• 0

    posted a message on has anyone who has actually tried 2 handers prefer 1 hander + offhand?
    I run a build like this: http://us.battle.net/d3/en/calculator/witch-doctor#hgdUZR!ZVU!aaZaaa
    where the grasp of the dead is replaceable with mass confusion, horrify, or wall of zombies all depending on what I feel like using at the time. The build is all about crowd control and survivability with decent dmg output.

    Seeing as I don't use pets I need more mobility and life/mana return abilities, so using a 1h/OH combo gives me more vitality/int and faster casts. So even though spirit barrage is my main nuke and a very expensive spell, I can pop all 4 cooldowns and spam firebomb while my mana pool fills up in under 8 seconds. Even starting with a full mana pool on such a fast weapon, I can pop all cooldowns and just about break even mana wise while spamming spirit barrage. The only mobs I'm having issues with are illusionists as the build doesn't have the strongest aoe abilities, I can kill them it just takes forever.

    So for me, ya I prefer 1h/OH and wouldn't use a 2h unless I was getting into a much more damage focused build that relied on pet's tanking for me (I route I've chosen to decline seeing as even the Garg couldn't kill 1 average target before dying himself in NM)
    Posted in: Witch Doctor: The Mbwiru Eikura
  • To post a comment, please or register a new account.