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    posted a message on Diablo III - Game Design Update
    For those who TLDR: 6% of the population MAX could be on Inferno currently.
    For those who are wondering how, refer to the following for statistical proof:

    Allow me to put this to rest using ONLY what has been stated.
    Facts:
    Average # of Characters = 3
    This means, total number of characters = 3 * # of Users
    % of Characters in Inferno = 1.9%

    Let us hypothesize there are 100 users (100% of users).
    Therefore, there are 300 characters (Average 3 Characters * 100% Users)
    2% (Simplifying) * 300 Characters = 6 Characters.
    At most, there can be 1 Character per Account (Some people could feasibly have greater than 1 inferno character. This would decrease this %)
    6 / 100 = 6% MAXIMUM USERS IN INFERNO

    All of this ^ is statistically significant providing the average characters per account is accurate (Which is credible).

    For conjecture, I would suspect that it is ~6% because grinding 2x Inferno level characters (60s) takes a significant amount of time barring outliers (Those able to devote lots of time) for the normal population.

    For further applications, using only day 1 sales + WoW annual passes, there are AT LEAST 5,700,000 Subscribers (Source:http://www.ingame.ms...h-issues-790219). Based off expected sales trends, I would suspect this is probably higher and not lower (though some could argue that not everyone who bought the WoW Annual Pass is playing D3 techincally).

    Therefore there are estimated to be AT LEAST 342,000 players (users) in Inferno (Given the population size is >5,700,000 users and that ~6% of users are in Inferno). While a large number, this is only a small part of the total player base.

    Potential Biases:
    Inactive Accounts - We would expect these to actually bias against # of characters in Inferno because we would expect inactive players to have only made one character.
    Confirmation Bias - http://en.wikipedia....nfirmation_bias
    Posted in: News & Announcements
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