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    posted a message on 300k obliteration arcane orb crit build - farming inferno act3/4/whimsy
    Quote from Enigmehtic

    wanna give some input on this thread as I myself play a slow 2h focusing on crit % and dmg.
    firstly, this is my own personal opinion which I strongly believe but you can do whatever is better, tap the source is MUCH better for killing elites FASTER than obliteration rune. the dmg/AP for tap the source is so much better than obliteration, since for elites you're not gonna kill them wtih your initial 100/80 AP that you have.
    presently, my stats are 62k dps with FW rune, 20k hp, 20% crit, 160% crit dmg. 1.2x sec/attack, yeah i know im undergeared cuz i don't have much time to play the game. But i was farming act 3 siege breaker when my DPS was just only 30k, and that was without tyrael because i started the quest at machines of war -_-??

    I play a similar build as you. (dumping IAS and going crit dmg and crit% with a slow 2h)
    It's not only the upcoming IAS nerf that makes this build good, but I theory crafted once before about the wizard damage resource : ARCANE POWER, which is KEY to wizard's SUSTAINED damage while kiting/damaging elites.

    You have 100 available or 80 (with force armour) and regen 10/sec or 12/sec (with passive)
    the reason why this works so well is because the damage output of this build (forsaking IAS for crit dmg+%) is insane, and going IAS instead of crit dmg+% would mean you would getting less damage from each arcane power abilities, as its a fixed regenerative resource.

    Consider the situation where you would expend your AP with higher AS, hitting for less using arcane orb, and when you run out of AP you would have to use a signature spell or perhaps just wait if you did not take a signature spell. Conversely, with slow attack speed and higher crit% and dmg, you expend your AP higher but each AP hits for almost double of the previous fast AS build. You expend AP slower and hence your DMG/AP usage is much better than going for IAS built with fast 1H over crit%+dmg with slow 2h.

    furthermore, if you have really high attack speed while kiting compared to lower attack speed, it's hard to get perfect casts in between kiting, aka casting and moving, thus some of that attack speed that you pumped into your gear might be negligible when you are kiting. while with a slow IAS it's much easier to get perfect casts+kite
    Posted in: Wizard: The Ancient Repositories
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    posted a message on 300k obliteration arcane orb crit build - farming inferno act3/4/whimsy
    wanna give some input on this thread as I myself play a slow 2h focusing on crit % and dmg.
    firstly, this is my own personal opinion which I strongly believe but you can do whatever is better, tap the source is MUCH better for killing elites FASTER than obliteration rune. the dmg/AP for tap the source is so much better than obliteration, since for elites you're not gonna kill them wtih your initial 100/80 AP that you have.
    presently, my stats are 62k dps with FW rune, 20k hp, 20% crit, 160% crit dmg. 1.2x sec/attack, yeah i know im undergeared cuz i don't have much time to play the game. But i was farming act 3 siege breaker when my DPS was just only 30k, and that was without tyrael because i started the quest at machines of war -_-??

    I play a similar build as you. (dumping IAS and going crit dmg and crit% with a slow 2h)
    It's not only the upcoming IAS nerf that makes this build good, but I theory crafted once before about the wizard damage resource : ARCANE POWER, which is KEY to wizard's SUSTAINED damage while kiting/damaging elites.

    You have 100 available or 80 (with force armour) and regen 10/sec or 12/sec (with passive)
    the reason why this works so well is because the damage output of this build (forsaking IAS for crit dmg+%) is insane, and going IAS instead of crit dmg+% would mean you would getting less damage from each arcane power abilities, as its a fixed regenerative resource.

    Consider the situation where you would expend your AP with higher AS, hitting for less using arcane orb, and when you run out of AP you would have to use a signature spell or perhaps just wait if you did not take a signature spell. Conversely, with slow attack speed and higher crit% and dmg, you expend your AP higher but each AP hits for almost double of the previous fast AS build. You expend AP slower and hence your DMG/AP usage is much better than going for IAS built with fast 1H over crit%+dmg with slow 2h.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Help with weapon please
    If you are thinking of survivability life on hit is always good here. Life steal rune on force weapon is negligible because the coefficient is greatly lowered for inferno difficulties, in addition, your gear is more towards tanky, hence your damage output and thus life returned from actual damage dealt will be inferior to sustain you as compared to gearing life on hit pieces. Additionally, there are more life on hit armour pieces as compared to life steal pieces.
    The reason why certain things rock your world in act 3 is because some shits just rape people in act 3, like vortex fire-chain combo or vortex plagued or jailer+desecrator or jailer+mortar. Or basically those really messed up FAST Soul Rippers that literally ... rip your soul out.
    The only effective way to my knowledge on how to deal with those pesky elite combos is just to stay out of range and nuke from far so that you are out of range from their spells, in this case gearing for damage might be wise as either way with tanky or glass-cannon built screwed up affixes will still rock your world over. Good luck!

    Oh btw I used to build tanky but gave up after I saw the mob damage for act 3 and above.
    I am now geared class cannon-ny so them elites die before they reach me ;))
    Posted in: Wizard: The Ancient Repositories
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