It seems like everytime i full MF for a kill i get all lvl 55's items so much so that I dont even MF anymore cause i get worse quality gear and this is over days of farming not a qq thread over hours. So anyone else finding the same thing?
All i can say is QQ harder. if they nerfed LOH then monks and barbs would have been completely unplayable. world of kitecraft is what this game would have become. they brought DH and wizards back down to earth and fixed LOH all at once GJ blizz.
Dunno what you guys are talking about it not being good still. I just went on and tried it and it still works great. But the game as a whole still sucks though.
all you do is go around threads all day and bash this game thats all I hear when i see your avatar i know all imma hear is QQ please just QUIT IF YOUR GOING TO AND QUIT whining about this game jesus christ.
As there are certainly a few people complaining, I thought I'd give a shot at a few objections (this isn't going to a be a thorough response)
1)DH's were fine and balanced!!! - I hope you are joking. I'm sure its obvious to most if not all that everyone and their mom rolled a DH in the past few weeks....Why? Because they were grossly godlike compared to the other classes.
Why were they overpowered you say? Having a skill that quantitatively outmatches every other skill in the game by a wide margin ( this margin is at the very least double because of the minimum hit bonus) against other classes will undoubted give major advantages.
Why would reroll just because of that?? Because people want to have the 'most fun' possible while playing a game, and playing the godlike overpowered superman class will certainly be considered fun for many. (Not fun for myself but for many it will be)
2) NT is worthless now (comparatively)?? - 10 Hatred for A shot that does 310% and is penetrating is vastly unbalanced compared to all the other skills DH's posses. Just take a look for yourself.
Now rather than try to number crunch, I am going to take the although at the current moment most likely untrusted approach, and give foresight trust to Blizzard that although the numbers (will NOT) be 100% perfectly crunched in a way that each skill your wizard or WD friend uses is going to be exactly relatively on balance with your own, it will be close. Worthless is a term which gives mention to I would suggest nothing in this game. You wouldn't call anything "worthless", not even a grey item. This seems like a invalid claim you say? Grey items give value to blue items, which then give value to (lol we HOPE this patch) legendary items. Thus without grey items, there would be less items to differentiate between, and less items overall, and therein fewer diversity within the game.
3) Theres nothing else to use!!! -- Really? Seems to me like there a ton of other abilities to use....(OHH my fault you were talking about GOOD abilities??) Sorry I forget the part where they wanted to give a specific class skills which were unbalanced with the others thereby removing your choice for the others, thus in effect eliminating any point in actually making other skills..Go play the game, and HAVE FUN trying out new abilities. Thats right, I said it, "Have fun trying" out new things. Part of life is realizing that its the journey not the destination.(I apologize for my philosophy lol). Diablo is a game where you slay monsters, over, and over, and OVER, and OVER. You might say that the purpose isn't slaying monsters but to make real $, but other than having fun with your friends or feeling the accomplishment of slaying "Bosses" on harder difficulties, there isn't much else.
But perhaps you are still feeling weary about the change, combined with the IAS Nerf?
Remember fun is a relative term and idea. What I find fun you might not. So why argue about it? It's like the difference that I enjoy drinking water all day instead of soda or green tea. That's not wrong..
Instead think of the two changes as advance in the game in the direction of balance. Balance is what makes things fair. Fairness is what standardizes things, and therefore allows you to differentiate yourself from other people.
imma agree with this man just due to the fact he plays the hunter in a rank 1 team on wow. 2900+hunter makes his word gods in my book. End of thread?
love it, back to frost arrow like once more. hated beeing pigeon holed into tentacles cuz they were so damn op
you like losing damage? assuming your the kind of player stuck in act 1 huh?
you like bein forced in a single build? assuming you're the kind of player that need to find a build in the internet.
i never used nether tentacle and i'm glad they are nerfing it, now you will need to think a little more to play.
besides, does'nt really matter with you are stronger or the weaker ranged class if you can kill everything in your way anyway.
not really im the kind of player who was top 10 US when i raided hardcore in wow and still play at that level in diablo. I make the builds and play them better than 95% of people It just sucks that we now got our mathmatically best way to play nerfed to shit and have to go back to theorycrafting a new way to not be the worst class.
It's funny to see all of the children whining about their damage being nerfed. The argument I see being used is "wizard still has this" or "WD still has this."
Take a step back and view things from a different perspective.
Your class was OP. The damage was absolutely ridiculous and now you're upset because you have to actually learn to play the game. Most DH (hell, ranged as a whole) have been able to get by primarily knowing how to click a mouse.
Before you cry about your class losing some damage, go check out monks. You'll realize your class isn't so bad.
your whole argument is that all ranged are OP so dh should be nerfed? are you stupid or just trolling? We were not the highest damage ranged class before now were the lowest damage ranged class by a good margin. atleast this means in 1.1 we can only get buffed whell mages and wd's get fucked but still We get 2 weeks of being garbage.
Hm, Lightning Ball also hits the same target multiple times, it only lacks the 3% heal aspect.
Does it travel faster so that it wasn't considered to be a problem, or was the 3% heal actually problematic for them?
It does less dmg per hit, i remember talking to my friend about that and even tho it also says 155% weapon dmg, I think the tooltip normalize the fact that it hits more often.
So where is the hotfix to venom hydra not stacking to like 100 times and doing more damage than any other spell in the game fully stacked? our op ability got nerfed your OP shit didnt.
Hmm, pretty sure the poison pool left behind acts the same way as blizzard, they dont stack.
it definitly stacks I play a mage and the damage on hydra starts off low then after a few sec starts melting the mob it stacks.
Hm, Lightning Ball also hits the same target multiple times, it only lacks the 3% heal aspect.
Does it travel faster so that it wasn't considered to be a problem, or was the 3% heal actually problematic for them?
It does less dmg per hit, i remember talking to my friend about that and even tho it also says 155% weapon dmg, I think the tooltip normalize the fact that it hits more often.
So where is the hotfix to venom hydra not stacking to like 100 times and doing more damage than any other spell in the game fully stacked? our op ability got nerfed your OP shit didnt.
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imma agree with this man just due to the fact he plays the hunter in a rank 1 team on wow. 2900+hunter makes his word gods in my book. End of thread?
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so now we do 2x less damage than any other class? really overpowered. might as well fucking reroll.
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