Quote fromI've been playing Diablo for a long, long time now, and one of the things that always bugged me was the constant ports to town to unload loot. I do feel that this system was needed to keep the action going without constant interruptions.
That being said I actually like the bag system in WoW and I don't feel that having that system will really distract from the feeling that I'm playing diablo3 at all.
well said my friend, i aswell dont see why people are crying over an inproved item system even if its like wow. obviusly the system works and better in the long run. im sorry if you guys hate or dislike wow, but in no way should it make it feel like wow. remember this is a video game dont have hard feelings....
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Hell yea man, not to go off topic but they really need to make a new additon to the original tactics series. Even if its just taking the story and making it 3d! :] however i vote for anext chapter in the zodiac brave story :]
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i was refering to all of it, please dont fume a flame for drama on this thread, thanks.
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This skill Tree will Feature Cross bows or pistols/rifles Combat Skills.
(if they fit with the games play style)
Concussion Shot - stuns a single target with good damage.
Concussion Burst - Stuns multiple targets with low damage.
Ranged Mastery - Increases ranged weapon damage, chance to hit, and critical percentage.
Piercing Shot - A shot that charges to do high piercing damage in a line.
Bomb Shot - Shoots a bomb projectile to selected location and explodes to hit all foes in the radius, all foes hit will be left with a burning condition.
Tracer Shot - A shot traced to the closest nearby foe.
Revert - Dash backwards from a high-powered shot that does moderate single target damage.
Extensive shot - Shoot single shots at all targets within range. ( number of targets increase with level )
Sidewinder - An extremely accurate shot that does catastrophic damage to a single target, This skillful shot is known to be heard from for miles.
These skills are support or miscellaneous skills used to support the other two main trees.
Treasure Find - Pings chests on the map, or secret locations otherwise unseen.
Lock Pick - Picks the locks of chests or doors you otherwise could not open.
Sailors Compromise - Take 50% more damage but cause 50% more damage.
Deadly Compromise - Takes 50% more damage but increase your critical damage and critical chance by 30%.
( Note, you can only activate one compromise at a time, and compromises only last a short time length. Example 10 seconds. )
Sailors Shout - Increases group damage and movement speed slightly.
Deadly Shout - Increases group critical damage and movement speed slightly.
( Note, you can only active one shout at a time, also Shouts remain on until turned off. If another pirate is in the group different shouts will stack together just not the same shout. )
Captains Focus - ( Passive ) Increases Evasion and Attack Speed.
Captains Will - ( Passive ) Increases Health Points and Damage.
Siphon Aura - The souls of dead crewmen slowly eat away foes Health Points in range. ( Example. 10 points per second.
Enlighten Aura - All allies in range slowly regain Health Points and Mana Points ( Rage or Energy or what ever it is mages or casters will be given as a replacement. )
Haste Aura - All Allies in range get a slight increases in Movement Speed and Attack Speed.
( Note, you can only have one aura activated at a time, however if another pirate is in the group, different auras can stack together just not the same aura. )
Twin Slash - Slash Foes twice in a 180? in front.
Scimitar Mastery - Increases Scimitar damage, chance to hit, and critical percentage.
Fending Thrust - ( Requires Single Scimitar ) Thrust Forward piercing all in a line with great damage.
Dual Wield - Wield Two Scimitars Increasing your Critical damage but decreasing your basic damage.
Blade Spin - ( Requires Two Scimitars ) Spin upward twice damaging all in a 360?.
Fearful Dash - Dash forward swinging the scimitar(s) damaging all in a 180? in front.
( This skill also damages all foes from initial starting location to the final destination. )
Fanatic - ( Requires Single Scimitar ) Attack each foe adjacent to you with a scimitar. ( Similar to a Paladins Zeal. )
Unrelenting Strike - ( Requires Two Scimitars ) Dash to each foe within range and deal catastrophic damage. ( The amount of foes dashed to is a low number, every 2 levels this increases the number of foes striked by only 1 value. With a maximum of 2 per target and a maximum of 5 total targets. )
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well said my friend, i aswell dont see why people are crying over an inproved item system even if its like wow. obviusly the system works and better in the long run. im sorry if you guys hate or dislike wow, but in no way should it make it feel like wow. remember this is a video game dont have hard feelings....
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