Rofl that 1% Bane of the Stricken upgrade ahahaha
- Herecius
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Member for 11 years, 10 months, and 23 days
Last active Thu, Feb, 18 2016 11:31:36
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Sep 29, 2015Herecius posted a message on Fan Made Necromancer, Quin's Ranking Clears, Double Generator Monk BuildsPosted in: News
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Apr 21, 2014Herecius posted a message on Introducing the Battle.net Gift Card, The Dual Hydra Melee Wizard, Curse Weekly RoundupPosted in: News
The one showcased in this post is kinda misleading though. Yeah the dual hydra is neat, but it's the Moonlight Ward that's really making this build rock. The Moonlight Ward is carrying the build, really.Quote from ZeroEdgeir
That is the point of Legendaries though, to be build and gameplay changers. Otherwise it is "Using X skill? Stack Attack Speed/Crit Hit and Damage/Cooldown Reduction, in this order..."Quote from SinR
can we please do away with builds that require certain pieces of gear? Or at least not showcase them on the front page?
Gear that changes HOW abilities work, is what makes different builds. -
Mar 13, 2014Herecius posted a message on Patch 2.0.3 HotfixesNow if they could just fix the bugged achievement for finding a Champion Subjucator pack, since that's been bugged out for well over a year...Posted in: News
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For example, two of the first legs I got upon hitting 70 were a Blade of Prophecy and an Eberli Chalo shield (reduces Heaven's Fury CD by 45%) so I've decided to go with a build that uses both of them for constant throughput damage, omitting Bombardment from my spec so I'm focused on more constant damage, rather than one huge damage spike followed by a long low damage period.
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Golden Flens can be brutal as well, allowing you to basically spam Sweep if a pack of mobs is large enough. Couple it with a Cindercoat and you might not need to hit your generator on large packs at all. And doubling bombardment impacts... well, so many strong Crusader builds use bombardment, why wouldn't you consider that?
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http://us.battle.net/d3/en/profile/Hersheys-1791/hero/4742287
The key is that Cyclone Strike counts as a knockback for the purposes of Strongarm Bracers. A 1.3 million lashing tail crit ends up critting for nearly 2 million instead. The breakdown:
Way of the Hundred Fists: Fists of Fury
Purely because my bracers rolled holy damage. This rune could easily be switched to others. I'm fond of the movement/attack speed rune, Blazing Fists, as well. WotHF also helps generate the extreme spirit needs for the build.
Lashing Tail Kick: Scorpion Sting
As all others have mentioned, this hits hard, and it stuns. It's a winner.
Cyclone Strike: Eye of the Storm
Not just because it's lightning damage, but the spirit reduction is KEY. This build is about yanking mobs in, and then lashing them in the face two or so times, then yanking them again, keeping the fat bonus from Strongarms in play. Between each Lashing Tail Kick, it's easy to get in two hits from WotHF, which leads to the next skill...
Sweeping Wind: Cyclone
Not only is it lightning, but WotHF is hitting so many times a second that this spawns tornadoes like a pre-patch Sweeping Wind.
Mantra of Healing: Time of Need
This keeps you alive even in the worst of packs. When elites throw down lots of ground crap (including Orbiter, Frozen Orb, even Thunderstorm below Torment IV or V depending on your resists), spamming this instead of Cyclone Strike will keep you alive through anything. Anything, I promise. Anything but chilling in arcane lasers, anyways. To make it even stronger, getting a 2-set Innas or some other large source of life-per-spirit is great, as popping it then becomes not only a shield, but a strong heal as well. With the 2-set, I feel like I could confidently drop my lifesteal weapon for one of dem tasty-looking Odyn Sons, if I could just find one.
Serenity: Unwelcome Disturbance
Feel free to pop another rune in here. I like the extra damage it does personally, but a 4 second serenity is just as viable.
The passives----
Exalted Soul
Chant of Resonance
Sieze the Initiative (replace with Resolve, or Guiding Light if you feel secure)
Chant of Resonance you say? What the hell is wrong with me? Well, Chant of Resonance is what lets me pop Mantra of Healing forever. Stand in poison, take a dozen reflect damage mobs to the face, stand in desecrate, stand in molten, when I'm up against an elite with a ground effect, this allows me to effectively pop Mantra of Healing twice or more a second, keeping me shielded forever. If my spirit ever does fall, that's when I pop Serenity as well and regen it back up. Since only about half of elite packs are susceptible to Cyclone Strike, you're not losing out much by spamming it anyways. That it shields your allies as well is even better, as you'll be saving the butts of your ranged friends when you run into a reflect damage pack, who take 0 damage, as opposed to rapidly killing themselves.
This build has no problems whatsoever in Torment IV without a party, but in a party it really, really, really shines. Yank enemies in, Lash and stun them once, and the whole pack is abruptly dead. I call it the Making Friends spec, because Cyclone Strike makes so many undead and demonic friends. They keep dying for some reason though.
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