- Solanium
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Member for 11 years, 10 months, and 4 days
Last active Fri, Mar, 10 2017 16:08:36
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Aug 15, 2012Solanium posted a message on Patch 1.0.4 Preview: Barbarianchaoslux: yes i am aware of this. my point is that i dont see why anyone would go a two hander instead of 1h+ shield because with 1h+shield you dont need to waste any time killing trashmobs on your way to kill elites, you just run past them. but with a 2h many people will probably die trying to bypass everything because its harder to have enough survivability without the shield. so i see a much higher elite kill per minute ratio when using 1h+shield. (im talking about pre 1.04 here).Posted in: News
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Aug 15, 2012Solanium posted a message on Patch 1.0.4 Preview: Barbarianwizz is also coming today it seems.Posted in: News
but someone here mentioned witch doctor needs buff. at the same time this is the least played class so they have cheaper items.
theadzig: yes i am aware of that, so probably killing everything is the way to go after the patch. i still wonder what the droprates of trash is compared to elites. this 4x would be the same as having 400% mf i think, but only if the legendary droprates also would have increased (which they will not for some reason). -
Aug 15, 2012Solanium posted a message on Patch 1.0.4 Preview: Barbarianwhat are the incentives to go 2h barb when you as 1h+board can just bypass all the trashmobs and just slam down the elites? i dont even take down the minions when i dont have to. (i think 2h i way cooler tho, but effective?)Posted in: News
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I dont understand your point wolfcryer, please use phrases that makes sense. "non random mistake" doesnt make any sense.
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The way i see it the D3X2 was likely under developement but was scrapped and the content was given away in patches. That means they are working on d4, because they are not doing like nothing at all in progressing the series. I dont see any reason its too soon for it now. Fifa is made every year, so is COD. We dont have to wait a decade
every time, like its not a law of nature that it will be a decade.
But i have a hard time believing its not d4 coming because of the d4 in the goodie bag.
You cant put a D4 in it and expect it not to be a hint. And dices doesnt really have anything to do with diablo, so its a stretch to have a D4 to begin with. And then there is a mistake on it, okay that happens sometimes. But the mistake turns out to be the exact blizzcon date. And at the same time blizzard is said to be notorious on these type of riddles in overwatch. So its something they would have done.
Sounds hard to be random imo.
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there is even a chance increasing the difficulty is going to be more attractive than having mf. because mf doesnt change lvl 60+ droprates in act 1, but probably the increasing difficulty will (because its not going to be attractive if not).
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edit: i may be wrong here, i just noticed that for example the helm of command has like 5 to 7 affixes. i thought that legendaries was just the same as a 8affix rare with a different color (and some different stats). but if the helm of command can have 5, 6 or 7 affixes then maybe mf affects this. i dont know then
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could even be in arranged pvp with a villain tank barb that just take the hits
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but someone here mentioned witch doctor needs buff. at the same time this is the least played class so they have cheaper items.
theadzig: yes i am aware of that, so probably killing everything is the way to go after the patch. i still wonder what the droprates of trash is compared to elites. this 4x would be the same as having 400% mf i think, but only if the legendary droprates also would have increased (which they will not for some reason).
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maybe there could be just a limited number of games available at any moment (based on number of players at the time) so that farming places would be contested.
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the controlled pvp arena is ok, but we need some type of world pvp where dying has some real consequence. for example people can join your game and interrupt your farming by killing you and taking both your gold and your inventory items (not chest or equipped).
this way people would team up with their buddies to hunt other players. this solves the problem of group play being inferior to non-group-play since you wouldnt risk not being in a group.
the details can be worked out, and can even be quite different from what i have described.
the point is just to make the pvp a real battle that matters and is fun, instead of being in "controlled environments" without risk.
what do u think?
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but i am uninspired to grind for better gear, since the product of grinding is going to devalue with time. i dislike the experience of grinding if it is performed just for the sake of grinding, but i do enjoy grinding when the product of grinding is something that has value. so its not the act of grinding in itself that i seek, but more the feeling of being on the way to a more valuable character, which is triggered by grinding. but if i grind 15 hrs the next days to increase the worth of my items and then take a break for a month before i return to play, then my grinding was basically worthless because i can get better gear from the ah by just staring out the window instead. and since the grinding was worthless, this doesnt trigger the "im on my way to a more valuable character"-feeling, meaning that the grinding is just for the sake of grinding.