 62s.

    Your repeated assertion that lack of iLevel 63s is what is hindering you from moving into Act 2 is absolutely asinine. My WD doesn't have a single 63 and infact has four sub-60 items. I can clear Act 2 with absolute ease. If I sat around feeling sorry for myself because I don't have 63s, I'd be back in Act 1 too timid to even kill zombies on the way to New Tristram.

    I completely agree with you, I'm not arguing that I need 63s. I'm saying that I have had one upgrade from act 1 in two weeks of farming. I also think I do a pretty good amount of farming so I'm not just trying to whine. I'm putting in time, I'm just not seeing the results. Again, maybe I'm just really unlucky, just putting it out there for the feedback. I keep trying more and more of act II and can't progress without dying and going broke over repair costs. Then act 1 isn't giving the items I need to progress. I'm wondering if other people are having this, is it just a build problem, stat allocation with gem problem, etc.
    Posted in: Diablo III General Discussion
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    posted a message on Increased Repair Costs & Other Woes
    Quote from AudioCG

    Quote from BonesandHate

    I never said I die a lot. I don't die in act 1 or hell, however I farmed act one yesterday with 5 stacks of valor for 6 hours. I got 3 ilvl 63s all were blue and were no better than a rare ilvl 57. What I'm saying is that I get zero upgrades through farming, I cannot make money to get an upgrade on AH unless I want to drop down in difficulty giving no chance at upgrades. There shouldn't be ilvl 55 and below dropping in act II inferno.

    Got a question for you.......

    Once you have your 5 stacks up, are you still hitting Elites? Or do you hit the Butcher and restart?

    I'm still hitting elites. Yesterday I played through the entire act I. Went into all the side dungeons to get elite kills and resplendent chest etc, finishing up with butcher. Again all I got was 3 really crappy ilvl63. Also I know that maybe I just got very unlucky, thats fine. What I'm saying is that in 2 weeks of farming Act I with 2 different chars, sometimes with 30% mf on top of the 5 stacks I've got one upgrade for my one witch doctor and yet I cannot still comfortably farm Act II. Perhaps I'm just getting very unlucky, maybe I need to use the AH more. I just don't want to be forced to use the AH. I would like for my gear to be stuff that I found.
    Posted in: Diablo III General Discussion
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    posted a message on Increased Repair Costs & Other Woes
    1) I said farming hell and not act 1 for gold because in hell I can just deck myself out in max gf and not worry about armor or anything else. So that is the "right" answer.

    2) I've farmed act 1 pre-patch for weeks with another char and again no upgrades, so I'm not saying this after like 2 days of being in inferno or anything. I understand they just changed the percentages to get better item drops at lower lvls. I'm just saying I have yet to see this after a full day of farming and only saw 3 blue ilvl 63 out of hundreds of items. I know it can be lower for some than others (just so the forum trolls don't jump on me for that), but I also know that what they say in patch notes doesn't always work they way they say either.
    Posted in: Diablo III General Discussion
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    posted a message on Increased Repair Costs & Other Woes
    I never said I die a lot. I don't die in act 1 or hell, however I farmed act one yesterday with 5 stacks of valor for 6 hours. I got 3 ilvl 63s all were blue and were no better than a rare ilvl 57. What I'm saying is that I get zero upgrades through farming, I cannot make money to get an upgrade on AH unless I want to drop down in difficulty giving no chance at upgrades. There shouldn't be ilvl 55 and below dropping in act II inferno.
    Posted in: Diablo III General Discussion
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    posted a message on Increased Repair Costs & Other Woes
    With the new increased repair costs I am finding that if I want to try progressing through Inferno, the amount of gold I gain with 5 stacks of valor doesn't make up for the amount that I lose with repairs. I am in Act II and it may be a slight reach for my monk, it feels like I'm forced into playing the game one of two ways:

    1) I can farm the end of hell for gold and make some gold, but not nearly as much as pre-patch due to just wear and tear repair costs. By doing this I'm giving my char no chance at getting an ilvl 63 and therefore progressing in game/item ability

    2) I can continue progressing through Inferno act II, and spend gold to progress for the small chance at getting an end game item. Again I cannot gain gold here because I again have the normal wear and tear problem as before as well as I die every now and then. Occasionally I will make more than the repair costs, but there is no potential here to actually make any worthwhile gold.

    So now I can gold farm for weeks on end to try to buy one upgrade in the AH, or just continue to spend gold hour after hour at the small chance of finding something worth while.

    Also today I found that there was a nice enrage affix attached to elite mobs which only gives approx 3 mins to fight them before you are essentially killed off. "Out of time" does dmg to you and makes them harder to kill. Having a monk fight elite sand wasps you can't stand toe to toe with them, however if you run in and run out to avoid their poison attack you cannot beat them before the "Out of time" affix triggers. Talk about being forced to play the game a certain way. I've read the forums for years and never posted or joined until now because I hate how they billed D3 as you can make over 2 billion char builds or whatever the number was. However, how many viable builds do we have now? I feel like you're forced to play a certain way and if that patch doesn't work, they add something else to try to force it. It just takes all of the creativity out of the game.
    Posted in: Diablo III General Discussion
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