When you take away the ability to trade effectively, you need to compensate for it. I feel they are trying to do just that.
I think if all they did was remove the auction house but left everything else the same (ability to trade legends and gold), we would never see the above changes.
- Bodycount1
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Member for 11 years, 10 months, and 19 days
Last active Sat, Jun, 11 2016 15:30:41
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Apr 9, 2014Bodycount1 posted a message on Upcoming Loot Hotfixes - Rifts and Kadala Legendary Drop Increase, Dev Q&A: Monsters, Essence of the Twin Seas Farming GuidePosted in: News
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Mar 4, 2014Bodycount1 posted a message on [Updated] Patch 2.0.2 Now LivePosted in: News
YES! This was driving me crazy. Was about to leave my guild because of it. -
Nov 28, 2013Bodycount1 posted a message on Reaper of Souls Highlights: All Class ChangesBarb took a major hit almost everywhere.Posted in: News
Although the new earthquake looks interesting. -
Oct 24, 2013Bodycount1 posted a message on Reaper of Souls First Look: The MysticWow they picked a different model for her. Old and big boned. Thought it was going to be the monsterous boobs so big they look like they would tip her over girl you save from the web in Act 1Posted in: News
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Sep 17, 2013Bodycount1 posted a message on Diablo III Auction House is Shutting Down on March 18, 2014The way I see it is forums that trade items already.. like on here and on d2jsp..Posted in: News
THEY ARE GOING TO EXPLODE WITH ACTIVITY!
Think of the web traffic they are going to get once this change happens? Ad revenue is going to shoot through the roof.
Blizzard just let the website owners make a lot more money. -
Apr 18, 2013Bodycount1 posted a message on Datamined PTR 1.0.8 Class ChangesPosted in: NewsQuote from halfzware
"regenerate 4% of your maximum Life per second for 60 seconds"
"ou gain 2% of your maximum Life per second."
Thats the balance? Barb heals double the amount and everybody?
You're mixing barb with demonhunter with that 2% max life per second.
Barb gives 4% life regen to entire party which is very balanced since it affects everyone
Barb also gets 620 life per second that's shared too.
But to get both buffs, barbs are giving up a lot of staple buffs, like the 20% resistance to entire party... and a damage passive.
Since it affects the entire party and not just the barb, I consider that balanced well enough. -
Sep 21, 2012Bodycount1 posted a message on Patch 1.0.5 PTR Patch Notes - 1.0.5 Coming to the PTRThey just devalued magic find on gear again. First time was with paragon levels. Second time is with this new change to later acts dropping more properties.Posted in: News
Why even have magic find on gear anymore?
I'm only paragon 19 but I have max magic find from my gear farming act 3. I gave up some HP and damage for it. Looks like I'll have to regear again. Most likely something they want and expecting people to do to use the RMAH so they get more money. -
Sep 15, 2012Bodycount1 posted a message on Dev Journal: Defensive Bonuses and Monster DamagePosted in: NewsQuote from Astion
Let me tell you what will happen with barbs guys;
Barbs will drop warcry all together, and get an other fancy ass skill. The 20% Armor buff will be easilly negated by the inferno damage nerf.
That leaves the 20% all resistance. But heres the thing. Most barbs run around with 500-600 all res unbuffed. That means they need to gather ~100-120 all res to get on the same level that warcry would. This is a mere 2 items with all res!
In other words, gather up those random rolled all res items! (lacuni prowlers with str / all res for example)
I already increased my Resist All yesterday by 80 because I knew Resist All items are going to go up in price soon.
Now i'm at 1000 with current war cry buff. Should drop down to 600-700 without it. That's enough to do inferno after the 1.0.5 nerfs. Especially if you have room to pick up Superstition passive.. WW barbs could offtank on the side then. -
Sep 15, 2012Bodycount1 posted a message on Dev Journal: Defensive Bonuses and Monster DamagePosted in: News
The power to set prices on the AH to what they want. -
Sep 14, 2012Bodycount1 posted a message on Dev Journal: Defensive Bonuses and Monster DamagePosted in: NewsQuote from lorien1973
They can make it easier and easier to obtain loot; but until the loot is interesting to obtain, what's the point?
The easier loot is to get, the more useless the AH becomes. Soon instead of vendoring 95% of all drops, you will vendor 99.9% of all drops meaning have fun trying to make gold. The people will billions of gold right now will be the 1% and have all the power in this game. -
Sep 14, 2012Bodycount1 posted a message on Dev Journal: Defensive Bonuses and Monster DamageEvery class has some sort of resistance buff right? Barb it's war cry and it's being nerfed. OWE is the monk one and it has to be nerfed as well. Only problem is it ties into gear choices where as war cry doesn't.Posted in: News
So it's gotta be nerfed to be fair. My guess it that they will make it not double stack anymore. Meaning if you have a single resist and a resist all, you wont be able to add them together. It will pick the larger of the two and ignore the smaller value. That's the only way I can see it nerfed without hurting current gear choices. -
Sep 14, 2012Bodycount1 posted a message on Dev Journal: Defensive Bonuses and Monster DamageIf I take the same damage now with War Cry: Impunity as I do in 1.0.5 without that buff, then I'll be happy. Sure in public games they wont like me since I won't provide the buff but I'll get to pick something else to help out.Posted in: News
Looks like I need to invest in more resist all now before prices go up again.
And I don't use Leap in my current WW build... but when I did use leap, I mainly used it as another shield cooldown like they mentioned they dont want us to use it as. It's the only good reason to take Leap besides jumping for shortcuts. They should lower the cooldown to 6 seconds if they lower the armor buff to 3 seconds. -
Aug 24, 2012Bodycount1 posted a message on New Legendary Procs In Action, Puzzle Ring Clarification, 1.0.4 Patch Notes Updated, Ahh, Fresh Meat!So whats the point of Sever? Slain enemies rest in pieces. you do insane damage on killing blows. But the target is already going to die so whats the point? Maybe for life steal? that's about it really.Posted in: News
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So I still use my enchantress.
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I could do this over and over but then the game would get boring and I'd have to stop playing. It's much easier to find a big item drop and sell that for millions of gold.
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the market will get flooded since the influx of new players is not happening.
then sadly the market will crash when no one can sell anything unless it's best in slot.
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41% crit with a mighty weapon on main hand. 8.6% lifesteal. Could go to 11.6% with the passive on but then I lose armor.
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I'm not having fury problems. This is at the start of farming or after I sell stuff. I just seems if I gain 20 fury, it should stay for at least a second before going down. But no matter how fast I push my battle rage button, Im just not fast enough.
And I do have vsync on. That way my fps is capped at 60. Without it my fps is way over 100 which makes my video card go CRAZY hot which turns the fan on full blast so I can't even hear anything in the room. At 60 it's smooth enough for me to play and my video card doesn't get too hot. I used to have it capped at 35 but movement on screen got to me as it was staggering a few times.
I'll try overpower with crushing advance tonight. 41% crit and I have a mighty weapon on for the extra 3 rage per hit.
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2. With zero fury, can't press war cry and then battle rage. War cry gives you 20 fury, battle rage takes 20 fury. I can't press them fast enough to get them both in without having to gain more fury.
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lifesteal is based on damage you do. It doesn't care how you do it. It just cares that you do it.
I have 8.6% total lifesteal (both weapons and belt) and let me tell you it helps a lot. My health goes down and then right back up again.
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I would say the absolute min I would go for offhand dps is right around 700 dps.
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Plus a shield boosts armor a lot more than a piece of armor that has perfect resists. And a shield can block part of the damage as well.
So in all, armor is a lot easier to get higher than resists.
And yes armor reduces ALL damage. Just like "All Resists" reduces all damage as well.
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I have no issues with rage right now. Hopefully it stays the same in 1.0.5
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So farm your little hearts out and hope you get some to make a quick buck. I know all my jewelry is going on the RMAH when I get it since real money > in game gold.
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it's hard to sell anything else right now because mists just came out for warcraft so people left for that.. and others have just quit so the player population is at an all time low.
Finally it's hard to sell because everyone and their mother is farming act 3 with paragon magic find and finding good items. The market is flooded. Unless Blizzard does something to fix that, it will be the same after 1.0.5 hits. Well, lvl 63 stat jewelry will sell fast because it's new.. but everything else will be the same.
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Only guess is someone is duping them. I mean that's 5 million lower than crafting cost (not counting square and tome cost).
You would have to be an idiot to sell that low since that's 8.5 million after blizzard tax is taken out. Or.. you are duping them. There is a dupe method in game that I know of.