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    posted a message on ROS Longevity: Small Changes=Big Difference
    Quote from dousie

    Having watched a lot of streams and kept up with the news for ros, I would like to compile some small suggestions I've heard from the whole community here that could revitalize the end-game about: trading, pvpve, drop rates.

    Trading

    Here is a suggestion I made in another thread, but I would like to reiterate it here:
    Make ALL items and currencies trade-able with and only with people that were on your friends list/in your clan when the item dropped. Reasons why this is good:
    • It builds your personal community, encouraging you to have a lot of friends and interact with them
    • It encourages social interaction between your friends and your clan (respectively), since you have to communicate with them about the loot, mats, or gold you want to exchange with them
    • It makes it so random strangers is not a part of D3ROS trading, since the max friends you can have is 100 and thus your trade reach is limited
    • There would be an incentive to keep farming legendaries, even after you have found all the ones you want for your build, since you will be able to sell/exchange them, still benefitting you to find them
    PVPVE

    Athene made a video suggesting that this would be a core of the endgame and longevity of D3ROS and that it needed to be implemented. Blizz wants balance, and it just simply doesn't exist in PVP for D3V or D3ROS. Thus, the best middle-ground would be PVPVE, where:
    • You would fight monsters, or waves of monsters, solo or in a coop game and try to get the best time, the best kill streak, or even just beat a harder pack than the other team.
    • Both teams (maybe more than 2 teams? tournament?) would play in their own instances at the same time as each other.
    • There could even be a turn based PVPVE where one team (or solo) plays a level and adds a bunch of difficult modifiers to the level they will play, and then the other team, when they come online next, play that same level, matching the difficulty and seeing who got the best time or score or whatever. It's basically like HORSE in basketball, but in D3ROS.
    • There could be ranked and unranked games, ranking by clan, etc.
    This would be good because it would encourage competitive gameplay in an environment whose balancing is already being done for the PVE in-game. Competition, cooperation, and community interaction would all come from this PVPVE system.

    Drop Rates

    This one is a small change that will also help the longevity of the game. We know that blue said that the drop rates are boosted for the beta, but I still just wanted to say that finding a legendary should still take some amount of time, not 12 legendaries in one rift level (kripp's video).

    Conclusion

    These are a combination of my suggestions, the overall community requests, and some specific people's suggestions (such as Athene) compiled into a post about D3ROS' longevity. Please feel free to constructively criticize and hope that Blizz sees this!

    Edit: Grammar


    I like the enthusiasm and I like a lot of where the ideas are going. That being said, like others have mentioned, atleast in a typical forum-induced heavily negative and unproductive manner, that they could be reworked into something a little more realistic clearer. I think trading is important to a lot of us, I know its extremely important to me, and I would like to see a way to trade some of the really cool stuff we find. Without trading, it just feels like I'm playing some kind of static RPG off-line on my Playstation or something. When making these suggestions it's extremely important to keep in mind the ways it can be exploited, as others have mentioned. While it may be a fantastic method if everyone were honest and forthright, the ways you described simply leave a lot of room to be manipulated, and thats exactly what we need to avoid going into RoS.

    It would be cool to see a trade limit on items. Maybe it can only exchange hands but three times before it's account bound. This would be particularly interesting to me because it leaves some flexibility and uncertainty (which is crucial) for the price of the items to fluctuate because of the remaining opportunities it has to be exchanged. For example, an item may be valued its highest with 2 or 3 opportunities to trade, being an exceptional piece of equipment, as it reaches its final trade limit, it may decrease or increase, because there is the realization that it can no longer be traded. I think a system like this would work best if it said how many exchanges were left on the item description tag.

    To build on this further, I think another way of limiting would be to limit how many times gems could be socketed or resocketed (with the "theory" being that every time you resocket/desocket you figuratively (not literally affecting the item) degrade the item until the ability to contain a gem is no longer available) Again, a system like this would be best if it were displayed in the item description how many more resockets the item could handle. What we need here is a funnel of equipment. We would need new items entering the market, and items exiting the market permanently. Systems like this need balance, what we had in Diablo 3 Vanilla was an excruciating amount of items entering the market every day, the effective 99% (anything below the very very best equipment), which would lose value guaranteed in combination with the fact that the best items never expired or left the market. There was such a massive influx of mediocre and crap gear that the best gear would perpetually get more and more valuable and more and more rare. We need a better distribution curve of the items. They have taken measures to address this in part in RoS so we will see how that goes, but we really won't know without the hard data that we get from just having the game out and playing it for hours and hours mulitiplied by the millions of players.
    Posted in: Diablo III General Discussion
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    posted a message on New DH Set (Photo)
    Man I really love the way this game plays I honestly just wish they went into the other direction with character's art design. I like more traditional, modest armor/weapon designs. I'm really okay with the flamboyancy of some weapons, but I really think these armor designs are just gaudy.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on WD Advice
    Hey, I just recently rolled a WD myself! What a fun class, we are doing very similar builds with the pestilence and cloud of bats; there are a few behind the scenes mechanics and limitations you should know about. First of all, those innas pants got to go. They do a great job of inflating your DPS to seem like theyre helping, but, all of your skills are DoT's which do not scale with attack speed and only cause you to consume more mana while channeling. Also, I'm sure you've already noticed that the fire bat build requires you to get up, close, and personal. Witch Doctors can find themselves in a tough spot with a maximum lifesteal amount of 3%, little LoH proc coefficients, and limited mitigation for Crowd Control Reducing effects onto them, like fear and knock back which will ultimately cause you to stop channeling, and in many cases, lead to your death. That being said, your Soul Harvest timing should be impeccable. Spirit walk can be strategically used to move into the dead center of mobs and then drop Soul Harvest and Locusts to draw mobs into your Cloud of Bats. As others mentioned, Gruesome feast will help tremendously not only for damage but mitigation. This significant increase in intellect will cause your All Resist to climb, in many cases, well over 1000 or 1100 easily making up for any deficit in armor. There are many Skorn haters out there for whatever reasons they decide to conjure. Alas, it is a fantastic weapon. Not only is it truly exceptional for channeling with its low attack speed, it can roll amazing stats: 300 intellect, up to 200% CRIT dmg, up to 6% life steal - my personal favorite part, an insanely high Average damage, and the fact it is non-elemental damage or "black" so it gets the full benefit of Zunimassa's boots and Tal Rasha's amulet.

    Hope this helps,
    Swag
    Posted in: Witch Doctor: The Mbwiru Eikura
  • 3

    posted a message on Patch 1.0.9 Dungeons, a dream... [[ FANMADE ]]
    Quote from shaggy

    Quote from TheSeanis

    Says the guy with the Amount of elite kills, kills, character class levels etc in his signature, a little hypocritical/ironic wouldn't you say?. Come on! Ranking,stats, leaderboards, ladders, races, global events, whatever, they have all been an inherent part of gaming since the classic arcade! get over the notion of e-sports (which is real so get used to it), theyre not even related and its blinding the bigger picture for you guys.

    LOL what?

    If anything my "career stats" there show that I'm NOT competitive. I mean unless you think that a pLvl 69 WD (which is barely top-7k in the world at this point) is somehow eSport-y. The numbers in my signature PROVE that I don't espouse eSports since there are literally HUNDREDS of accounts with 10x the number of elite kills as I have.

    My signature proves that I'm very much NOT competitive and, in fact, doesn't even list my "best" stats. If you really think that me pointing out that I have 33k elite kills is somehow espousing eSports when it's one of the most underwhelming things in the D3 community then I think you're just looking to take a swipe at someone.

    Besides, if I were espousing PvM competition I'd be listing my "world rank" and not the actual numbers, or I'd be linking to my diabloprogress profile. To think that THOSE stats, which are fairly pathetic in the grand scheme of things, are somehow me championing PvM competition.... that takes a wild jump of the imagination.

    I mean I could change my sig to "#6983 WD in the world!" but I don't think that would be all that impressive nor would it send the message that I'm trying to send.

    Also listing that I have a lvl 60 of each class... that's promoting competitions? Really? There are numerous people out there who have a pLvl 100 of each class and I'm not even 40% of the way there on my first toon. If you think my signature is somehow promoting competition then I guess you think a guy saying that he finished 400th in the Boston Marathon is a statement of competition and not a statement of his pride in the fact that he "did it" and nothing more.

    The reality is my signature is a "I did it" thing and I'm sorry that you can't see that. I figured the fact that the #s in it were pretty pathetic would have spoken for itself.


    Lets be honest here, Shaggy. Anyone who posts their statistics or information like that is doing one thing: Broadcasting their achievements (no matter how small or large) to a community to see and potentially compare theirs too. I mean, its either that, or you put it in your signature for yourself to see on your own posts and that just sounds asinine, doesn't it?

    Let me be clear, I definitely agree that the things you have done are not eSports worthy or distinguishably notable at all. But the reality of posting such statistics is exactly what a ladder, or leaderboard, or stat board does. It just happens to compile everyones in one area. One thing I'd like to mention is that I never said you "espoused" anything, as you so eloquently repeated throughout your retort. But again, I have to mention the ironic part that you seem to know that your paragon level 69 Witch Doctor is in the top 7,000. The fact is, a leader board or similar utility - see how I noted that special little word there - offers much more than a competitive factor (although it undoubtedly does) and it is a great utility for people to use to directly compare other stats, gear, level, achievements, and the like, all in one spot as well as look up very specific demographical statistics, which happens to be important to a lot of people. Not everyone who takes Diablo 3 seriously is a "serious gamer," Some people only play one or two games at a time and try to play them well.

    Now I could understand a person not participating in a ladder, which is specifically a competition, but saying that you don't want a leader board, or record, or ladder, that is simply being selfish. It is abundantly clear that you are missing the forest for the trees and, in my opinion, being very stubborn about it.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Patch 1.0.9 Dungeons, a dream... [[ FANMADE ]]
    Quote from BornBadd

    I have to agree with shaggy ... no eSports. Dungeons or even endless spiral staircases (as they are briefly introduced in Tower of the Damned & Cursed) would be a fun addition, but without the eSport aspect. Haven't thought much about the other ideas you've presented in this posting, but just glancing over them they seem OK. Thank you for your work & effort to bring together ideas & discussion topics to the forefront for us to rehash.


    Quote from shaggy

    The one recurring thought I have with the Diablo franchise is "keep the eSports out of it."

    Rankings, leaderboards... not my thing. Never will be.

    Says the guy with the Amount of elite kills, kills, character class levels etc in his signature, a little hypocritical/ironic wouldn't you say?. Come on! Ranking,stats, leaderboards, ladders, races, global events, whatever, they have all been an inherent part of gaming since the classic arcade! get over the notion of e-sports (which is real so get used to it), theyre not even related and its blinding the bigger picture for you guys.

    Edit--

    E-Sports has nothing to do with stats, ranking, or the like, e-sports is a term to describe the global PROFESSIONAL participants. I think people are beginning to convolute the term and applying it to anything that has any sort of competitive vibe to it. Statistics and leaderboard ranking do more than just create a competitive atmosphere (by the way, without any competitive factor, its just stagnate) But more importantly gives a tool to compare. If you're not into it, do not participate, who cares! But just because its not your cup of tea, dont shoot it down. It is well known that a lot of Diablo 2 players and classic gamers alike yearn for a ladder system or some sort of ranking system. It keeps it interesting and implements a new form of incentive to play - which Diablo 3 is famous for lacking. So lets not get carried away trying to strip the game of some multi-dimensionalism at the sake of being ignorant.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Patch 1.0.9 Preview, a dream...
    Quote from BornBadd

    I like your ideas ... except for the 'Trading House'. It is not necessary AT ALL. I DO NOT WANT TO GO BACK TO THE DAYS OF D2 & WASTE HOURS NOT PLAYING THE GAME, GETTING SCAMMED, OR SITTING WITH MY THUMB UP MY BUTT WAITING FOR SOMETHING TO HAPPEN ... IN GAME OR OUT, JUST TO TRADE OR BUY (caps intended). I will NEVER use such an outdated system of trade again. Leave that poor dead horse to lay in peace.
    Quote from Twoflower

    Quote from Bleu42

    Item to item trading was a cornerstone, for me personally of D2.

    It never existed.

    You traded items for value. The currency changed in the years, from Sojs to runes.

    Unless you traded one or two items and then didnt trade again.


    If you had issues navigating the bartering system in Diablo 2, I'm sorry, you just flat out didnt take the time to understand it. Let me be frank, it was extremely simple. If you got scammed, once again, your fault. Pay attention. I think the trade house is the best of both worlds and I've suggested similar concepts. The largest part is that you maintain the sociability of bartering and more stable prices but instead of "waiting in a channel with your thumb up your ass like an idiot" You can just search for what you want, and offer what you have and the same goes for your treasures you wish to trade off yourself.

    A second point to the "trading didnt exist, you just traded for currency" While that is definitely possible, I know first hand that people often traded for items that were valued similarly. Hey, what do you know, there was no SOJ medium there. The most important fact, though, is that the SoJ's were semi-hard to find legitimately (they could be strategically "farmed" - more like you run specific areas because of the Treasure Class/Mlvl drop system in D2 which is vastly different from Diablo 3)

    The SoJ didnt drop from every single thing you touch like gold, for example, which is so abundant and easily acquired it has led to severe exploitation and manipulation. Some may argue "SOJS WERE DUPED" I for one have never seen this negatively affect anyone. probably between 2 or 3 thousand SOJ's went between my account and my brothers account and I never saw one "magically disappear" or "vanish." The fact stands that SoJ's and Highrunes were a much more stable way of trading items that also had a lot of intrinsic use.

    With that being said, the style of itemization was much different in the predecessor. What I mean by that, is that items typically had more multi-dimensionalism than the items that are used in Diablo 3, where everything is basically generic for all classes. I think most people can agree that the Auction House wasn't a huge failure - it was actually just way too successful. It allows a person to teleport from the beginning of the game to the very late stages of the end game, it destroyed socialization, but it never had a stabilized in game economy even when people botted gold and items through the roof, and the only reason it seems "stable" now is because gold has hit its floor price of $0.25 per million (which is actually higher than its REAL value which can be purchased from third party parties much much cheaper, thus, making the stability an illusion) and to this day when so many people have quit from dissatisfaction you can still find crazy variances in value.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on *The Official PTR share your gear to help others thread*
    If you are requesting certain gear just go ahead and ask and hopefully someone reads it and is able to help a brotha out. If you are trying to help donate the gear - remember - it can be gotten back in 3 days and is only on PTR so it is not a permanent loss of gear. Please post battle tag/link to profile and thanks again!
    Posted in: Diablo III General Discussion
  • 1

    posted a message on 1.07 vs 1.08 Monster Density Comparison
    Quote from Zero(pS)

    Quote from Torres

    Do you think this can help to get the game with a lot of fun?


    Can't think of a single person who wouldn't play with Monster Density at 1000%.

    And probably at the MP they can one-shot stuff at maximum MF (infinite legendaries for people who can one-shot MP 4-5 stuff?).

    I would, I honestly feel that the density wasn't improved enough in 1.08 PTR. Act one still feels very spacey compared to act 3. Lets make use of all this space, its the end game after all, I want some serious battles going on. I think they need to double the density from what they increased. I also think that a density controller would be absolutely bad ass, or if density automatically scaled with each monster power. Otherwise, you'd have people making insanely dense MP0 for leg farming (it would get out of hand pretty quick) but if it scaled with MonsterPower I think that would be the shit!
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Who says the game was not made for consoles?
    Dont waste your time, this community has proven one simple thing: You're either with big brother or you aren't. Posting critical things like this (regardless of tone, tonality is a personal representation of how you want to say something) is simply an opportunity for the community to try and shut you up. They want to be pampered, remember? They want you to say (or really not say at all) all the awful things about blizzard with a smile on your face and complimenting everyone on the website. God forbid you say what you want how you want.

    In my opinion, Blizzard is selfish and greedy; They understand they can sucker people into buying two games for more money to equal one decent game than one game for full price and getting a full games worth of storyline, depth, and satisfaction. Who's to blame at the end? Us for continuously being suckers or them for being at the top and exploiting it?

    edit--

    can anyone confirm if theres an auction house in playstation 3 or not?
    Posted in: Diablo III General Discussion
  • 1

    posted a message on [necroed]
    I hate to be the guy that brings up the fact that you selfishly purchased underpriced items and manipulated the market to give yours a selling advantage for your personal gain, and thus artificially inflated the economy for whoever was purchasing your goods. But hey. "congrats"
    Posted in: Diablo III General Discussion
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