At the end of a Ladder season, players who successfully made these Rune Words will have their Ladder characters be moved into a “non-Ladder” version of the game.
Does this mean that you have to make the rune words to be moved into non-ladder--or is this just poorly worded?
Not sure if I missed it, but will the new ladder runewords be enabled on the non-ladder after the ladder and new runewords will then be added into ladder, or will they just keep adding in ladder-only runewords (increasing the ladder-only pool again)?
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Not sure the name, but I think they will be an embodiment of the "Desert Mercenaries" from D2. They will have auras like a paladin, but use either 1h/shield or a polearm.
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Thanks for showing Blizz what we almost all want, but they won't do any of this.
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I would love if they could allow us to have our followers in a full game (for a total of 8 characters)--in D3. Could also give runes to customize our follower skills, so they are not all the same.
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Path of Exile is a great game and you must of not have played much of it to be calling it so terrible. It has deep customization and a comprehensive build system. The MTX system is completely outside of the game. Stash tabs are useful for trading, but you can play SSF and still enjoy the game. Even so, if you feel that you need a Prem Stash tab, so you can trade, that doesn't put you back much at all. I sure wish I could customize my Diablo 3 skills cosmetics right now, so the game didn't feel so boring at this point (season after season). I would love to hear what from Diablo 1/2 is in Path of Exile that makes it the worst combination of the two.
Wolcen is promising, but it is very much still in Alpha and crashes very often, during even the most mundane moments like choosing hairstyles on the char screen. Most upcoming ARPGs have been in dev for a while and are a ways out. I am not saying PoE is perfect, but it is probably the best ARPG that we have right now, not considering Path of Diablo or still playing D2. Diablo 3 hooked me for a while, but every season feels like the same as last since there is no development being done. Necromancer came and went, and honestly it left a bad taste in my mouth with the lack of perm skeletons and did not live up to the D2 Necro. I am not looking forward to a Druid pack, as we will most likely just get 20-30 second werewolf/werebears modes as one skill (Shapeshift or Beast mode) which is a temporary buff and not an actual shapeshifter class. PoE at least adds a new mechanic and usually changes to skills, items, and/or classes that enable some new builds-- each and every league.
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I would love something like this. I miss runewords and the extra layer of customization. This approach is nice because it doesnt force you into using runewords instead of sets/uniques.
Would be nice to have crafted gear too, similar to D2. Maybe you could reforge rares in the cube for a guaranteed stat or two based on the gems you use, with the rest being random, like D2 crafted items.
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I think one of the best parts of the items in D2 were the ones that gave you skills or auras, especially skills from other classes. I hope D4 would have skill levels in some form, maybe a tree again, with synergies. D2 with the D3 quality of life changes, would be nice. Better graphics and controls, improved item system, and adventure mode.
I am just waiting for Diablo 3: Fate of Sanctuary, a time-travel based expansion, where we re-live D2 and/or D1 in a caverns of time type storyline, in D3. They could bring back some more old classes, bosses, and mechanics. I think we are more likely to get a Skovos expansion though. :/
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I can't wait to try it, I backed the campaign.
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I would be happy with some of the customization from Path of Exile brought over. Ascendency/sub classes, micro-transactions for gear and spell transmogs, the re-emergence of Runewords that are on par (not godly compared to) with legendaries, larger world (more acts) that could include the maps from the old games, more frequent events (seasons or leagues) with special buffs/changes like leaguestones in PoE. If they could take D3 and add those features, I would be in love. More skill options, customization, and synergies would be nice.
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Virtual reality, 3D version of the full diablo world (known today), with a few added zones. Some type of Caverns of Time storyline where you must restitch time or stop diablo in multiple timelines, and the final end boss is Lord of Time. Each character has a stash, but you also have a shared stash. Kinect, PS Camera, and PC Kinect or other webcam setup is used for tracking user movement, along with a VR headset. Create a shared tree, like path of exile, where characters can cross paths with what skills they use. Instead of paragon, allow a couple sub classes, and then a dynamic paragon skill tree, where the skills and buffs that you can power up change, based on your sub classes. Allow controller based or VR wand controls.
I am also open to an augmented diablo game, where Diablo comes to earth.
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I believe they mean the SC2 Arcade, within Starcraft II.
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If you have the expansion, then the Crusader is a solid class. They felt very easy to gear, did damage without gear, and have plenty of specs to play as and still succeed.
I am not trying to state this as fact, but my ranking of beginner to "advanced" goes:
Crusader -> Witch Doctor | Barbarian -> Demon Hunter | Wizard -> Monk
Enjoy!
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I prefer bagels.
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I am at 800k+ on my windforce, rolling for a socket. I am about to give up and just start working on another bow I have that is a 2% or so decrease in damage, just so I can attempt for a socket for a lot cheaper.