- Tybudd
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Member for 11 years, 10 months, and 25 days
Last active Mon, Jul, 16 2018 23:47:23
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Jun 7, 2012Tybudd posted a message on Trading Forum Changes, Commodity Sales Return, Disparity Between Melee and Ranged, Blue PostsYeah, interesting change for melee, but I don't see the point in making the Mortors harder for range, the game is hard enough and as a ranged, mortors is what I hate the most besides the combination of speed and immune.Posted in: News
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I'm level 28, with a Rare level 28 2 hander, I blew, I mean completely destroyed the first acts and then I went to heaven...
I'm getting smashed in 2 shots on some mob packs its crazy,
http://us.battle.net...cYVdX!ZY!aZZZaa
my build is super fun, I have mobility, burst damage, stuns, ranged attack for runners and casters, fun fun fun.
I know I don't have any defensive abilities besides my stun and my leap rune. But I think the biggiest mistake was in gearing, I went 100% Strength, completely ignored Vitality in everyway possible, and now I"m paying for it.
My question is why couldn't I atleast get through Normal before being forced to tank, I love the big numbers and being in melee, seems like you can't max it out unless you overgear the content.
My question is, how do you 2H/dw's do it without being a tank?
Do you have to pick all defensive abilities and passives, and just use offensive abilities?
Do you have to Gear pure Vitality for survival, and get your dps from what is left over?
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Thats a great combo, but with that much slowing and snaring make sure to use the passive that enhances damage to slowed mobs by like 20%.
I love that combo, but it hurts me to think about all the damage lost, I like the mechanic of bola shot, with the lightning run to add damage, and the built in stun chance is great when I'm spamming it.
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The downside is, it has blind spots, if you hve a caster in the right spot, the Chakrams will curve right around them, you can easily adjust positioning, but thats the only downside.
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Sounds confusing, what I"m asking is what does (115-146) have in relation to each other, why are they bracketed together, same as (227-300). My logic made me think that 115 and 146 were the lowest possible range damage, but from your equation, it doesn't seem that way?
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OK one more.
I've seen the rule that when Duel Wielding, you want the damages to be simular to be more effective.
If I was using 2 1handers, how can I calculate to see what my dps is from them (with 2 different sets of numbers):
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Soldier Axe
If you are attacking 1.3 times per second shouldn't your DPS be higher than the damage?
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Harvest Moon
Says that the DPS is 222.3–289.9
with the damage numbers it has and the APS is has, how does it calculate to the dps shown above, somebody break this down please
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So what are teh pros and cons of each?
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Twin Chakrams as an AoE spender and Implale with Chemical burn as a single target spender.
But now I'm 29 do you think Elemental Arrow with Frost rune is better, only in normal act II, and like I said level 29?
thanks in advance u guys
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What are you guys using to be able to see that it's 100k or so dps, you can have addons for this game?