Mine was a ring with +damage and +attack speed too, though it required +15 damage to be fudged in. Didn't happen with every +damage +attack speed ring though, none of the others I had to test, so wasn't able to zero in on a specific formula.
As ross said, I believe you are starting with a false premise, that such unblockable "ground aoe" exists. Desecration, plagued, Azmodan pools, all can be blocked and dodged.
I have found a ring with hidden "bonus" damage. Quite possible that this is the case for her. Try unequipping the jewelry, then add them one at a time, and see if a specific item is the culprit.
As a side note, this has an additional 15 "hidden" damage on it, calculated into your damage number (as confirmed by multiple spreadsheets) above what is visible on the ring. Absurd, I know, but I can prove it with screen-sharing if necessary.
Can start bids at 15mil.
b/o 50mil, unless bidding continues before I am able to complete the deal.
Tested the spreadsheet on my barb, found a few bugs, but not the ones mentioned quite yet. Will look to release an update today. I hope to include effective health by the end of the weekend.
I use a crit-based build as well (as does probably everyone who is over 100k dps). I fail to see, however, why you believe "damage" is misleading, as damage still tells you the average amount of time necessary to do a specific amount of damage, and, unless you are fighting a single weak mob, that would seem to me to be the most important thing.
It is something I may be able to do, just wanted to try to figure out the exact motivation. Unfortunately, this was not built for openoffice, and I have had a few friends suggest it doesn't work on that platform
Had already changed those two default settings, but evidently didn't upload the changes yet. Thanks!
Corrected Vit gems
My tests showed armor being calculated correctly as designed, though there may be clearer ways of designing it.
Calculation being off by a mile confuses the hell out of me. Maybe there is a class specific issue or something, I will look into it. Barb/Monk are, admittedly, what I have been able to test least.
Noted and corrected the red gem issue.
Only Sheet4 is meant to be changed. If you screw with the rest, you will probably break things. I have included a warning.
I will look to including a lifesteal change, with potential difficulty and level dropdowns.
Mitigation, dodge, etc, are other things I plan to add, but only if there is a demand for it. I hadn't made much effort to including those so far, because I just hadn't seen any expressed interest. If it exists, I can get to work on it tonight.
Feel free to join if you want to watch, have questions, or just want to idle for a chance at a free diablo carry-- plan to give one away when I get 10 viewers. Also may give away gear or clouds!
I typically fear him as soon as he spawns, then throw out hex if necessary, and spirit walk away before it wears off. At the point where I can solo it with two in the party pretty reliably, so debating starting selling it
Heads up! Completely untested for anything under 60. In fact, it will not be accurate, because at lower levels you have different base stats, which are factored into the calculations. If there is an interest in lower levels, I would be happy to add it, but I would need a bit of help testing it.
And now to your specific question. The thing about weapons is, unlike other things, there is no way of splitting the base damage and the bonus damage. Luckily for us, it doesn't matter! All damage is treated the same, just put in the high and low end. The only damage modifier I have at the moment is Damage (Total) because it doesn't actually matter if it is min or max, it all ends up the same. The only time you should ever need this on a weapon is to issue a corrective number of +/- .25, .5, .75, 1, 1.25, or 1.5, to adjust for +%dmg.
If you want me to try to work in lower levels, whisper me, and I'd be happy to see if I can get it working with you!
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HarleyM#1698
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As a side note, this has an additional 15 "hidden" damage on it, calculated into your damage number (as confirmed by multiple spreadsheets) above what is visible on the ring. Absurd, I know, but I can prove it with screen-sharing if necessary.
Can start bids at 15mil.
b/o 50mil, unless bidding continues before I am able to complete the deal.
Harleym#1698
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It is something I may be able to do, just wanted to try to figure out the exact motivation. Unfortunately, this was not built for openoffice, and I have had a few friends suggest it doesn't work on that platform
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Corrected Vit gems
My tests showed armor being calculated correctly as designed, though there may be clearer ways of designing it.
Calculation being off by a mile confuses the hell out of me. Maybe there is a class specific issue or something, I will look into it. Barb/Monk are, admittedly, what I have been able to test least.
Noted and corrected the red gem issue.
Only Sheet4 is meant to be changed. If you screw with the rest, you will probably break things. I have included a warning.
I will look to including a lifesteal change, with potential difficulty and level dropdowns.
Mitigation, dodge, etc, are other things I plan to add, but only if there is a demand for it. I hadn't made much effort to including those so far, because I just hadn't seen any expressed interest. If it exists, I can get to work on it tonight.
I have updated the sheet.
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Feel free to join if you want to watch, have questions, or just want to idle for a chance at a free diablo carry-- plan to give one away when I get 10 viewers. Also may give away gear or clouds!
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And now to your specific question. The thing about weapons is, unlike other things, there is no way of splitting the base damage and the bonus damage. Luckily for us, it doesn't matter! All damage is treated the same, just put in the high and low end. The only damage modifier I have at the moment is Damage (Total) because it doesn't actually matter if it is min or max, it all ends up the same. The only time you should ever need this on a weapon is to issue a corrective number of +/- .25, .5, .75, 1, 1.25, or 1.5, to adjust for +%dmg.
If you want me to try to work in lower levels, whisper me, and I'd be happy to see if I can get it working with you!
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Offers please!