Rofl that 1% Bane of the Stricken upgrade ahahaha
- Herecius
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Member for 11 years, 10 months, and 26 days
Last active Thu, Feb, 18 2016 11:31:36
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Sep 29, 2015Herecius posted a message on Fan Made Necromancer, Quin's Ranking Clears, Double Generator Monk BuildsPosted in: News
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Apr 21, 2014Herecius posted a message on Introducing the Battle.net Gift Card, The Dual Hydra Melee Wizard, Curse Weekly RoundupPosted in: News
The one showcased in this post is kinda misleading though. Yeah the dual hydra is neat, but it's the Moonlight Ward that's really making this build rock. The Moonlight Ward is carrying the build, really.Quote from ZeroEdgeir
That is the point of Legendaries though, to be build and gameplay changers. Otherwise it is "Using X skill? Stack Attack Speed/Crit Hit and Damage/Cooldown Reduction, in this order..."Quote from SinR
can we please do away with builds that require certain pieces of gear? Or at least not showcase them on the front page?
Gear that changes HOW abilities work, is what makes different builds. -
Mar 13, 2014Herecius posted a message on Patch 2.0.3 HotfixesNow if they could just fix the bugged achievement for finding a Champion Subjucator pack, since that's been bugged out for well over a year...Posted in: News
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As for a weapon that simply has +fire damage as its extra damage roll (as opposed to +black damage), no, +% elemental skill bonuses do not scale that at all. The only thing that has any effect on a weapon's bonus damage affix is the Crusader Holy Cause passive, which boosts the damage of a weapon with a Holy damage affix by 10%.
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It's not the weapon dps by the way, it's the strength. If you haven't rerolled that Odyn Son, move the attack speed to str.
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Hopefully more like intentionally crazy; SoH's problem was it proccing 2x as much just by being in your OH, essentially. I'm thinking crazy more like... Lut Socks+Earthquake leaps, that sort of thing. Game changers, not just more damage.
Crazy stuff like the most powerful D2 ladder-only Runewords could bring to the table. Talking things like 'duplicates all of your pets' or 'drops a Fist of the Heavens on your Smite target' or something ridiculous like that. Whatever lunacy Blizzard could bring to the table with a very rare, ladder-only legendary.
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I wish they'd randomly just shove a shiny new tile into the existing sets every couple weeks, spice things up a bit. It'd be a way of adding 'content' that doesn't necessarily mean much, but would be pretty nice for the sake of variety. Going through an area and saying 'woah, never seen this before' would be cool.
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I'm not too worried about it breaking the ladders.
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Chantodos could be found at 60 and is not included in this pool. Eventually, somebody will explain this kind of thing for the 47th time and it will stick.
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And the day before that, I was getting a legendary every 5-10 minutes for almost an hour straight, but every single one was utterly garbage. Immediately after the Kadala buff, I spent 1000+ shards and only got a single crappy leg from her. My buddy spent the same amount of shards and got something like 10 different leg gloves and helms. So other than my first day or so at 70, I've gotten mostly nothing but crap. Most of my gear right now is crafted - Asheara set, Helm of Rule, Reaper Wraps, all crafted stuff. Farmed for 5 straight days to get halfway decent Illusory Boots and a meh Gradeur ring.
RNG is RNG. RNG will continue to be RNG for as long as RNG is RNG but RNG is definitely not fanboyism. RNG does cause people to whine when it doesn't RNG in their favor, though. I see some people who've played less than me and have full 6-set of the new sets, whereas I'm sitting on just one new set piece that I can't even use, but... RNG is still RNG. I don't whine about it because I know that it's just luck.
Perhaps you aren't farming efficiently? 12 hours doesn't mean anything if you aren't being efficient about it. Or perhaps you're just unlucky.
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The only change I made for Hardcore is rolling with Punish as my wrath generator instead, as the 15% block I get off of it is very important to me, at least until I've got a Justice Lantern. No Holy weapon means I'm not running Holy Cause either, because Renewel (13k healing per block) is just WAY stronger for healing with a high block rating. Against Electrified or Fire Chains packs I am, for all intents and purposes, immortal. It's pretty great.
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But that said... I think some kind of expansion on socketable things is advisable. Right now there's just not enough variety at all in gems. Diamonds helped, but not enough, not even close. For one thing, crit damage is still far and away the best choice. Nothing else comes even close. The answer is NOT to nerf crit damage though, but rather to make more strong choices. Diamonds should give stronger elite bonunses than they currently do, and rubies should have some additional power added to them - perhaps a metric crapton of LoH in addition to their damage - and amethysts should do something TOTALLY different, since LoH by itself is just no good.
All that and just add more socketables. Hell, add legendary socketables that let us socket procs! And while on the topic of sockets, just automatically allow us to socket a weapon because a socketless weapon is essentially trash anyways.
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Speaking of winged moloks, why do I get the feeling I've never actually seen a molok in a rift, other than the guardian one? Am I high and just not remembering them?
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I want to bust down a door and run into a room filled with wall-to-wall Golgors. Why? For the glory of Sata- er, Diablo of course!