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    posted a message on Can color blind people not see Legendary items?
    Quote from phatosen

    Go to Photoshop -> remove ALL colors from the image = you can still CLEARLY see the difference between the legendary and the rest of the items. The rares and the whites are a bit harder. OP is being trolled by a friend. Nothing more. :)

    Yes, because you know exactly how everyone's eyes work with your omnipotence.

    You may well be right, but your personal experience with your own version of color blindness doesn't mean you're the absolute law on the subject. Making such a judgement call based on very little information (without the OP's friend here to clarify anything or defend his position) is quite premature, to say the least.

    At any rate, I'd much rather have faith in someone then be proven wrong, than to be utterly cynical and believe everyone to be liars.
    Posted in: Diablo III General Discussion
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    posted a message on 2h vs 1h+Shield
    1 hander and shield, definitely. Once I get enough attack speed and life on hit I'll be going dual wielding too, provided I get the defensive stats elsewhere. 2 handers just don't work for me.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Mantra of Retribution, useless or epic for PVP?
    The other useful one will be the rune for Serenity, which hits everyone nearby with a blast equal to the amount absorbed during the shield. Up to a max of 100% of your HP, but I'd imagine you'll have more HP than your enemies anyways.

    But yeah, there'll definitely be some nice stuff available that we've mostly overlooked so far. The passive for reducing damage taken during CC, dashing strike, those sorts of things. Should be pretty fun.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Trying to figure out a decent follower.
    I use the Enchantress on my Monk (lots of CC, armor buff, etc.) while on my DH I levelled with the Templar, then hit Inferno where he just died all the time. So I've switched to the Scoundrel. He helps my DPS quite a lot, does alright DPS by himself, and does some useful CC. Hardly ever dies either.
    Posted in: Diablo III General Discussion
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    posted a message on Can color blind people not see Legendary items?
    Quote from Thorix

    a) 1% Maybe a glitch
    B) 1% Maybe a problem with his graphics card
    c) 98% your friend is stupid

    Just using my brain... ;)

    Or, crazy idea, he actually is colorblind. But no, it's easier to just call people stupid.

    There's tons of different varieties of colorblindness, so even if someone who suffers from it comes into the thread and says they can see it fine (which I note has already happened), it doesn't mean the OP's friend is able to.

    He should definitely report it to Blizzard: they're getting to be pretty accomodating towards color blindness, so it's definitely something they'd be interested in so they can get it fixed.
    Posted in: Diablo III General Discussion
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    posted a message on Belial Inferno
    Exactly right. I just don't understand why people would want to buy their way through the game, ignoring all the challenges. This is why you work hard to overcome them. It just feels fantastic.

    Well done OP, and grats on the kill!
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Trading Forum Changes, Commodity Sales Return, Disparity Between Melee and Ranged, Blue Posts
    Quote from Tybudd

    Yeah, interesting change for melee, but I don't see the point in making the Mortors harder for range, the game is hard enough and as a ranged, mortors is what I hate the most besides the combination of speed and immune.

    They aren't making it harder. Mortar should do less damage in 1.0.3, but there were a lot of ranged who were just outranging the mortar entirely (shooting 'off screen', as it were) while melee were still getting caught in the Mortar. Since Mortar is meant to be bad for ranged, good for melee... It needs to be changed.

    Essentially for ranged, your new tactic won't be to outrange it, but to stay at just the right range where you don't get hit by mortar, but don't get hit by melee attacks either. Tricky, certainly: doable, totally!
    Posted in: News & Announcements
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    posted a message on Keep or Sell
    Third option:

    Give the weapon to me, and your karmic energies will soar with your generosity. Gold and real money matter not in the afterlife: only the type of person you were will dictate the heavens or hells you will experience in the everlasting world beyond this one.

    Also I play a Monk, so really need the gear. :(
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Mantra Questions
    Quote from Sore

    the same type of mantra doesnt stack, you dont get double and only the runes that specifically mention that they work for your group also work for your group, although when you are running with multipule monks, its recommended that they all run a different mantra

    Other way around: unless they specifically state they don't work for the group, then they should work for everyone in the group. TIme of Need doesn't state it works for the group, yet it does exactly that (had a friend asking why his resistances were higher, was because of my mantra).

    For the rest, your post is correct. Same types of mantras don't stack (otherwise Conviction with Overawe would be insane), so it's best to use different mantras if you have more than one Monk in the party.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Monk Solo Hell mode.
    Try a 1 hander and a shield. The boost in armor is very useful. That'd mean your passive, The Guardian's Path, would become worthless, but it's ok: you can replace that with something like Seize the Initiative or One with Everything (assuming you have decent resistances stacked up already).

    Also, picking up these vibes from your post: you don't need to stick to the Monk-only weapons. The others work just as well, if not better sometimes depending on stats.

    You may also like Deadly Reach with the Keen Eye rune. Extra armor is good. Also, either use Time of Need with Mantra of Healing, or switch to Mantra of Evasion and use Hard Target. Boon of Protection isn't that good these days (or its replacement). Also, maybe use the spirit generating rune with Sweeping Wind, so you can get more spirit to spend which then becomes more healing with the passive.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on "each hit adds life"
    Consider me schooled then! Thank you for the info. :)
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Question about monk stats
    Helm gem should be +% life, as none of the others help you survive/deal more damage (magic find, gold find, extra EXP). So that's Amethyst, the best one you can get.

    For weapon there's two options (IMO): Amethyst or Emerald. Emerald gives more crit damage and is a bigger DPS boost than extra weapon damage from a Ruby at level 60, while Amethyst gives life on hit. If you've got other sources of life on hit and have a high quality Amethyst gem, then I'd suggest using that. If not, an Emerald works fine.

    As for the rest of your gear, it depends on what you need. I believe (not sure on this) that the rule of thumb is to get 1:1 dex/vit, or in other words keep the two stats roughly equal. I've personally gemmed dexterity, but YMMV.

    Good stats to search for on the AH are (in no particular order):

    imp. attack speed
    dexterity
    vitality
    resist all
    a specific resistance (choose one and stick with it, for the benefits from One With Everything)
    Life on Hit
    +armor

    As for which ones to search for? It depends on what you need more of. There's no hard rule on what stat is better, always. No strict stat priorities. Figure out what works best for you and roll with it.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Gold Inflation
    Inflation is already being addressed.

    -15% AH cut
    -Repair costs (which are going up significantly in 1.0.3)
    -Crafting costs (which are dropping admittedly, but are still there)

    These are the main 3 gold sinks which should keep gold under control. If they do not, then Blizzard will take steps to ensure it is handled. They definitely don't want another D2 scenario, where gold is utterly worthless because there's so much of it floating around.
    Posted in: Diablo III General Discussion
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    posted a message on "each hit adds life"
    It counts for spells as well. It isn't melee-only: ranged can benefit too. Any attacks count.

    The stats also count every single hit on every single mob: so yes, if multi-shot hit 3 targets, you'd get triple the health back.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Barb + 1 Million Worth Of Gear = Acts 1, 2, 3
    Quote from Stormus

    Very cool video, but it doesn't justify what Blizzard has done to the barbarian. If the point of this video is to prove that Barbarians are in an okay state right now, that's silly. Basically you geared your character into a meat shield stacking ilevel 63 magicals with high vitality/all resistance--it does work. However, Barbarians should be afforded the ability to gear for damage, and dare I say even dual wield weapons *gasp*!

    Speaking as someone who has a Barbarian with 10.5 k armor, 18% melee dmg reduce, 950 AR, & 47% block, it isn't fun hacking away at mobs until your eyes bleed.

    Except Blizzard have already stated they're fixing this in 1.0.3, so your righteous anger is kind of pointless.

    More specifically: if slightly undergeared for the Inferno act you're attempting, you need to be defensive. Makes sense. However, as you get gear, you can start being a bit more offensive until eventually you can just nuke everything down within seconds. Inferno damage is being adjusted and the difficulty curve too, so it isn't nearly as crazy as it is right now.

    So yeah. You won the battle. Hooray. :P
    Posted in: Barbarian: Bastion's Keep
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