• 0

    posted a message on *ANNOUNCEMENT* BlizzCon Ticket Contest - Class Skills Contest!
    very nice palisade! did you happen to draw those pictures? if so well done. As of now in my own opinion im third :[. nice idea indeed :]

    Quote from "Deadlyhazard" »
    I <3 FF tactics :D

    Hell yea man, not to go off topic but they really need to make a new additon to the original tactics series. Even if its just taking the story and making it 3d! :] however i vote for anext chapter in the zodiac brave story :]
    Posted in: Diablo III General Discussion
  • 0

    posted a message on *ANNOUNCEMENT* BlizzCon Ticket Contest - Class Skills Contest!
    very nice idea deadlyharzard. i myself was trying to think of a class that incorporated a knightly class with the ability to sort of enchant there weapon to do holy smite type of stuff. similar to tyreal i guess. or kind of like the "holy swordsmenship" from final fantasy tactics if you understand that.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on *ANNOUNCEMENT* BlizzCon Ticket Contest - Class Skills Contest!
    Quote from "Dendromutantx" »
    What exactly did I steal? The name? Guild Wars didn't come up with it. Hell they weren't even the first to put it in a videogame (Seiken densetsu 3 was). Come to think of it Blizzard didn't exactly come up with words 'Wizard', 'Barbarian' and 'Shaman' either, did they? Plagiarism is a serious crime, don't accuse people of it so easily.

    i was refering to all of it, please dont fume a flame for drama on this thread, thanks.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on *ANNOUNCEMENT* BlizzCon Ticket Contest - Class Skills Contest!
    Nice stolen right out of guildwars, common guys being original does not mean stealing. Please remake
    Posted in: Diablo III General Discussion
  • 0

    posted a message on *ANNOUNCEMENT* BlizzCon Ticket Contest - Class Lore Contest!
    Wow a truely great example of lore for the contest. Did you just pull this out of your ass? Because wow i really would like to hear more about these morsabors. Kudos 2 u
    Posted in: Diablo III General Discussion
  • 0

    posted a message on *ANNOUNCEMENT* BlizzCon Ticket Contest - Class Skills Contest!
    My Second entry will feature a Familiar shapeshifting type class, I am only making this post so that if your interested, you should pop in and check it out :]. Btw Atru very nice examples in all 3 areas of the contest.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on *ANNOUNCEMENT* BlizzCon Ticket Contest - Class Skills Contest!
    Pirate ( Merchant? )

    The Main idea behind this class is a thief mixed with ranger having some decent support aspects. I originally had the middle skill tree more of a companion "crew" member summon, but then i realised that the devs will be making mercenarys in D3 more customizable.

    Marksmanship
    This skill Tree will Feature Cross bows or pistols/rifles Combat Skills.
    (if they fit with the games play style)

    Concussion Shot - stuns a single target with good damage.
    Concussion Burst - Stuns multiple targets with low damage.
    Ranged Mastery - Increases ranged weapon damage, chance to hit, and critical percentage.
    Piercing Shot - A shot that charges to do high piercing damage in a line.
    Bomb Shot - Shoots a bomb projectile to selected location and explodes to hit all foes in the radius, all foes hit will be left with a burning condition.
    Tracer Shot - A shot traced to the closest nearby foe.
    Revert - Dash backwards from a high-powered shot that does moderate single target damage.
    Extensive shot - Shoot single shots at all targets within range. ( number of targets increase with level )
    Sidewinder - An extremely accurate shot that does catastrophic damage to a single target, This skillful shot is known to be heard from for miles.
     
    Battle Measures
    These skills are support or miscellaneous skills used to support the other two main trees.


    Treasure Find - Pings chests on the map, or secret locations otherwise unseen.
    Lock Pick - Picks the locks of chests or doors you otherwise could not open.
    Sailors Compromise - Take 50% more damage but cause 50% more damage.
    Deadly Compromise - Takes 50% more damage but increase your critical damage and critical chance by 30%.
    ( Note, you can only activate one compromise at a time, and compromises only last a short time length. Example 10 seconds. )
    Sailors Shout - Increases group damage and movement speed slightly.
    Deadly Shout - Increases group critical damage and movement speed slightly.
    ( Note, you can only active one shout at a time, also Shouts remain on until turned off. If another pirate is in the group different shouts will stack together just not the same shout. )
    Captains Focus - ( Passive ) Increases Evasion and Attack Speed.
    Captains Will - ( Passive ) Increases Health Points and Damage.
    Siphon Aura - The souls of dead crewmen slowly eat away foes Health Points in range. ( Example. 10 points per second.
    Enlighten Aura - All allies in range slowly regain Health Points and Mana Points ( Rage or Energy or what ever it is mages or casters will be given as a replacement. )
    Haste Aura - All Allies in range get a slight increases in Movement Speed and Attack Speed.
    ( Note, you can only have one aura activated at a time, however if another pirate is in the group, different auras can stack together just not the same aura. )
     
    Scimitar

    This skill tree will feature Single Scimitar and Twin Scimitar Combat Skills.


    Twin Slash - Slash Foes twice in a 180? in front.
    Scimitar Mastery - Increases Scimitar damage, chance to hit, and critical percentage.
    Fending Thrust - ( Requires Single Scimitar ) Thrust Forward piercing all in a line with great damage.
    Dual Wield - Wield Two Scimitars Increasing your Critical damage but decreasing your basic damage.
    Blade Spin - ( Requires Two Scimitars ) Spin upward twice damaging all in a 360?.
    Fearful Dash - Dash forward swinging the scimitar(s) damaging all in a 180? in front.
    ( This skill also damages all foes from initial starting location to the final destination. )
    Fanatic - ( Requires Single Scimitar ) Attack each foe adjacent to you with a scimitar. ( Similar to a Paladins Zeal. )
    Unrelenting Strike - ( Requires Two Scimitars ) Dash to each foe within range and deal catastrophic damage. ( The amount of foes dashed to is a low number, every 2 levels this increases the number of foes striked by only 1 value. With a maximum of 2 per target and a maximum of 5 total targets. )
     
     
     
     
     
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Φ Diablo III Art Design Direction Survey
    well you know i think the art itself it perfectly great, i like the spells and skills bright colors is great, but i just think some of the layouts and envirnments could be slightly darker. HOWEVER, you guys do realize what we saw was amongst the demo game only. for all we know these could be noobie zones in which should not portray a super dark envirnment so early on in the game. i would bet even as in places like the "chaos sankl" ( if there is one lol ) would be much darker and shaded as of the screens we have seen.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Diablo 3 Items and Inventory
    Quote from "Mr.Yoshida" »
    I've been playing Diablo for a long, long time now, and one of the things that always bugged me was the constant ports to town to unload loot. I do feel that this system was needed to keep the action going without constant interruptions.

    That being said I actually like the bag system in WoW and I don't feel that having that system will really distract from the feeling that I'm playing diablo3 at all.

    well said my friend, i aswell dont see why people are crying over an inproved item system even if its like wow. obviusly the system works and better in the long run. im sorry if you guys hate or dislike wow, but in no way should it make it feel like wow. remember this is a video game dont have hard feelings....
    Posted in: News & Announcements
  • 0

    posted a message on Diablo III Denizens of Diablo Panel
    dude wtf im pissed i was watching the main stage and there was no diablo 3 denizens of diable panel. i stayed up the extra 7 hours 2 watch it. and yes it was the first panel im sure of it. wtf?!!?!
    Posted in: News & Announcements
  • 0

    posted a message on Diablo III World Lore and Environment Art Panel
    i have a question i really wish you coulda asked. yesteday in the gameplay video i noticed one of the barbarians was picked up by the end boss and was ripped in half from the jaws of the boss. and one of the witch doctors was hit out of the screen. i just wounder will this be a common place thing 2 happen? or is it when the boss does a "fatal blow" or something like if you die from a boss they just make it seem or epic. i just hope im not killing a boss with a max lvl char and the boss picks me up and says goodbye "chomp chomp".
    Posted in: News & Announcements
  • 0

    posted a message on Diablo III World Lore and Environment Art Panel
    Sound! Yes!
    Posted in: News & Announcements
  • 0

    posted a message on Diablo III World Lore and Environment Art Panel
    dude i want sound now >.>
    Posted in: News & Announcements
  • 0

    posted a message on Diablo III World Lore and Environment Art Panel
    its up! but no sound yet XD
    Posted in: News & Announcements
  • 0

    posted a message on Diablo III World Lore and Environment Art Panel
    if we dont get feed 15 mins after the hour, then you can worry :P
    Posted in: News & Announcements
  • To post a comment, please or register a new account.