Well I did a Wizard build on the Wizard subforum that doesn't require any special legendaries, it doesn't require any special gear at all in fact. The build was similar to this, except that I do not use Dominance or Hydra.Quote from SinR
can we please do away with builds that require certain pieces of gear? Or at least not showcase them on the front page?
- Xdmini
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Apr 21, 2014Xdmini posted a message on Introducing the Battle.net Gift Card, The Dual Hydra Melee Wizard, Curse Weekly RoundupPosted in: News
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I kinda like it more than the other runes tho, it feels like it's more damage and gives me more tornadoes on my Sweeping Winds - Cyclone, could be my imagination but it certainly feels like it.
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Like if I change from Seize the Initiative to Sixth Sense I will raise in Toughness, but I will still die faster.
If I find a new head with lots of vitality and +% health that head will give me more Toughness than my head with lots of resistance, but I will still die faster with that full HP head.
If I were to completely rely on the Toughness stat I would barely be able to survive elites on T1.. Because I would have low resistance, low armor, really high health and really high dodge, but I would die in an instant anyway because I have no damage reduction so the elites basically deals true damage to me.
A good EHP calc will not include Dodge for example, because it's a RNG stat that helps you survive but doesn't really make your EHP higher. It will also tell you that getting more damage reduction and HP is better than more HP.
Toughness is still a good stat because I can use it to quickly see if the item is good or not, but I do not blindly look at only the Toughness.
The Damage stat is misleading as well, I've seen the tooltip tell me that an item is better than another even when it is not, like sure the item gives more Dex and Attack Speed but it gives no CHD or CHC so in reality it's worse. Sure, my whites will get stronger but my crits will get weaker and fewer because of the reduced CHC and those white hits really doesn't do shit, my crits go for 1M-2M while the whites are like 300-400k or something like that.
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2. Right click Diablo III.exe and choose "Create shortcut"
3. Right click the shortcut and choose "Properties"
4. In the "Target:" textbox, add "-launch" at the end, it should look similar to ""C:\Program Files (x86)\Diablo III\Diablo III.exe" -launch "
5. ???
6. Profit
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Magic items can have good stats indeed, but in general they suck. Which is why I think those should be in this thread.
Someone else on the thread suggested that only Rares should be posted because of the quantity of the crappy blues.
My point with that post tho was that white and grey items should be left on the ground to rot away and not be posted here, if someone actually found ilvl63 daggers with 92DPS those had to be grey as it is impossible to find a white+ item with 92DPS.
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This thread is about the worst ilvl63 item you have looted, who loots grey items?
If we are gonna count grey items in this hall of shame then I should start looting them and linking, can't be any worse.
imo, this thread should only be for magic items and over. And it has even been suggested that only rares should be allowed because blues suck in general anway.
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Veil Piercer has a base DPS range of [251.3–257.6]
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In fact, no ilvl63 weapon in the game can be lower than 200 DPS.
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It's all RNG, my brother got like 10 legendaries on his 270 hours playtime DH, atleast 5 of them was at lvl 60.
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The drop rates are tuned for players that doesn't use the AH.
The blue post you linked was posted by Bashiok on 5/29 while Wyatt Cheng said that the drop rates are tuned for players that doesn't use AH on 6/15.
Who is correct?
The CM who doesn't know shit about D3 and who have said that he rather play WoW?
Or the Senior Technical Game Designer who is one of the people that decides how the game is supposed to be?
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OnT:
*New class/es
*A few more levels (5-10)
*Atleast one more act
That's what I am hoping for.
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Mantra, Heal, Serenity, Blind, Sweeping Winds and a Spirit Generator, the funny part is I really like the build, it's fun to play and I actually did choose these skills before I saw any guides about monks.
I probably wouldn't change it too much even if the 1.1 patch makes the other skills viable, unless they break the build by changing some skill in it ofcourse.
I did buy my gear on AH tho, but the fun in the game, for me, is finding gear to sell. I use my gold to upgrade my gear when possible. And the really good items is put on the RMAH for the chance to earn some pocket money.
The AH overall must be one of the best features of Diablo, but that's just me.
Everyone is entitled to their own opinion.
Beating Diablo2 with Fireball is not an easy feat, but it is a proof that anything is possible and I am sure that something similar is possible in Diablo3 aswell. Hmm, might be something to do when bored. Don't buy stuff from AH, don't farm stuff with other characters. Choose a build you want to use and then complete the game on Hell, try to progress Inferno with it, might not be easy/possible but won't hurt to try!
Damnit, brb gonna go test out some builds on my characters and then choose the one that is most fun and do it all again.
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I didn't say that Diablo3 was complex, nor did I say that Inferno needed skills. But from most posts I have seen here, official forums and Reddit I can see that there is even people with full ilvl63 that can't beat Inferno no matter how much they try.
I didn't suggest that you go to Hell because Inferno is hard for you, I suggested that you go to Hell because it seems like from that post that you enjoy the ability to use any skill you think are fun.
Your point on using AH in D3 makes it easy and using saved/bought gear in D2 makes it just as easy is true.
But the guy that leveled from 1-Kill Baal on Hell (can't remember what level he got to) on a Sorc and only used Fireball didn't use any saved gear, he got all his drops from farming, if he couldn't beat a boss or complete a quest he went back and farmed up his level and gear.
It's the same for D3 on Hell, you won't have a super easy time the first time you get there without using AH.
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Excuse me, are you saying that Hell is complex?
Hell is just as easy as hell in Diablo2, where you can play almost anyway you want without being afraid of dying.
If you miss diablo2 that much and think that the Skill Diversity is so low in Inferno that you feel sick, then just play Diablo2 or stay in Hell as that is the Difficulty for you.
You could kill everything in Diablo2 with almost any damage skill available (some dude lvl a new Sorc and did Hell with it without outside help with only using Fireball).
Same is true for Diablo3 in hell, you can do it with almost any damage skill available.