So they are getting rid of all the Discipline regen abilities to force the new build that was announced at Blizzcon.
This is "choice", come on guys, if you have to bottle neck your players into a build limiting other options, you must be doing something wrong. Instead make that other build appetizing enough
- Tybudd
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Member for 11 years and 11 months
Last active Mon, Jul, 16 2018 23:47:23
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Oct 28, 2014Tybudd posted a message on Diablo Gifting Temporarily Disabled, D3 and RoS on Sale Again, History of Diablo, Evolve Alpha and CurseScared me, I thought the console gifting was put on pause!!!Posted in: News
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Oct 22, 2014Tybudd posted a message on Metallica at Blizzcon 2014, Enchanting Hotfix Live on Consoles, Fanart Concept by NouraGK, High Level HC 3 Player GRWow Blizzard you need to put NouraGK on your staff, amazing work, and imagination!!Posted in: News
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Oct 16, 2014Tybudd posted a message on Diablofans' "Diablo Builds" UpdateYeah, this update is sick, This update has the flu!!Posted in: News
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Oct 11, 2014Tybudd posted a message on Double Exp and Double Goblin Buffs, Clarsen's Monk Guide, DH BiS GuideThey took the Treasure Goblins.......Posted in: News
And doubled them!!!!! -
Oct 9, 2014Tybudd posted a message on Blizzcon 2014 Schedule, Patch 2.1 (UEE) Clarifications, UEE 2.1 Known Issues, Yet Another Music ParodyFeels so good to see console news getting some love, I think one of those clarifications of Seasonal weapons was minesPosted in: News
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Oct 8, 2014Tybudd posted a message on Patch 2.1 Live on Consoles, Shadowthief Concept Art, Hardcore Pet WD vs GR 38Posted in: News
They don't/won't exists due to Modded items, or you being funny?Quote from yuhanzI am very interested in the leaderboards of consoles. >:) -
Oct 8, 2014Tybudd posted a message on Patch 2.1 Live on Consoles, Shadowthief Concept Art, Hardcore Pet WD vs GR 38SWEET ZERO!!!!Posted in: News
I'm about to enjoy the hell outta this Patch!! -
Sep 22, 2014Tybudd posted a message on GR Density Issues Feedback, New Legendary Gems, UEE and Patch 2.1, Barbarian GR World RecordHearing the CM's giving more feedback on consoles UEE and patch info is always a good sign, must be getting closerPosted in: News
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Sep 16, 2014Tybudd posted a message on New Clans and Communities Forum, Nemesis System Tweaks, Gems Usefulness, Demon Hunter GR 42Posted in: News
Well no, I think the wording was a little messed up, it means Gifts have a 100% drop rate off of Nemesis right now, and when you get them as a gift, there is a very very very small chance that it won't be a legendary.Quote from Zero(pS)
Quote from Tybudd
Strategically it (as it is now) is actually better to let it kill you, and hope the next one makes the kill to give you the gift.
Does that mean Gifts seem to have a better drop ratio than the Nemesis themselves? And if yes, by how much? Do Gifts commonly drop legendaries?
I've been looking for some information on this but couldn't find anything reliable.
Honestly I've already gotten around 25 gifts, and I've received 3 rare items. -
Sep 16, 2014Tybudd posted a message on New Clans and Communities Forum, Nemesis System Tweaks, Gems Usefulness, Demon Hunter GR 42I as well have noticed that the Nemesis rarely drops something worth looking at, it does make sure to drop the give that I'm supposed to send to the previous that he has defeated every single time.Posted in: News
Strategically it (as it is now) is actually better to let it kill you, and hope the next one makes the kill to give you the gift. -
Sep 9, 2014Tybudd posted a message on Changes to Leveling Bounties, Major Hotfixes!, Fresh Meat N' Greet, Round 3 Livestream VOD, Vita UEE Off-Screen GameplayPosted in: News
LoL, Just double the amount of Hotfixes pushed out and give this to Consoler's!! This is so badly needed on the PS4 #UEE #ConsoleQuote from overneathe
Quote from ScottAllen11
Quote from jspec"chance of legendary from bounty cache goes from ~50% at torment 2 to guaranteed at torment 6".
So you get a gauranteed legandary from a t6 cache?
Pretty sure that's a 100% increase, so double the chance in T6, not always getting one.
I'm pretty sure they specifically used the word "guaranteed" and not "double the 50%".
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Sep 2, 2014Tybudd posted a message on Elemental Damage Explained, UEE Behind the Scenes, Deadset Gaming's Sanctuary Talk, Lizard Squad Caught?Posted in: News
Congratulations , you are an affix scholar!! Sorry we don't have any cookies for you, realize that a lot of people might not have been playing since day 1, on the other hand some that have might not have had or known the resources to find out this info, until now, as you know the official site guide isn't the greatest at giving details about this game. What about those that are strictly console?? Think b4 you type.Quote from AeneasBKI can't believe after so many months of Reaper, people still don't understand stacking damage affixes. Do they still teach maths at school? -
Sep 2, 2014Tybudd posted a message on Elemental Damage Explained, UEE Behind the Scenes, Deadset Gaming's Sanctuary Talk, Lizard Squad Caught?Posted in: News
OK, but the question is, why isn't your damage just 1.4 x (Baseline) why is it equated like 1.4/1.2??Quote from Zero(pS)
^ this..Quote from ignisami
you're forgetting that you already have 100% baseline.
+20% elemental damage transforms that to 1.2 (1 baseline, 0.2 added). Adding the second item with 20% creates 1.2 + 0.2 = 1.4.
1.4/1.2 = 1.166666.... = 16.66666.....% total damage increase from the second item.
Don't look too much into the semantics of the video guys, just take from it that subsequent bonuses add slightly less than the first few (and therefore, if you have to choose between 20% elite damage and an extra 20% elemental damage when you already have +60% elemental, the elite is probably more valuable). -
Aug 23, 2014Tybudd posted a message on Greater Rifts Preview, Seasonal Items Transfer, Deadset's Sanctuary TalkSad, I did my Searches, and nothing for us Consolers......Posted in: News
J/k we just got our content, we are happy as hell, we can wait - To post a comment, please login or register a new account.
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I hate when people post Bro-science with nothing to back it up so in b4 (source?):
Originally Posted by (Blue Tracker / Official Forums)
Rifts have always been intended to be the most efficient play method in the game, currently they aren’t for a number of reasons. Part of this has to do with the high level of efficiency in farming that players find doing things like farming Manglemaw, Razorclaw and any other number of unique monsters. Another contributing element is that farming chests without having to actually fight monsters is far more effective than actually fighting the monsters. It is very important to us that chests are exciting to find and feel rewarding but presently they are far too common and reliable to farm in certain areas of the game.
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The bonus legendary drop rate for rifts is being increased from 25% to 100%!
(This means that while in a rift your chance to find a legendary item from monsters, chests, elites, and everything else is double what it is outside of rifts. No this does not mean opening bounty bags in rifts is the new hotness.*) - See more at: http://www.diablowiki.net/Nephalem_Rifts#sthash.XDO8nleX.dpuf
http://www.diablowiki.net/Nephalem_Rifts
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If I have a weapon of pure Lightning Damage, but my skill used does 320% Weapon Damage as Holy, all the damage will be converted to the type of the skill?
If this is the case, what is the purpose of a Weapon having a Elemental Type? As well, if that particular ability did 320% Damage as Lightning, is there an additional ability to that?
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But a friend of mines that Blizz normalized this, I have a few scenario questions I'd like to know if you can clear up for me.
Example 1:
http://us.battle.net/d3/en/item/schaefers-hammer
1204–1323 Lightning Damage
Primary0.90 Attacks per Second
Lightning skills deal 20–25% more damage.
Using this weapon with Blessed Hammer, no rune:Blessed Hammer
SecondaryCost: 10 Wrath
Summon a blessed hammer that spins around you, dealing 320% weapon damage as Holy to all enemies hit.
Even thought the weapon is pure lightning damage, and this skill is Holy damage, does it just ignore the weapon damage, and do all the damage as holy?
Now what if the ability did 320% damage as Lightning, with the same pure lightning damage weapon, will the ability gain and extra damage boost?
If the answer is that the damage completely converted to what the ability is, what is the point of Elemental weapon damage?
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Torment 1 - 500k dps and 10,000k Toughness
Torment 2..... u get the point.
Right now my Crusader is at 436k dps, and 8679 k Toughness/Defense, and even though I can get the job done, it seems slightly slow to me if I'm solo'ing the content on Torment I, on II I die quite often. Yes I have some close calls in Torment I, but I am durable enough that I can clear my runs w/o death.
But I feel that my kill speed just isn't enough.
Keep in mind I don't have any set pieces or legendaries yet.
Current Build -
http://us.battle.net/d3/en/calculator/crusader#aZYVjQ!aceR!cbbZYZ
Pre patch because I'm console, and it should still be fresh in u guys minds!
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Thanks man!!
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Seems that every since the beta site went live for Diablo fans, the original RSS feed is broken, and gives an error on Microsoft Outlook. I don't see anything here on the site that mentions a new RSS site address, anyone know the fix for this?
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Where you see that, it seems that they took the same lifesteal and mitigation nerfs that all the classes got, but overall damage buffs, the Whirlwind change to you guys seems fun, slower buf fun.
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This will make Demon Hunter builds so much more fun if this stacks on top of speed from gear.
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Edit:
Well that link says that this version of D3 for the PS4 will come after the PC version, so atleast just give me a ported over version of the current d3 we have so I can play, some of us are cashing in our PS3's towards the purchase of our PS4's.
Me personally, my d3 is digital, hopefully I can just redownloaded it, and play the PS3 version on my Ps4
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