Quote from hemlockrogue
Am I the only one that thinks the Diablo III development team are the laziest people on the planet?
Everyone complains how the game has no end game, class balance, unrewarding drops, no PvP and cookie cutter builds.
Their solution add a couple of % more damage to underused skills and some procs to legendaries.
You know what everyone is still going to use the same overpowered skills as they did pre-patch and still be bored senseless with their items.
This is kind of pathetic, but this lack of imagination is what I have come to expect from Blizzard these days.
Oh... another "Reads class preview expecting to see information about things other than class changes" + "I can see the future" specced troll. There's been quite a few of those lately... did someone post a how-to guide on YouTube or something?
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Secondly, I haven't started ActII inferno on any character. I haven't even bothered trying, because I actually like the loot-finding game, so I'm waiting for 1.03's drop-rate tweaks... and most of all, the changes to the guaranteed rare-drop mechanics. I think the NV mechanic is pure genius, and I'm really looking forward to seeing how it plays out. In the meantime, I'm happily leveling other characters and... OMG... playing other games.
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Given that Diablo3 was an unspeakably terrible bug-ridden unplayable broken train-wreck of failure*, I'm expecting the expansion to completely destroy the PC gaming industry!
* Personally, I'm enjoying the hell out of D3, but I'm wrong, so I have to go on what I read on the forums.
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Sometimes I have to. It drowns out the hyperbole.
You can buy gold on the RMAH, which creates a permeable membrance between the two auction houses. If you find an item worth 20M gold or $20, but gold sells for $1.50 per million, guess where the smart place to put it is?
The price of gold will be dictated buy the opportunity cost of arbitrage, not by gold farmers constantly trying to undercut each other.
Yes. That hypothetical situation would indeed be a joke.
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Nerdfact: For large populations, accuracy mostly just depends on the sample size. A sample of 10,000 is pretty much the same accuracy for a population of 1 million or 1 billion. On the other hand, you still need a lot more than 9.
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Urn-smashing runs were incredibly tedious, risk-free, but efficient. They're gone.
Multiplayer runs were incredibly hard, high-risk, and inefficient. They're gone.
... because Blizzard hates choice, and has no idea how to design games.
Conclusion: Good games reward tedious, low-risk gameplay... apparently.
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I wish I could... no zoom/rotate in 2012 is a bit of a headscratcher, TBH.
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