You don't seem to understand the fundamental flaw of "You have to do 1000s of bounties in a season that probably will only last 3-4 months in order to get an item that is necessary for most builds." It... just... doesn't... work... at... all.Quote from silvachYou don't understand that this has nothing to do with how many hours you dedicate to play but if either you are lazy crybaby or player who likes challenges.
You keep ranting and raving like some kind of entitled gamer... the worst kind of gamer... without showing one bit of comprehension as to what problem they're attempting to solve. This isn't a "make the game easier" issue. It's a "the old way doesn't work in seasons, at all" issue. Can you please, for fuck's sake, get that through your thick head? I know it's tough because all you seem concerned with is convincing us that you're superior to the rest of us, but if you calm the fuck down for ten seconds and stop thumping your chest a bit, I have confidence that even you can understand it.
There are players who haven't got a single RoRG in standard mode yet. That just doesn't translate well into seasons when, to this date, 99% of builds are centered around it. There's nothing more to it. It's not casuals vs hardcore. It's a band-aid fix on an item that is far too mandatory for most builds being far too unavailable to the average player given the timeframe of seasons. There is no fun in having to farm a RoRG per character per season. That's just asinine gameplay, and I expect something similar to be done about the Hellfire Ring & Amulet as they're decidedly unfun to repeatedly farm too.
I would expect that sometime in the future the RoRG and it's near-mandatory across-the-board status is addressed. But, as I see it, this is a stopgap measure until that time comes.
Try to understand the problem before you go bat-shit roid-rage over the solution.
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