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    posted a message on Alrdy have wings?
    So much photoshop.
    Posted in: Diablo III General Discussion
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    posted a message on 2.0.1 WD Fetishes Build
    The dogs are good for life on hit that's why i choose them and they can tank for you if you go behind them, aggro isn't very smart in this game, keep in mind that u might get frozen but your dogs can still hit targets and heal you while they do it.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on 2.0.1 WD Fetishes Build
    Thats why i used pyrogeist with vampire bats coz both are fire dmg, when deciding skills you're using try to use same class since with this new patch items can easily roll extra dmg and is quite noticeable.

    I place 3 pyrogeist before engaging, i get close to the mobs and start channeling vampire bats, if you're getting heavy dmg try to move behind your pets, i dont have the best gear in the world either and thats why i went with spirit vessel but you can change to gruesome feast for more dmg output if your gear is really good.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on 2.0.1 WD Fetishes Build
    I didn't notice any cap, once i managed to count 21 around me, they're so op, can tank, hit like a truck and really fast. Fetishes seems the way to go now due to so much gear made for it. I have a feeling the 4 set zuni doesn't applies to fetishes summoned with the talent but only to the ones u get from fetish army, otherwise it will be too op that doesn't mean we cant lower the cd on fetish army and get 100+ minions.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on 2.0.1 WD Fetishes Build
    http://eu.battle.net/d3/en/calculator/witch-doctor#ScjQUd!WVe!YZYbac
    This build relies on attack speed, channeling vampire bats has a high chance of spawning fetishes, faster you'll hit with your bats more fetishes you spawn, idea is to build an army of small minions and keep attacking stuff, build momentum and keep it up you'll end up melting everything.

    You'll need to be in close melee so dont forget to get hp 90-100k, resistances and life on hit.

    A variant of the previous build which is more defensive and filled with pets http://eu.battle.net/d3/en/calculator/witch-doctor#ScTQUY!WVe!YZYbac

    I like blizzards changes to pets, i'll defo look for legendaries that make my pets op once RoS hits.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Monk Inferno Guide - 1.0.3
    Quote from dd614

    Quote from n0n3

    I simply cant dps in act 2 with this spec i got 450 resists 31k hp, 16k dps unbuffed 25% crit chance and everytime i dps and go near the mob i get raped in 2s, fists of thunder require alot of defensive stats since u teleport into shit on the ground but to get both high crit,dex,resists,vit means u have to spend millions on gear while as a wizard u just go full intelect and simply rape everything in your sight.
    All the monks u see killing stuff in act 3/4 with high crit chance/dmg have 1,5k+ life on hit, to get that you need to spend alot of gold, only a wep would cost u 30 mil gold. Show me a monk who does act 3/4 with 0 life on hit.

    Stop making excuses for your bad play. I cleared Act 3/4 with 200LOH and 20k dps. You don't need the best weapon in the game to make this build work, nor do you have to be the best player. You need to get comfortable with fist of thunder and thunderclap. Keep your sweeping wind up as much possible, which is really easy with thunderclap. Teleport in and out for quick hits. Let a mob come to melee you and pop your sereniy + faith in the light for big DPS. Don't just teleport in and try and faceroll molten+arcane+desecrate mobs.
    Man u get teleported next to the enemy all the time u use that ability,u're telling me i need to keep sweping winds up while doing a thunderfist just to refresh the winds? I dont like this playstyle, i want to be able to farm stuff as fast as possible not rely on my winds to do all the dmg while i try to kite, oh and try to move out of melee with a champ that has vortex,jail,shield,invulnerable, any of these affixes would pretty much destroy your tactic.
    I already cleared the entire game on inferno and got all 5 classes to 60, i find an equally geared barb far superior to a monk.
    Overall i think wizards are the best class ingame, u can pretty much clear the entire game with 2-3mil gold.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Any news on DropRate Fix ?
    They did this so more ppl use the RMAH and they gain more money. They think we're stupid and we wont notice the nerf in drop rates or rolling stats.
    Posted in: Diablo III General Discussion
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    posted a message on Monk Inferno Guide - 1.0.3
    I simply cant dps in act 2 with this spec i got 450 resists 31k hp, 16k dps unbuffed 25% crit chance and everytime i dps and go near the mob i get raped in 2s, fists of thunder require alot of defensive stats since u teleport into shit on the ground but to get both high crit,dex,resists,vit means u have to spend millions on gear while as a wizard u just go full intelect and simply rape everything in your sight.
    All the monks u see killing stuff in act 3/4 with high crit chance/dmg have 1,5k+ life on hit, to get that you need to spend alot of gold, only a wep would cost u 30 mil gold. Show me a monk who does act 3/4 with 0 life on hit.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Monk Inferno Guide - 1.0.3
    I tried this spec with 14k dps and it sucked in act 2, this will only work when u got 40k dps and to get that u need to spend 500 mil gold+ to do it, til then i stick with my wizard.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Monk Inferno Guide - 1.0.3
    While the fists of thunder with thunderclap are cool coz they teleport you to the enemy you need to consider that most of the times that enemy will have arcane sentry, molten ground, fire chains near him and thats going to kill you.
    Imo thunderclap becomes good when you got enough defense to pretty much trivialize any dmg you'll take from elites.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Farming (Act 3 vs 4 vs Ponies)
    It looks like they gave ilvl 63 in act 1 and 2 but they decreased the chance of it to drop in act 3 and 4, thus increasing the amount of ilvl 51-60 u get aka crap u sell or leave on the ground.
    They posted the drop chances for patch 1.0.3 for ilvl 60+ , anyone knows what were the droprates before coz its not just me who noticed we get more under ilvl 60 stuff now.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on WD LF Farming group any act but mainly 2/3 :)
    Add me Vexeer#2612 , barb here.
    Posted in: Looking For Group [NA]
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    posted a message on Got 3 NV stacks from 1 pack of elites, anyone experienced this b4?
    Yea happens when 2 to 4 mobs out of the elite pack die at the same second, got 4 stacks once.
    Posted in: Diablo III General Discussion
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    posted a message on Hit detection broken, dodging impossible
    Happened to me numerous times too, i wasnt even close to the mob but still got hit, they're saying this is intended yet in d2 we didnt had this and the game worked just fine for milions of ppl.
    Just think about is it logical to get hit by a mob when u're 5-10yd away from his swing, how does this makes sense?
    Well i know is a game but in real life if a guy swings a hit at you and you move a bit behind the hit wont reach you, players instinct is to move away when they see a mob swinging at them.
    This is a very important aspect of the game and they should have posted it when u start a hardcore character or on d3 box so you know that hits from 10yd away can still hit you.
    Posted in: Diablo III General Discussion
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    posted a message on WTS 14% AS Ring/67 DEX/48 VIT/4.0 Crit chance
    Posted in: EU Servers Trading
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