This video is actually very poorly put together. There are way more efficient ways to win a bid than what this guy is doing, not to mention he seems ignorant to how pricing works as far as the stat weighings on this item.
~He put the 2% chance to fear on hit as an affix. How effective is this really even in PvP? That item probably isn't worth much more than 30m.
~He refreshes the bid from going back and forth in the pages. This takes probably 5x as long as using the little bid menu that blizzard puts under the sell tab. If you scroll your mouse, it refreshes the time.
~Using a stopwatch 5-10 minutes ahead of time to make sure you're within a 5 second threshold is key. If you can get it perfectly on your stopwatch from when the bid will end, you can easily snipe someone worry-free in the last 3 seconds of the auction.
~The key to getting the item is putting the maximum amount you're willing to spend. You will earn the difference back from the next highest bidder if it isn't yourself. Example:
Current highest bid is 1.4m.
Joe schmoe bids 4m.
You bid 10m.
You will get the item AND 6m from the difference between what you were willing to pay and the next highest bidder was willing to pay.
SAVE YOURSELF 3 MINS AND DO NOT WATCH THIS VIDEO. USELESS.
On a side note, most of your other content is okay.
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Jun 22, 2012I'm afraid that the answer may lie in how you build now. Monsters do not hit as hard, but if you geared yourself out as a glass cannon (able to deal massive damage but not take a hit) then you're still going to die if the monsters get to you. Picking up more defensive abilities or stats might be the best thing for you at this point.Posted in: Diablo III General Discussion
If you're having a hard time with the desolate sands, I might recommend going back a bit and using the new NV buff to your advantage. You may also be seeing a decrease in your killing speed due to the IAS nerf so you might have to consider new ways to get your damage back up.
Some packs and combinations are still hard. I die quickly to firechains and molten as a barbarian (sometimes depends on what type of elite it is), but I do my best to avoid the packs I know I can't handle. It's better than constantly throwing myself at them due to the high repair costs. If you keep running into those packs, maybe the solution is to leave the game and start it up again and hope for better packs.
It's not perfect, but there were steps taken to make it easier, but you're still going to have to meet them half way by having the right gear and build to survive.
Jun 13, 2012I posted this over on the official forums initially, and then my boyfriend suggested I post it over here as well.Posted in: Theorycrafting and Analysis
It lets you compare weapons and armor for damage and EHP changes and provides stat weightings based off of dps gains per 1/1% to each stat (normalizations vs each dps stat are also calculated). There is also a cost/dps gain comparison section. Formulas should be accurate (within a 1% error margin for the limited testing I could do privately) for all classes, though I have had 1 report of monk dps being slightly off (unconfirmed if it is true beyond rounding errors).
Link to the sheet:
In order to get a useable copy, while logged into a Google account, click File > Make a copy.
If you don't have a Google account, you can export to Excel or OpenOffice, but you will lose drop-down box functionality in the Class, Armor Slot, and Weapon Type input boxes (to work around this, you can just type in the proper inputs; for Weapon Type, follow the format on the Formulas Sheet from A10 to A28).
-Yellow boxes are input boxes
-Do not alter any other color box
-Do not change anything on the Formulas Sheet
-The passive bonus input section can be used to add any class-specific stat bonuses such as Ruthless or Follower buffs. Add one bonus to each box; monks and warriors can use the Armor input box here to simulate their dex/vit to armor conversion by simply entering their total dex or vit.
-When doing item comparisons, enter the stats of the new item in the corresponding boxes.
-Monk and Barbarian 30% passive damage reduction is already factored into the equations for those classes
-Dual-wield 15% attack speed bonus is automatically applied when appropriate.
-I tested damage numbers and mechanics for all skills/runes, but some I couldn't get numbers matched up properly. I welcome any insight into the formulas/math for any of the skills.
I had issues getting sheet numbers to match up with in-game numbers for the following skills:
Rain of Vengeance - unruned
Rain of Vengeance - Dark Cloud (I think I figured this one out; needs confirmation)
Rain of Vengeance - Anathema (I think I figured this one out; needs confirmation)
Caltrops - Jagged Spikes (I think I figured this one out; needs confirmation)
Smoke Screen - Choking Gas
I do not take credit for finding any formulas used; most of the formulas came from http://www.clicktolo...m/p/combat.html and http://gaming.stacke...-ra/69265#69265
I hope you all find it as helpful as the official forums seem to have found it.
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