- TheSeanis
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Member for 11 years, 10 months, and 5 days
Last active Tue, Sep, 23 2014 22:53:32
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yazwashere posted a message on [Spoilers Ahead] D3: Reaper of Souls - Level AreasDOes anyone know how these were datamined? Like was there a demo released to the press or something?Posted in: Diablo III General Discussion -
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Molster posted a message on Ladder System in ROS?Now that jay wilson is no longer on (I think he was the strongest figure behind no ladder - and even he said it wasnt 100% out of the question) I REALLY want to see this be announced at Blizzcon.Posted in: Diablo III General Discussion
On top of which, the devs have said they dont like the RMAH - but it just can't be removed at this point - A ladder (that dosnt use RMAH) is the perfect solution - Oh how I would love this -
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Blaqksmith posted a message on My Thoughts on D3's ExpansionPosted in: Diablo III General Discussion
Please give a Thumbs up and leave a comment! -
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KingKongor posted a message on Cro (the streamer) scammed me for 2500 euroDidnt expect much else from the biggest gold buying scumbag in this gamePosted in: Diablo III General Discussion
sorry about this bro, hope he will burn for this ! -
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Twoflower posted a message on Questions for BlizzardThis is not a blizzard forum.Posted in: Diablo III General Discussion -
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Seifa posted a message on How to make Gold in Diablo 3You know.... in my opinion the title isn't misleading at all. This is what the game has become. If you want to have a profit, and a meaningful one, you have to snipe and flip items. At the moment the market is oversaturated with everything and you need that perfect combination of stats if you want to get some money from the AH.Posted in: Diablo III General Discussion
With the arrival of BoA crafts, it's become even harder selling piece of gear for those slots. I even failed a Lacuni snipe because i totally forgot about Bracer Crafts....
Soooooo....... yeah, i think the best way to have a good profit in this game at the moment is playing broker with the AH..... not a good situation for the health and fun of the game. -
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Nuvian posted a message on BB see you when Addon is releasedI really hope we all start fresh when expansion hits, like it was in D2, but I somehow doubt it (damn you RMAH).Posted in: Diablo III General Discussion -
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bruteMax posted a message on So.. is there any release date of this "extremely long hot fix"?.I think we're all guessing. No one knows if it is trivial to alter mob density, nor does anyone know if it's difficult either.Posted in: Diablo III General Discussion
The frustration lies in Blizzard's intransigence at recognizing D3's massive design defficiencies despite the howls of protest from their own community. Patch 1.08 only addresses what Blizzard's customers have been demanding for months. Blizzard should have been working on these changes a long time ago, so that any patch that contains an "id-all" and mob density can be rolled out a lot faster.
And lets not speak about Blizzard having high standards. If they did have such standards, D3 would have been delayed well beyond its May/12 release date. -
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Zero(pS) posted a message on 1.07 vs 1.08 Monster Density ComparisonPosted in: Diablo III General Discussion
Can't think of a single person who wouldn't play with Monster Density at 1000%.
And probably at the MP they can one-shot stuff at maximum MF (infinite legendaries for people who can one-shot MP 4-5 stuff?). -
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Markco_Polo posted a message on [necroed]I don't know if people here remember me anymore, but I made a post a while back about how you could easily make $1,000 in the first month of Diablo 3. I even boasted that it would be possible to earn $25 per hour playing the game.Posted in: Diablo III General Discussion
It has tens of thousands of views, and eventually was removed from the site because public opinion was such that I was lying to try and make money. In actuality, I was trying to open up people's minds to what was really going to be possible.
People like this guy have blown my predictions out of the water and enjoy making money off the same people who said it would be impossible to earn this much.
Congratulations to you on your 6,000 Euros, and I hope to see you around my blog to share your ideas
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I like the enthusiasm and I like a lot of where the ideas are going. That being said, like others have mentioned, atleast in a typical forum-induced heavily negative and unproductive manner, that they could be reworked into something
a little more realisticclearer. I think trading is important to a lot of us, I know its extremely important to me, and I would like to see a way to trade some of the really cool stuff we find. Without trading, it just feels like I'm playing some kind of static RPG off-line on my Playstation or something. When making these suggestions it's extremely important to keep in mind the ways it can be exploited, as others have mentioned. While it may be a fantastic method if everyone were honest and forthright, the ways you described simply leave a lot of room to be manipulated, and thats exactly what we need to avoid going into RoS.It would be cool to see a trade limit on items. Maybe it can only exchange hands but three times before it's account bound. This would be particularly interesting to me because it leaves some flexibility and uncertainty (which is crucial) for the price of the items to fluctuate because of the remaining opportunities it has to be exchanged. For example, an item may be valued its highest with 2 or 3 opportunities to trade, being an exceptional piece of equipment, as it reaches its final trade limit, it may decrease or increase, because there is the realization that it can no longer be traded. I think a system like this would work best if it said how many exchanges were left on the item description tag.
To build on this further, I think another way of limiting would be to limit how many times gems could be socketed or resocketed (with the "theory" being that every time you resocket/desocket you figuratively (not literally affecting the item) degrade the item until the ability to contain a gem is no longer available) Again, a system like this would be best if it were displayed in the item description how many more resockets the item could handle. What we need here is a funnel of equipment. We would need new items entering the market, and items exiting the market permanently. Systems like this need balance, what we had in Diablo 3 Vanilla was an excruciating amount of items entering the market every day, the effective 99% (anything below the very very best equipment), which would lose value guaranteed in combination with the fact that the best items never expired or left the market. There was such a massive influx of mediocre and crap gear that the best gear would perpetually get more and more valuable and more and more rare. We need a better distribution curve of the items. They have taken measures to address this in part in RoS so we will see how that goes, but we really won't know without the hard data that we get from just having the game out and playing it for hours and hours mulitiplied by the millions of players.
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Hope this helps,
Swag
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Lets be honest here, Shaggy. Anyone who posts their statistics or information like that is doing one thing: Broadcasting their achievements (no matter how small or large) to a community to see and potentially compare theirs too. I mean, its either that, or you put it in your signature for yourself to see on your own posts and that just sounds asinine, doesn't it?
Let me be clear, I definitely agree that the things you have done are not eSports worthy or distinguishably notable at all. But the reality of posting such statistics is exactly what a ladder, or leaderboard, or stat board does. It just happens to compile everyones in one area. One thing I'd like to mention is that I never said you "espoused" anything, as you so eloquently repeated throughout your retort. But again, I have to mention the ironic part that you seem to know that your paragon level 69 Witch Doctor is in the top 7,000. The fact is, a leader board or similar utility - see how I noted that special little word there - offers much more than a competitive factor (although it undoubtedly does) and it is a great utility for people to use to directly compare other stats, gear, level, achievements, and the like, all in one spot as well as look up very specific demographical statistics, which happens to be important to a lot of people. Not everyone who takes Diablo 3 seriously is a "serious gamer," Some people only play one or two games at a time and try to play them well.
Now I could understand a person not participating in a ladder, which is specifically a competition, but saying that you don't want a leader board, or record, or ladder, that is simply being selfish. It is abundantly clear that you are missing the forest for the trees and, in my opinion, being very stubborn about it.
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Says the guy with the Amount of elite kills, kills, character class levels etc in his signature, a little hypocritical/ironic wouldn't you say?. Come on! Ranking,stats, leaderboards, ladders, races, global events, whatever, they have all been an inherent part of gaming since the classic arcade! get over the notion of e-sports (which is real so get used to it), theyre not even related and its blinding the bigger picture for you guys.
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E-Sports has nothing to do with stats, ranking, or the like, e-sports is a term to describe the global PROFESSIONAL participants. I think people are beginning to convolute the term and applying it to anything that has any sort of competitive vibe to it. Statistics and leaderboard ranking do more than just create a competitive atmosphere (by the way, without any competitive factor, its just stagnate) But more importantly gives a tool to compare. If you're not into it, do not participate, who cares! But just because its not your cup of tea, dont shoot it down. It is well known that a lot of Diablo 2 players and classic gamers alike yearn for a ladder system or some sort of ranking system. It keeps it interesting and implements a new form of incentive to play - which Diablo 3 is famous for lacking. So lets not get carried away trying to strip the game of some multi-dimensionalism at the sake of being ignorant.
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If you had issues navigating the bartering system in Diablo 2, I'm sorry, you just flat out didnt take the time to understand it. Let me be frank, it was extremely simple. If you got scammed, once again, your fault. Pay attention. I think the trade house is the best of both worlds and I've suggested similar concepts. The largest part is that you maintain the sociability of bartering and more stable prices but instead of "waiting in a channel with your thumb up your ass like an idiot" You can just search for what you want, and offer what you have and the same goes for your treasures you wish to trade off yourself.
A second point to the "trading didnt exist, you just traded for currency" While that is definitely possible, I know first hand that people often traded for items that were valued similarly. Hey, what do you know, there was no SOJ medium there. The most important fact, though, is that the SoJ's were semi-hard to find legitimately (they could be strategically "farmed" - more like you run specific areas because of the Treasure Class/Mlvl drop system in D2 which is vastly different from Diablo 3)
The SoJ didnt drop from every single thing you touch like gold, for example, which is so abundant and easily acquired it has led to severe exploitation and manipulation. Some may argue "SOJS WERE DUPED" I for one have never seen this negatively affect anyone. probably between 2 or 3 thousand SOJ's went between my account and my brothers account and I never saw one "magically disappear" or "vanish." The fact stands that SoJ's and Highrunes were a much more stable way of trading items that also had a lot of intrinsic use.
With that being said, the style of itemization was much different in the predecessor. What I mean by that, is that items typically had more multi-dimensionalism than the items that are used in Diablo 3, where everything is basically generic for all classes. I think most people can agree that the Auction House wasn't a huge failure - it was actually just way too successful. It allows a person to teleport from the beginning of the game to the very late stages of the end game, it destroyed socialization, but it never had a stabilized in game economy even when people botted gold and items through the roof, and the only reason it seems "stable" now is because gold has hit its floor price of $0.25 per million (which is actually higher than its REAL value which can be purchased from third party parties much much cheaper, thus, making the stability an illusion) and to this day when so many people have quit from dissatisfaction you can still find crazy variances in value.
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I would, I honestly feel that the density wasn't improved enough in 1.08 PTR. Act one still feels very spacey compared to act 3. Lets make use of all this space, its the end game after all, I want some serious battles going on. I think they need to double the density from what they increased. I also think that a density controller would be absolutely bad ass, or if density automatically scaled with each monster power. Otherwise, you'd have people making insanely dense MP0 for leg farming (it would get out of hand pretty quick) but if it scaled with MonsterPower I think that would be the shit!
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In my opinion, Blizzard is selfish and greedy; They understand they can sucker people into buying two games for more money to equal one decent game than one game for full price and getting a full games worth of storyline, depth, and satisfaction. Who's to blame at the end? Us for continuously being suckers or them for being at the top and exploiting it?
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can anyone confirm if theres an auction house in playstation 3 or not?
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