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    posted a message on 225m Toughness picture included =)
    Hahaha. Awesome. I was wondering if this would be a useful combination as well. Not really sure about it in a high tier GR, though. It does cause mobs to drop gold in GRs.. but I'm not really sure if you would get a lot out of it in higher tiered rifts due to slower kill speeds and what not.



    It is interesting though. The run speed would also be quite useful, though. Definitely something to play around with.
    Posted in: Diablo III General Discussion
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    posted a message on 2.1 WW/Permazerk back ? [Theorycrafting]
    Quote from wiwh

    Perma wotb cannot be achieved. The reason is that boon of bul'kathos is taken into account before any CDR. 60-70% uptime is attainable but the cost is prohibitive.

    WW is viable at GR 30+ with a lightning build with raekor and IK full set bonuses, along with odyn and soh/tf. Group mobs with charge, WW away, regroup, WW away, regroup, WW away... play with COTA 's together as one rune for extra survivability. aim for 20% CDR to perma-charge while hitting only 4 mobs.

    You'd need the gem to make your pets unkillable, the 'conduit gem', and possibly taeguk. Gogok is sub-par in this configuration, as we don't need CDR. Gogok cannot compete with the gems above.

    There you go, a GR 30+ WW build. Most enjoyable barbarian build, to be honest. Not the most powerful, though, yet well balanced. try it out.
    Disregard my post.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on extra loot from valor x 5
    Quote from Vulmio

    A grey item can be ilvl 63. MF only improves your chance to get a magic rare or legendary/set, it has nothing to do with ilvl.
    The games first decides what kind of item drops, then your mf decides if it is white/magic/rare/legendary.

    I see. Regardless, I just simply wasn't getting even remotely decent level drops. Dunno.

    I mean, the 8% change could jsut be a huge nerf from what it was before. If so, they should think about changing it up a bit.. as it feels very unfun : (
    Posted in: Diablo III General Discussion
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    posted a message on extra loot from valor x 5
    Quote from Yalichenta

    Quote from Deonto

    Actually, drop rates seem to be severely nerfed with the patch. Or they messed up magic find in some way.

    I did a act 3 run ealier to fill my bank tabs up with unidentified items... And I got one ilvl 63 item. ONE. That's insane. Most of my items were sub 60, and I had very few ilvl 61-62 items. Maybe 4-5 items with actual potential. And nothing I got from the run was AH worthy(worth 30k+).

    Pre-patch I use to get 20+ ilvl 63 and plenty of ilvl 61/62. As well, I MF up for all of my kills(320+ with 5stacks)... And the buddy I was running with had the same luck.

    I would also like to note that my blue drops were pretty bad too. Just the overall quality of loot I was getting was just miserable.

    Was it bad luck? I doubt it. So many kills, so few items with actual potential. I'd just say farming isn't worth it atm. They definitely changed something.

    are you saying that "killing mobs over and over again in the attempt to have good rolls on gear" is now useless because in one night you were more "unlucky" than the previous ones ?

    They did nerf (and said they'd nerf in the patchnote) the "environmental" loots, removing the ability to drop loots from some destroyable and making mf useless on chests, so that's why you probably had less loots (and so less rolls and so less chance at having "good items")

    No, I am saying that farming feels worthless because it is no longer giving anywhere near the quality of loot it was before.

    I filled my bank tabs with unidentified items. I could've been insanely lucky all of last week. But getting one ilvl 63 item is insane compared to what I use to get. I am getting the loot faster, but it doesn't mean much when all of it is horrible

    As well, I am not talking about "random stat rolls". I am talking about the basic ilvl and level of the items that were dropping. If I had gotten multiple ilvl 63 items like usual, even if they had horrible stat rolls, then I wouldn't be saying what I am.

    Something is definitely up. The only thing I can think of is that:

    1) Loot tables are messed up in some way. Like the OP said.. act 3 has act 1 tables.

    2) Magic find stopped increasing the quality of the items dropped(as in item level.if magic find did this before anyways).

    Also, all the rares I got were from packs or bosses.
    Posted in: Diablo III General Discussion
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    posted a message on extra loot from valor x 5
    Actually, drop rates seem to be severely nerfed with the patch. Or they messed up magic find in some way.

    I did a act 3 run ealier to fill my bank tabs up with unidentified items... And I got one ilvl 63 item. ONE. That's insane. Most of my items were sub 60, and I had very few ilvl 61-62 items. Maybe 4-5 items with actual potential. And nothing I got from the run was AH worthy(worth 30k+).

    Pre-patch I use to get 20+ ilvl 63 and plenty of ilvl 61/62. As well, I MF up for all of my kills(320+ with 5stacks)... And the buddy I was running with had the same luck.

    I would also like to note that my blue drops were pretty bad too. Just the overall quality of loot I was getting was just miserable.

    Was it bad luck? I doubt it. So many kills, so few items with actual potential. I'd just say farming isn't worth it atm. They definitely changed something.
    Posted in: Diablo III General Discussion
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