So basically the map system from Path of Exile?
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Feb 12, 2016gronlaender posted a message on The Greatest Rift- idea for ultimative RNG end game contentPosted in: Diablo III General Discussion
Jan 15, 2016Posted in: Crusader: The Church of Zakarum
What about condemn?
Sep 25, 2015Posted in: Barbarian: Bastion's Keep
If i were you i'd probably use diamonds in armor for more survivability. You can also roll CHD on gloves instead of area damage. You're also missing %life and vitality on belt and bracers.
I not quite sure if it's better to cube unity and use zodiac. Using zodiac will give you some more CDR for more uptime on ignore pain.
Sep 18, 2015Posted in: Hardcore Discussion
For some reason i can't edit my own post... anyway i used this:
But iceclimbers instead of firewalkers and cubed unity instead of CoE. It was surprisingly easy
Jul 27, 2012gronlaender posted a message on Stop this "get more resists" talk please, it's so misleading for our unexperienced MonksPosted in: Monk: The Inner SanctuaryQuote from Drakestorm
Well, I have more than 800 all res on my monk (+ 6k armor), and there is 3 types of mob I really can't tank (it's probably due to the bug which will be corrected in 1.0.4 however) :
- Any champ pack with Electricity affix just destroys me
- Moloks, even normal white mobs, if there is 4-5 of them
- The big-axe-skeletons (skull cleavers or something). A champ pack of these can hit me up to 12k/hit, and I have something like 40k hp. So 3-4hits and I'm dead.
I don't know how you managed to kill those nasty things, or if you just skiped them...
Moving from the big swing helps.
Jun 14, 2012I can't believe that so many people think that act 4 is amazing. It feels like it's the intern that made it a monday morning... It's way too short, and doesn't even have a town?!Posted in: Diablo III General Discussion
Act 1, seems to me, that it the one they have spent the most time on making. I think it's really great.
then again, thats just my opinion
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