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    posted a message on Diablo IV 5th class visible

    Not sure the name, but I think they will be an embodiment of the "Desert Mercenaries" from D2. They will have auras like a paladin, but use either 1h/shield or a polearm.

    Posted in: Diablo IV: Return to Darkness
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    posted a message on Any News for Diablo 3........Ever?
    Quote from 3lric»

    Quote from wakamin»
    so why you want to keep playing if more than half of the people that are left are bots and the rest already have their clans or groups made, it is impossible to rank fairly(too much para/gems/primals= thanks bots) and you can only play to pass the time, each season after a week not know what to do more, farm levels?


    you Sir, are wrong! Its definetely possible to rank highly on the solo-Leaderboards. Every season. Right now, i'm #4 Witch Doctor in EU. I play 100% legit. No Bot, no D3Helper, no Thud, no Enigma, no Paragonswitch- or other Macro, i decline every offered cookie, not even using Yolo-mouse. I have a full time Job, oftentimes i'm working overtime...
    So whats your point? You are to bad, so everyone must be?

    Botting is definitely a problem for those that want to rank on the leader-board, but get pushed out by half of the top people being bots. To me, it isn't, just because there is no purpose the the leader-boards, other than pride. Would be nice to be working towards rewards, but they wouldn't do that because they would have to fix the bot issue.
    Posted in: Diablo III General Discussion
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    posted a message on QoL Changes - UI, Bounties, & Ubers (Concept Images)

    Thanks for showing Blizz what we almost all want, but they won't do any of this.

    Posted in: Diablo III General Discussion
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    posted a message on Diablo 4 (Next) - My vision.

    I would love if they could allow us to have our followers in a full game (for a total of 8 characters)--in D3. Could also give runes to customize our follower skills, so they are not all the same.

    Posted in: Diablo IV: Return to Darkness
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    posted a message on New Diablo in 2019?
    Quote from WildWestNeko»

    I am annoyed at how people always compare Diablo to Path of Exile. The later is the compilation of everything that was terrible in Diablo 1 and 2. On top of that it has an annoying micro-transaction system that tricks most players into using.
    Why would anyone assume that if one doesn't play D3, they would automatically run to PoE? It's a Pile of Excrement!
    If Diablo franchise dies or turns into a direction I don't like, then I would explore for other games. Wolcen looks promising, keeping an eye on that one.



    Path of Exile is a great game and you must of not have played much of it to be calling it so terrible. It has deep customization and a comprehensive build system. The MTX system is completely outside of the game. Stash tabs are useful for trading, but you can play SSF and still enjoy the game. Even so, if you feel that you need a Prem Stash tab, so you can trade, that doesn't put you back much at all. I sure wish I could customize my Diablo 3 skills cosmetics right now, so the game didn't feel so boring at this point (season after season). I would love to hear what from Diablo 1/2 is in Path of Exile that makes it the worst combination of the two.


    Wolcen is promising, but it is very much still in Alpha and crashes very often, during even the most mundane moments like choosing hairstyles on the char screen. Most upcoming ARPGs have been in dev for a while and are a ways out. I am not saying PoE is perfect, but it is probably the best ARPG that we have right now, not considering Path of Diablo or still playing D2. Diablo 3 hooked me for a while, but every season feels like the same as last since there is no development being done. Necromancer came and went, and honestly it left a bad taste in my mouth with the lack of perm skeletons and did not live up to the D2 Necro. I am not looking forward to a Druid pack, as we will most likely just get 20-30 second werewolf/werebears modes as one skill (Shapeshift or Beast mode) which is a temporary buff and not an actual shapeshifter class. PoE at least adds a new mechanic and usually changes to skills, items, and/or classes that enable some new builds-- each and every league.

    Posted in: Diablo III General Discussion
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    posted a message on Runewords 2018 :: [ Final Suggestion ]

    I would love something like this. I miss runewords and the extra layer of customization. This approach is nice because it doesnt force you into using runewords instead of sets/uniques.


    Would be nice to have crafted gear too, similar to D2. Maybe you could reforge rares in the cube for a guaranteed stat or two based on the gems you use, with the rest being random, like D2 crafted items.

    Posted in: Diablo III General Discussion
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    posted a message on Runeword System Topic

    I think one of the best parts of the items in D2 were the ones that gave you skills or auras, especially skills from other classes. I hope D4 would have skill levels in some form, maybe a tree again, with synergies. D2 with the D3 quality of life changes, would be nice. Better graphics and controls, improved item system, and adventure mode.


    I am just waiting for Diablo 3: Fate of Sanctuary, a time-travel based expansion, where we re-live D2 and/or D1 in a caverns of time type storyline, in D3. They could bring back some more old classes, bosses, and mechanics. I think we are more likely to get a Skovos expansion though. :/

    Posted in: Diablo III General Discussion
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    posted a message on The Curse of Tristram is now on IndieGoGO with tons of new content!

    I can't wait to try it, I backed the campaign.

    Posted in: General Discussion (non-Diablo)
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    posted a message on What Should D4 Look Like? (when it comes out 15+ years from now)
    Quote from Marklar»

    Diablo 3 with a skill tree

    I agree with this.
    I would be happy with some of the customization from Path of Exile brought over. Ascendency/sub classes, micro-transactions for gear and spell transmogs, the re-emergence of Runewords that are on par (not godly compared to) with legendaries, larger world (more acts) that could include the maps from the old games, more frequent events (seasons or leagues) with special buffs/changes like leaguestones in PoE. If they could take D3 and add those features, I would be in love. More skill options, customization, and synergies would be nice.
    Posted in: Diablo IV: Return to Darkness
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    posted a message on What Should D4 Look Like? (when it comes out 15+ years from now)
    Quote from Kallizk»

    Quote from C8die»

    Virtual reality, 3D version of the full diablo world (known today), with a few added zones. Some type of Caverns of Time storyline where you must restitch time or stop diablo in multiple timelines, and the final end boss is Lord of Time. Each character has a stash, but you also have a shared stash. Kinect, PS Camera, and PC Kinect or other webcam setup is used for tracking user movement, along with a VR headset. Create a shared tree, like path of exile, where characters can cross paths with what skills they use. Instead of paragon, allow a couple sub classes, and then a dynamic paragon skill tree, where the skills and buffs that you can power up change, based on your sub classes. Allow controller based or VR wand controls.


    I am also open to an augmented diablo game, where Diablo comes to earth. :)


    No offense but both of those ideas would make me instantly quit playing Diablo, and i've been playing it for a long time.
    Most people don't have VR yet, so I would see it not working for D4. :) I would love an AR or VR game like Diablo though, instead of tunnel shooter or cinematic experience.
    Posted in: Diablo IV: Return to Darkness
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    posted a message on What Should D4 Look Like? (when it comes out 15+ years from now)

    Virtual reality, 3D version of the full diablo world (known today), with a few added zones. Some type of Caverns of Time storyline where you must restitch time or stop diablo in multiple timelines, and the final end boss is Lord of Time. Each character has a stash, but you also have a shared stash. Kinect, PS Camera, and PC Kinect or other webcam setup is used for tracking user movement, along with a VR headset. Create a shared tree, like path of exile, where characters can cross paths with what skills they use. Instead of paragon, allow a couple sub classes, and then a dynamic paragon skill tree, where the skills and buffs that you can power up change, based on your sub classes. Allow controller based or VR wand controls.


    I am also open to an augmented diablo game, where Diablo comes to earth. :)

    Posted in: Diablo IV: Return to Darkness
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    posted a message on The Curse of Tristram is now on IndieGoGO with tons of new content!

    I believe they mean the SC2 Arcade, within Starcraft II.

    Posted in: General Discussion (non-Diablo)
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    posted a message on Noob questions.
    I have found the Barbarian and Witch Doctor the most easy to gear and spec. Like a previous poster has stated, Demon Hunters are a lot of fun, but tend to be rather squishy in higher difficulties (they are one of my favorites though). My Monk has been my least favorite to play due to them being rather gear dependent. I don't feel that they put out as much damage versus their survivability when compared to the other classes. Wizards felt just fine (amount of gear to actually do damage), but I did not enjoy their play style as much as the other classes.

    If you have the expansion, then the Crusader is a solid class. They felt very easy to gear, did damage without gear, and have plenty of specs to play as and still succeed.

    I am not trying to state this as fact, but my ranking of beginner to "advanced" goes:

    Crusader -> Witch Doctor | Barbarian -> Demon Hunter | Wizard -> Monk

    Enjoy!
    Posted in: Diablo III General Discussion
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    posted a message on Mystic; RNG is not RNG
    Quote from Catalept
    Quote from C8die

    I feel that it should not be able to give you two versions (exact or slightly different numbers) of the same affix. For example, 2 hatred generation affixes should not result on an enchant. There should be an option of your current and two different new affixes. If I am rolling for a socket and keep getting the hatred generation and cost reduction as my new options, over and over again, then I am fine with that.

    I am at 800k+ on my windforce, rolling for a socket. I am about to give up and just start working on another bow I have that is a 2% or so decrease in damage, just so I can attempt for a socket for a lot cheaper.
    OTOH, imagine if you were looking for CHD and rolled it twice... you now get to pick the highest value :) Having said that, double-rolling is a crappy user experience, and trivial to eliminate... I'd like to see Blizzard getting rid of it, and the socket situation is a whole other thing which contributes to the problem... but this thread is too toxic to have a rational discussion about improving enchanting.

    I like toast.
    I agree and I have had that happened, but I would give up that chance for more "random" choices that are not just different values.

    I prefer bagels.
    Posted in: Diablo III General Discussion
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    posted a message on Mystic; RNG is not RNG
    I feel that it should not be able to give you two versions (exact or slightly different numbers) of the same affix. For example, 2 hatred generation affixes should not result on an enchant. There should be an option of your current and two different new affixes. If I am rolling for a socket and keep getting the hatred generation and cost reduction as my new options, over and over again, then I am fine with that.

    I am at 800k+ on my windforce, rolling for a socket. I am about to give up and just start working on another bow I have that is a 2% or so decrease in damage, just so I can attempt for a socket for a lot cheaper.
    Posted in: Diablo III General Discussion
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