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    posted a message on Life steal and Thunderclap vs Bounding Light
    The reason why everyone tends to use FoT:TC is because it has a very high proc coefficient. This means it goes extremely well with Life on Hit and anything powered by chance on crit.

    If you're using lifesteal, then the proc coefficient doesn't matter at all. The only thing that matters is how much damage you do. If bounding light deals more damage, then it'll be better for lifesteal. This is true of all runes of FoT and of all skills in general; lifesteal ONLY cares about your actual damage output, so anything that hits hard will generate a lot of life.

    Since Sweeping Wind: Cyclone is powered by chance on crit, you will get noticeably more cyclones out of FoT:TC than any other FoT rune (and in fact no other spirit generator produces as many cyclones). This also powers your lifesteal if you have high crit chance, because SW:C scales extremely well.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Why do people use LoH
    I've never heard of Cyclones triggering LoH... I've always heard that they don't. Are you sure they were triggering Loh before?

    OP: LoH is a way to get health back that scales with attack speed, which used to be amazing. It's also only found on rings, ammies, and weapons, which means a single item can have a LOT, so a few pieces of gear can dramatically improve your life regen.

    Also, it scales with the number of things attacking you, which nothing else does. It also is even better than it sounds because skills taht hit twice often give most of your LoH on each hit (Fists of THunder:Thunderclap is like this, 150% LoH on the first two hits even for just one target because of the cleave).

    Try grabbing a blue amulet with 500+ Life on Hit and see how mcuh of a difference you think it makes.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Why FoT(Thunderclap) over WotHF(FistsofFury)?
    Every skill has a hidden proc coefficient that determines what percentage of your life on hit you get when using that skill.

    FoT:TC has mediocre 75% coefficient but it procs off the cleave AND the punch, giving it an effective 375% coefficient over the 3 hit combo.

    WotHF has a lousy coefficient unless you use the run that makes it apply holy damage over time. That rune gives you a 370% coefficient, but WotHF doesn't attack as fast as FoT, so you get less life per unit time. Plus, that rune isn't very good when you're maximizing attack speed, since dots are based on weapon damage range, not dps.
    Posted in: Monk: The Inner Sanctuary
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