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    posted a message on Questions about +damage on weapons.

    On my Witch Doctor i have a weapon with +1000-1250 Poison damage.


    Does that affect my spells like Locust Swarm, which also do Poison damage?


    I know that the "Poison skills deal 20% more damage" bonus obviously affect my poison skills.

    But what about the (elemental) poison damage that is on a weapon?


    If the bonus just states "+1000-1250 damage" without a specific elemental type, does it then affect my Locust Swarm's damage?


    I tried reading the various wikias but they are really convoluted and sometimes even out of date...

    So if anyone can please explain simply how it all works :)

    Posted in: Diablo III General Discussion
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    posted a message on New level 70 - best way to start solo gearing?

    I recently got a character to max level and i would like to progress towards end game (greater rifts i assume).


    I will be playing solo (no multiplayer/boosting) so i gotta know what is the fastest way to start getting meaningful (set) gear.


    Currently my char can clear bounties on Torment 2, but so far i have gotten no meaningful set pieces (for crazy bonuses).


    I know there is a ring that decreases how many set pieces are needed for a set bonus, so i assume that is a priority to get?


    Are there any other such important items to obtain early in the gearing process?

    Any other advice or suggestions?

    Posted in: Diablo III General Discussion
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    posted a message on End-game melee "auto-attacking" class?

    Thanks all for answering.

    If anyone has anything more to add they are welcome :).

    Posted in: Diablo III General Discussion
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    posted a message on End-game melee "auto-attacking" class?

    Shield Bash/Sweep is exactly the kind of combat-style i am looking for.


    You know, the old fashioned melee beating - no charging across the screen or using a whirlwind to dance around.


    SO was i right about Barbarians not having a single endgame viable "Melee" build?

    Nothing that actually viably uses things like Hammer of the Ancients or Seismic Slam in endgame?

    Posted in: Diablo III General Discussion
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    posted a message on End-game melee "auto-attacking" class?

    I recently started playing D3 again with some friends.

    I wanna go for the hardest end game (greater rifts if i recall), but i have trouble picking my melee class.


    I really hate being a "melee caster" like the Raekor/Charge Barbarians play, where you spam "spells" instead of bashing faces.

    So which classes can stand toe-to-toe in melee with the nastiest enemies D3/RoSouls has to offer?


    I am guessing it would be Monk and Crusader - but i am really not sure.

    Perhaps barbarians have a viable end-game build that does not include spamming charge or whirlwind?

    Posted in: Diablo III General Discussion
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    posted a message on Token of Absolution - .d2i item file for use in hero editors.

    This is just a simple .d2i item file to be used in hero editors to create Tokens of Absolution (stat/skill respec).

    The hero editor i found to work for single player and "open multiplayer" is "Hero editor 1.04" (diablo 1.13d).


    I made this thread because i had to spend some time finding this file, so i wanted to make it easy to get for anyone interested in easy respecs without intrusive mods.


    http://www.moddb.com/downloads/token-of-absolution

    http://www.megafileupload.com/18W4/Token_of_Absolution.d2i

    http://s000.tinyupload.com/index.php?file_id=63328826396884515651

    http://wikisend.com/download/767540/Token of Absolution.d2i


    They all give you the same item file, usage is just like with any other .d2i item within a hero editor.


    Obviously some folks do not like editing heroes, but this is just for single player and "open multiplayer" games where people can mod if they want :)

    Posted in: Diablo II
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    posted a message on Any proper skill calculator updated and working for 1.13?

    Almost a 100 views and not a single link to an updated 1.13 skill calculator???

    Posted in: Diablo II
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    posted a message on Any proper skill calculator updated and working for 1.13?

    I have searched many links/websites (even on non-english websites) that supposedly had skill calculators updated for 1.13 Diablo 2 changes - but none of them were actually updated (or working at all).


    What i am looking for is the really simple skill calculator that looks similar to the in-game skill tab.


    Blizzard has a similar one but they do not have any tooltips when mouse-overing skills, which is a huge hassle!

    Can anyone please share a proper working skill calculator for 1.13?

    Posted in: Diablo II
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    posted a message on Some questions from a fresh level70 WD :)

    I recently got my WD to lvl70 and i am doing my Torment 2 bounties/rifts.

    Currently my gear is mostly some legendaries and some "yellow" gear pieces, and i do not feel like rushing for some specific Item Sets or legendary gems.


    I just wanna have fun and enjoy my WD - but first i need to actually understand how to play the class in a Torment environment.

    Most guides on diablo-fans are very oriented towards Item Sets and Legendary Gems - and i really don't have any of those, nor do i wanna rush for them.


    I am having trouble setting up a proper single-target repertoire of spells.

    Usually i use Locust Swarm for AOE, Haunt for Single Target and Spirit Barrage for some really durable enemies.

    However it is still rather slow, so i am hoping you fellow WDs can offer some better approach to single-target DPS (without set bonuses and legendary gems).

    Also if you got suggestions which spells are good for AoE that would be nice, but i am mostly fine with AoE dps.


    I am having some issues with the Creeping Death passive (makes Haunt and Locust Swarm last almost forever).

    It seems that if i move too far from afflicted enemies the passive will NOT work - the dots seem to expire, since the monsters are still alive when i return to that area some 8 seconds later.

    I am 10000% sure my DoTs would have killed the targets if they did not expire, so i am confused as to what is happening - is the Creeping Death passive malfunctioning?


    For passives do i go for damage output, or some defensive passives?

    Or perhaps the mana regen passives are the most valuable?

    Do passives like Pierce the Veil also increase the pet's damage?


    WDs have a lot of pets, namely the zombie dogs, the gargantuan and the little crazy people-things.

    Which one of these are actually useful, without using specific "Item Sets+Legendary Gems"?

    Is their purpose to tank damage or to deal damage, or both?


    WDs have a lot of DoTs and pets, but all of those do not seem to scale with Attack Speed - only from Weapon damage?

    It seems to me that a big strong 2hander weapon is much more useful than a weak/fast 1h+offhand?

    This is all not counting some specific beyond legendary 1h+offhand setups - i am comparing regular legendary 2h with 1h+offhand?


    Which stats do WD pets actually benefit from, or which stats do pets not benefit from?

    I really value my pets to be as tanky as possible while still doing good damage, but i got no idea what benefits them.


    As i progress through the Torments, do i need to focus primarily on defense stats - or offense stats (glass cannon)?


    Do you fellas use the Poison Darts/Firebomb/Toads/Corpse Spiders abilities?

    Honestly i have not used these spells since level 20, so i have no clue are they useful in any way?


    Also what about stuff like Hex, Horrify, Mass Confusion, Sacrifice and Big Bad Voodoo?

    I never ever used those weird utility spells, and i do not know are they of any use in Torments?


    How about Zombie Charger, Spirit Barrage, Acid Cloud, Firebats and Wall of Zombies?

    Those spells i almost never used so i really am not sure are they of any use in the Torment difficulties?


    Thank you for reading and helping me out :)

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Few questions about the PvM Assassins.
    I got a few questions about PvM Assassin's charge-up skills and finishing moves:

    1. Dragon Talon seems to be mostly prized for it's ability to hit extremely quickly, which is great for applying various debuffs/effects.
    However is there any point in using Dragon Talon if i do not have those powerful effects (like crushing blows)?
    It always seems to do very little damage compared to Dragon Claws - even with the highest damage boots i can find?!

    2. I know that using Tiger Strike together with Cobra Strike will both increase the damage of the finisher move AND provide much greater life/mana steal because the finisher did more damage (thanks to Tiger Strike).
    But how do Tiger Strike or Cobra Strike interact with Fists of Fire and Claws of Thunder charge-up skills?
    Will Tiger Strike buff up the damage of Fists of Fire when used together on a single finishing move?
    Will Cobra Strike turn the damage of Fists of Fire into life/mana when used together on a single finishing move?

    3. I know Dragon Flight is often used as a "1 point skill" just for the flying.
    However is the damage of Dragon Flight (when maxed and geared for it) anywhere comparable to Dragon Talon or Dragon Claws?

    4. What is the exact purpose of Dragon Tail?
    I never found a build that suggests using it, and i read that is has very bad interactions against mobs that are resistant to physical and/or fire.
    Can Dragon Tail actually do comparable damage to other finishing moves?
    Are there any situations where Dragon Tail's damage is worth investing skill points into?

    5. If i am going for the Fists of Flame + Claws of Thunder + Phoenix Strike build am i better off using dual claws - or one claw + shield?
    Also, when going for the above mentioned fire/thunder/phoenix build, is it better to use a "normal attack" or a "finisher move" to launch the charges?
    Is there a finisher move that is especially good for the fire/thunder/phoenix build?

    How do dual claws+Dragon Claw compare against the "kicking" assassins?
    Do "kicking" assassins prefer to also wear dual claws, or do they go for the shield+1handed - or perhaps even a 2handed?

    Thank you for reading and helping out :)
    Posted in: Diablo II
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    posted a message on What classes do you find the most FUN to play?
    (Vote 1 for "least fun" and 5 for "most fun".)

    I am gonna start playing D2+LoD again with some friends (over bnet).

    We are playing primarily for fun, we don't have any intentions to break some world record - but we would like to finish D2+LoD on the hardest (or 2nd hardest) difficulty.

    However neither of us likes to do the "heavy gear grinding" that diablo games are known for, so we are primarily looking for FUN and exciting classes/builds to play!



    So can you fellas please vote and (if possible) write an explanation, saying what class/spec/build you consider to be the most FUN (in a group)? :)

    edit: i did not realize the poll would look like that! sorry :/
    Vote 1 for "least fun" and 5 for "most fun".
    Posted in: Diablo II
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    posted a message on Any way to increase Spell's damage in D2/LoD?
    I know that Strength increases damage dealt by physical Melee/Ranged weapons.

    However neither Energy nor Strength nor Dexterity increase the damage of spells and abilities.

    Is there any stat/attribute that increases the damage/effect of the spells, aside from the skill points?
    Posted in: Diablo II
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    posted a message on Barbarian in high-end Torment - no actual melee fighting possible?!
    Quote from Reborndiablo

    Quote from Aleksej89

    Is there a good high-torment barbarian build that allows you to actually beat the enemy into a bloody pulp LIKE A REAL FIGHTER CLASS?!

    No hiding behind a shield, no kiting/hit&run, no whirl-wind dancing - just some honest face smashing like a proper warrior class is supposed to do?!

    Ill say, check out my profile Barb, Its does over 1.3 mil damage in game and is monstering T6.. Its is very fun not only reliying on Reakor but also IK Reborndiablo#2561
    How do i check out your "profile Barb"?
    I don't know where/what/how to do that :/
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Barbarian in high-end Torment - no actual melee fighting possible?!
    While i do like Diablo 3, i have to say that (IMO) D3's barbarians are the biggest disappointment i have ever encountered in a Blizzard game.

    Instead of playing like a proper raging melee berserker, to me barbarians seem forced to play completely opposite of how they are supposed to be.

    The most common builds i see for the high-end-game Barbarians are:

    1."kiting or hit&run", which make you play like a Mage instead of like a Warrior. Running away 24/7 while waiting for cooldowns.

    2. "whirl wind" build, which forces you to dance around like a girl 24/7 while you are kiting the enemy.

    3. "hide behind a shield", which involves being very tanky (and low DPS) - the monsters die of boredom while hitting your AFK ass.

    Is there a good high-torment barbarian build that allows you to actually beat the enemy into a bloody pulp LIKE A REAL FIGHTER CLASS?!

    No hiding behind a shield, no kiting/hit&run, no whirl-wind dancing - just some honest face smashing like a proper warrior class is supposed to do?!

    Thanks for reading and helping out.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Since RoS i can't find anyone in public games?!
    Quote from JavierVerdugo
    that is because you are playing level 65, almost everybody is playing 70 level champions. This is why you don't find any player.
    You misread - i played from level ONE to level 65 (varying between 3 difficulties) and only found TWO players over the course of 7 DAYS...
    In the old Diablo 3 at every level/act and difficulty there were many many players in the public games.

    Seems that blizzard outright killed the public leveling with the bounty/rift bullcr*p rhaepso mentioned.
    Quite a huge disappointment >.<
    Posted in: Diablo III General Discussion
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