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    posted a message on How to recognize an AH botter
    Quote from Vashavi

    wait what? So if:

    Person A bids 500k
    Person B bids 100k
    Person B gets "insufficient bid thingie"
    Person A wins item for 105k after X amount of time, as long as no one else bids higher.
    ?

    Basically, yes. If Person B proceeds to bid 2m, and nobody else bids, person B wins for 525k (or approx).
    Posted in: Diablo III General Discussion
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    posted a message on [Guide] Gearing an Entry-Level Melee Wizard
    Quote from scoobe

    Step one, read reddit thread about melee wizard that has been out for weeks.(example: http://goo.gl/0eVVH)
    Step two, post it on diablofans and claim i came up with the info.
    Step three, ???
    Step four, profit.

    (not to mention your version of the build is compeltely horrible)

    Actually, I read Sme's melee wizard threads on the official forums, and gave the threads full credit as you can tell from the OP; although unlike a lot of the posters there, I did not have a big budget with which to gear my wiz. As for whether this version is horrible, I am sorry if it has offended you. FYI, the Reddit post you linked is actually dated a few days after Sme's first thread.

    By the way, how exactly am I profiting here? Is it perhaps because I was given a few golden moments to bask in your illustrious presence, my good man?
    Posted in: Wizard: The Ancient Repositories
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    posted a message on what are the top tier wizards farming now? act3?
    People, don't forget that white mobs
    Quote from Shadroz

    Quote from Zubacz

    I run with 280 MF unbuffed, before swapping. I skip areas that I noticed take me a long time and are annoying, that means: Keep level 1, battlements and the icefall cave/frost caverns if I see the leaper elites. I don't bother fully exploring the two open areas between areat gate and the bridge. I kill an elite pack every 4-6minutes. With high MF I dont mind killing white mobs especially in big packs.

    You obviously have never played this game. 280 Magic find unbuffed? Lol OK. Go to this website that I can't post http: // www.d3rmt.com/guides/diablo-3-item-stat-maximum-values/

    Max MF with Wand and offhand and in all slots, ALL ROLLED MAX, is 254 unbuffed. Furthermore you're telling me you kill a champion pack in 4-6 minutes with this "280 magic find unbuffed".

    Makes me laugh IRL.

    Curious, why did you even bother to make this post? Note to yourself in the future - as rares have up to 6 prefixes/suffixes, it's perfectly reasonable to have endgame gear with MF on each slot (since only 3-5 of them are relevant on a particular item). The guy you quoted is obviously someone who has maximized this. Haters gonna hate?
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Entry-Level Melee Wizard Build, ERR37 All In One Calculator, Scheduled Maintenance - July 10th, Blizzard Job, Fan Art, End-Game
    Quote from arcturesmengsk

    Pretty sure this post just made wands with life on hit and ap on crit skyrocket in price.

    Would be nice if people actually started putting up wands like that on AH to begin with...
    Posted in: News & Announcements
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    posted a message on [Guide] Gearing an Entry-Level Melee Wizard
    Quote from DiabloStorm2004

    Spells: Not melee. There is no melee wizard in this game, you can thank Jay Wilson.

    http://dictionary.re...om/browse/melee

    hand-to-hand ...that doesn't include spells
    I honestly cannot believe we are still arguing about this. Every character is a "skillcaster" if we take away names of characters, skills, etc. This build of wizard relies on skills that all operate within melee range (you can cast WW at ranged but there is no point if you don't get mobs to sit in its full duration). Please refrain from further posts that complain that we do not use an actual melee attack (actually, we do; since we are holding down left click on mobs and AP is generally low, I would say that at least 5-10% of single target damage output comes from melee swings or wand projectiles).

    Quote from surgio

    Quote from gimpg

    Hey guys,

    So I bought myself a set of equipment for this build (and it works great), but I am having trouble with ranged mobs, in particular ranged champion mobs. Also, without force armor (35% max dmg rune), some mobs seem to oneshot me (I got 27k hp and around 800 res all around).

    Any tips?

    teleport to them and keep them frozen, even a "shielding" ranged pack can be taken down, you should have close to 8000 armor if you want to maintain 10 armor : 1 res ratio to maximize effective health


    For everyone saying that guy has godly gear for 650k you need to read more, this post shows his 650K TOTAL starter set
    http://www.windupwiz...-build-for.html

    His "godly" gear is of course much more money and he is not saying 650k gets you that


    I was able to buy similar stats for cheaper, around 500k, but item inflation probably helped since he made that guide. That got me to act3 and my butt whooped, ive since farmed a1 and invested about 6mil on upgrades and can now do A3.

    Fast arcane vortex firechain desecrator soul lasher still give me the punch in the nuts, but what can ya do


    I had more or less the same experience, except that while I could survive most stuff in act 3, I had a hard time killing it. I've actually grown to like soul lashers since they do not kite, come straight to you, and do not have any charge-up attacks. Moloks, on the other hand, are just rediculous. Also, for those who do not yet know, most fire damage by NPCs seems to be ignoring resists; I have observed this with Molten, desecrator, firechains, molok and shaman fireballs, suicider explosions, and most of the boss abilities; therefore be extra careful against anything that is shooting fire at you AND hitting you with special abilities, etc.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on [Guide] Gearing an Entry-Level Melee Wizard
    Quote from DiabloStorm2004

    Spells: Not melee. There is no melee wizard in this game, you can thank Jay Wilson.

    http://dictionary.re...om/browse/melee

    hand-to-hand ...that doesn't include spells
    Quote from surgio


    I honestly cannot believe we are still arguing about this. Every character is a "skillcaster" if we take away names of characters, skills, etc. This build of wizard relies on skills that all operate within melee range (you can cast WW at ranged but there is no point if you don't get mobs to sit in its full duration). Please refrain from further posts that complain that we do not use an actual melee attack (actually, we do; since we are holding down left click on mobs and AP is generally low, I would say that at least 5-10% of damage output comes from melee swings or wand projectiles).


    Quote from gimpg

    Hey guys,

    So I bought myself a set of equipment for this build (and it works great), but I am having trouble with ranged mobs, in particular ranged champion mobs. Also, without force armor (35% max dmg rune), some mobs seem to oneshot me (I got 27k hp and around 800 res all around).

    Any tips?

    teleport to them and keep them frozen, even a "shielding" ranged pack can be taken down, you should have close to 8000 armor if you want to maintain 10 armor : 1 res ratio to maximize effective health


    For everyone saying that guy has godly gear for 650k you need to read more, this post shows his 650K TOTAL starter set
    http://www.windupwiz...-build-for.html

    His "godly" gear is of course much more money and he is not saying 650k gets you that


    I was able to buy similar stats for cheaper, around 500k, but item inflation probably helped since he made that guide. That got me to act3 and my butt whooped, ive since farmed a1 and invested about 6mil on upgrades and can now do A3.

    Fast arcane vortex firechain desecrator soul lasher still give me the punch in the nuts, but what can ya do

    I had more or less the same experience, except that while I could survive most stuff in act 3, I had a hard time killing it. I've actually grown to like soul lashers since they do not kite and do not have any charge-up attacks. Moloks, on the other hand, are just rediculous. Also, for those who do not yet know, most fire damage by NPCs seems to be ignoring resists; I have observed this with Molten, desecrator, firechains, molok and shaman fireballs, suicider explosions, and most of the boss abilities; therefore be extra careful against anything that is shooting fire at you AND hitting you with special abilities, etc.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on [Guide] Gearing an Entry-Level Melee Wizard
    Quote from thomasmgp30

    My wiz is almost 60 and Im looking forward to trying this out. I fail at kiting in this game so probably why I stuck with my monk since lauch and have over 200 hours on him but now that I can play a caster that stays in melee range Im stoked. But looking at the gear used by people in the many guides they have crazy stats and I would need 80-100 mil to build what they have. Will 20 mil be enough to at least let me farm through Act 2 with ease? Also what damage should I shoot for? If Im stacking resists, vit, and armor I dont wanna shortchange myself on Damage because I couldnt afford good pieces loaded with resists, armor, vit, and also had int.

    Also for rings/amulet should I go for crit damage and crit chance, and life on hit only and sacrfice stats like resists and vit? I figure not having vit/resists on 3 pieces wont hurt me too much for Acts 1-2 as long as I make up for it on other slots. When I search for gear whats the bare minimum I should put into each box? Was thinking 60 resists all, 75 int, and 75 vit and then sorting by highest armor?

    If you have 20 mil to spend; use this pecking order:

    Weapon (highest DPS you can get with decent LoH, crit damage, socket if possible, AP on crit if you get really lucky)

    Helm (AP on crit, AR, int, vit, some crit if possible)

    Shield/gloves/bracers (crit, AR, int, vit, armor, don't stress about block % and amt)

    Jewelry (blues with LoH and/or crit, then crit damage,int,vit,armor)

    All other slots, just make sure that you have at least 50 AR with some int and vit and +armor when you can get it (still using some pieces with 60ish int and vit).

    If I were you, I would scan thru stuff looking at bids, and try to snag a nice weapon in particular with a 5-10M bid, everything else you can get for <1M and you will already be past the entry-level scope. For the armor sorting; that is almost exactly how I did it, except that i used 50 resists, 60 int, and blank for vit (at least some), then sort by armor and look at low bid amt and refine if there are a lot of results.

    Quote from Jinnai

    Hello, first I'd like to say it's a good guide. I've been playing melee since many weeks and only in a group taking the role of a tank. I've seen many Melee builds float around but I usually sticked to mine or slightly refined it. It seems tho that the time for a switch may have come. So I'm looking for a few tips to transition if you can help me?
    First my old spec http://us.battle.net...YXgO!abg!aacaZc
    I have 46,5% Crit, and in the group I'm running (Barb, Me, 2 DPS) I have 9k buffed armor, 1.1k buffed resist, 1150 LoH, 48k HP and 35k DPS. My main issues are that 1) I don't currently have any AP/Crit and 2) I have focused very much on getting high IAS as well, because more Spectral Blade attacks equal more procs in my case. Also, my weapon is a 740DPS Axe, with 180Int, 830LoH, 57%Crit and a Socket. I really, really don't want to replace it.
    Ok, so to make it short:
    Where do I squeeze in WW/EB for a group focused build (Act3 speed farming).
    Is IAS anything worth for WW/EB? I've invested quite much to get IAS as well as Crit on my old build.
    Shield or source? Can I get enough AP/Crit without changing my weapon?
    How can I handle range mobs who run around all the time? Plus in group play my teammates aggro mobs a lot, isn't that a huge problem?

    Thanks for your help.

    Just try the spec and see how it works; your stats are freaking amazing so you should not have problems. If you find that you cannot sustain the rotation, try AP on crit from a source or helm to test. I am currently running with just 9 and have much less DPS than you.

    IAS is not as desirable as crit or crit damage, but it does help you empty your blue ball faster. With your stats, I would not stress too much about having the IAS.

    For mobs that kite, I love my teleport; with your stats you should be able to chain nova with cold snap and evocation, and your DPS is such that you probably won't need that much uptime; IAS will help here to get the tornadoes down faster, and I now have confidence that AP on crit from just one slot will be sufficient to have a blue ball to empty.

    PS - hey can I see that wep? Oh look behind you a three headed monkey!
    Posted in: Wizard: The Ancient Repositories
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    posted a message on [Guide] Gearing an Entry-Level Melee Wizard
    Quote from jwylie311

    Quote from Maxyim

    Quote from EarlZ088

    Quote from Maxyim

    Quote from EarlZ088

    Quote from Maxyim

    Cold Blooded is currently broken in that it boosts all damage, so this is a flat 20% increase to you most of the time.

    Can anyone else confirm, first time I heard about this and I tried it out. I didnt see any "flat out" damage increase what-so-ever.

    It's easily tested within a few minutes in game lol; also search the official forums. :)

    Edlike, congrats on your progress! You are ahead of me at this point, still progressing in act 3 lol (barely any time to play with work, etc). I am a bit curious about your great success with such low AP on hit however (may mean that it's a viable option to have this stat coming from just the helmet so it is possible to get a more powerful wand for someone like me who is not bankrolling from RMAH). Would you mind posting a sshot listing all of your stats so that I can compare with my own (our defenses are very close)?

    Easily tested yes, Im saying Im not getting any damage increase what so ever.. 20% should be noticeable. I havent seen any blue posts about this at the official forums

    OK bro I will hold your hand for you some more.

    http://us.battle.net...opic/5979088098
    http://us.battle.net...opic/5978199975

    *FACEPAAALLM*

    Okay, it's official. Diablo fans posts the worst possible things they can on their home page.

    This post is awful in so many ways.

    And this particular guy is not just an idiot, but also an asshole.

    First of all, this build type has been around forever, and theres 10,000 versions of it floating around the internet, and you literally may have picked the worst possibl one diablofans.

    Cold Blooded does NOT affect everything. It affects EVERY SPELL IF THE ENEMY IS CHILLED. And its not confrmed or denied if its a bug, perhaps just bad wording.

    This is the first and most obvious BLUNDER with this post. GOD HOW OBVIOUS IS THIS *FACEPALM* YES IM MAD BRO.

    Haha, the proof this particular guy from the quote cited EVEN SAYS THAT BLATENTLY.

    Next, "Entry Level Melee Wizard." An entry level melee wizard is not going to be able to take the constant 40k+ hits from Act3 and late Act2 Inferno. FORCE ARMOR. IDIOT.

    Hey bro, relax. I went from act 1 hell to main tank in act 3 inferno group farm (could semi-solo farm but just took too long and some packs were not doable without deaths) with total gear worth under 500k. At the time, my gear was something like this:

    1) wand was 550 dps with LoH and AP on crit
    2) shield with ~50 AR, 6% crit, no int/vit/extra armor
    3) gloves with ~50 AR, 6ish% crit, some int/vit
    4) helm with ~50 AR and 9 AP on crit, some int
    5) LoH / IAS blue rings
    6) some crappy amulet with some crit
    7) rest of gear with ~50 AR and vit, a few had int and other stats

    As you can see, not very impressive, however I did not really have to worry about those 40k hits you mentioned because I geared for tanking, not sup-g-how-can-i-get-da-most-int-n-deeps-on-my-shit. Therefore, this idiot was able to go without FORCE ARMOR, hehe. My armor was in fact greater than my DPS; I had no crit damage bonus, only 22% crit, etc. However, I was still able to progress even vs extra health elites (some packs were just not possible though, namely extra health kiters with abilities that made it impossible to have high uptime).

    A few hours ago, I was able to push through past Siegebreaker and kill Diablo. I managed the final kill because I dropped a few $$ on a better wand (750 DPS with crit damage bonus and only 220 LoH) and a better shield (mine was just crap with 6% crit and zero int), as well as a source that I swapped to for the added deeps. Initially, I was nervous about the significantly smaller LoH and reduction in AP on crit, but my defenses were able to sustain it.

    Observations on boss fights:

    Azmodan - I swapped explosive blast for venom hydra, frost nova for time warp and cold blooded for glass cannon; reasoning is that time warp slows his attack animations therefore helping more than frost nova, and lack of EB resulting in more WW healing / CM spam (hydra also damages during the times where you have to run from the lava pools). Took a few tries to get him down; I also had to skip a lot of packs in crater (but some were just redic). Always tele to his other side once the fireball starts homing; saves a lot of damage.

    Act 4 Progression, Rakanoth - I used blur as third passive and swapped explosive blast to time warp for the full duration as I was having so much trouble staying alive otherwise. Rakanoth in particular was a monster; I could not sustain extended durations of his melee even with all of this (does not help that he likes to jump around and out of WW). I finally got him after using the mirror images from fracture as always-there decoys; every time he swung at one it bought me that extra moment for DS to come back up. Izual I did not solo, so I don't have any insight.

    Diablo - After a few deaths and different spec trials, some of this with a 100k dps DH in tow, I went and got the wand/shield upgrade and one-shot him solo with the standard spec (WW/EB). By far the most important thing is to save EVERYTHING for the clones when they pop in phase 2 (you can control when they spawn so be mindful), and then just make 3-4 laps around the whole room, teleporting away from Diablo when he comes back and letting him waste his angst on your fractures. For me, arcane orb by my clone was instakill thru DS. Also, kindly stay out of the soul cages and don't forget that frost nova stops the cast, but not the existing shadows. I could actually live thru the soul cage capture animation on a full health bar, but it literally brought me to 200 health so this is not a good idea. Finally, I found it worthwhile to teleport out of the big fireballs, and used teleport a lot in general to close distances with him whenever he saw a squirrel.

    Guy who I quoted, sorry if I stepped all over you sensitive feelings or whatever with my thread. I took all that time to make this post because I wanted to help people; was hoping that this was an intelligent and respectful community but I guess that I was wrong.

    Oh, and regarding your whine about my BLUNDER on Cold Blooded; you should probably take the time to understand how this build works; namely that white mobs are generally frozen and elites spend 25-75% of the time rooted as well, meaning that CB does in fact apply.


    Quote from Eccodomi

    Don't know why this post is labelled as "melee wizard" because it's not really. Melee implies, or in my taking it does, that actual melee damage or an attack will be made, yet this build has neither. If it is meant as "spells that have about a melee range" then I suppose this is true. Not knocking this post at all though, it's a great guide for a tough tornado wizard, but it's far from what I see as a melee/battlemage (in simple terms: a Wizard that fights like a Monk/Barb).

    Very simple; I stand in the middle of stuff and drop tornadoes at my feet, spamming a point blank AoE and close range AoE root every few seconds. This build is tested by many and not some strange basement concoction; the build that you posted is actually the outdated one. :)


    Quote from Kieble

    *FACEPAAALLM*

    Okay, it's official. Diablo fans posts the worst possible things they can on their home page.

    This post is awful in so many ways.

    And this particular guy is not just an idiot, but also an asshole.

    First of all, this build type has been around forever, and theres 10,000 versions of it floating around the internet, and you literally may have picked the worst possibl one diablofans.

    Cold Blooded does NOT affect everything. It affects EVERY SPELL IF THE ENEMY IS CHILLED. And its not confrmed or denied if its a bug, perhaps just bad wording.

    This is the first and most obvious BLUNDER with this post. GOD HOW OBVIOUS IS THIS *FACEPALM* YES IM MAD BRO.

    Haha, the proof this particular guy from the quote cited EVEN SAYS THAT BLATENTLY.

    Next, "Entry Level Melee Wizard." An entry level melee wizard is not going to be able to take the constant 40k+ hits from Act3 and late Act2 Inferno. FORCE ARMOR. IDIOT.

    Don't agree with your way of saying most of it, but most of it is true.

    First, this is not an "Entry Level Wizard" spec. You need insane amounts of gear that will total in the 30+ million range. Most people hit 60 with less than a million. A million if they've been saving.

    Second, relying on gearing around a possible Bug is not a good idea. Of course you'll get some extra progression while you can, but as soon as it's nerfed you have a gear/talent set that are useless. *See the people that kept IAS gear, and then complained when they couldn't clear as much post-nerf*

    The spec/gear is useful, and competitive, but please post factual items and not this marketing trash of it being an "Entry Level" Spec for 1-2 million in gear.

    As others have pointed out, you are quite simply wrong on the cost component. The raw essentials are the ability to tank, and they come cheap when they are divided from the ability to DPS. Gear with AR, vit and armor is all over the AH at low bid / buyout, but you really do have to turn off your 150 int filter in order to be able to see it. :)

    Everything is a potential bug at this stage of the game. I mean, have you seen Venom Hydra? Relax and have fun; by the time they change something (like adding crowd control DR to further reduce the ability to nova spam, which would not break the build by the way), you will have the gear and experience to adapt.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Price Check on a 1H Weapon (1k Damage) and Lidless Wall
    The weapon is amazing, don't get ripped off on it. Shield is crap.
    Posted in: US Servers Trading
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    posted a message on WTS Godly Arcane Monk chest up to 242 Dex and 111 Resists all and 83 Vit with 2 sockets
    Everything is godly these days...
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Cold Blooded increases ALL Damage
    Quote from Sennap

    Even if you aren't using any cold spells it's still the best passive to get imo, just give your follower a cold weapon and get a 20% dmg boost :)

    Absolutely not. Followers tend to die, and generally hit one target at a time.

    Quote from Loroese

    I'm guessing this is a bug but is there any word about if it might be intended and just a tooltip error?

    Quote from Sennap

    Even if you aren't using any cold spells it's still the best passive to get imo, just give your follower a cold weapon and get a 20% dmg boost :)

    That's a great idea in theory, but it requires your follower staying alive.


    Hmm, an ability called "Cold Blooded," no negative drawbacks and a bigger bonus than Glass Cannon...I'll let you decide. :)
    Posted in: Wizard: The Ancient Repositories
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    posted a message on For tank wizard what stats should I prioritize?
    Quote from thomasmgp30

    Quote from Maxyim

    Quote from thomasmgp30

    So this type of play style can be used on Acts 3/4 and ponies if geared correctly? I dont want it to be some gimmic spec like zombiebears for WDs that only works in Act 1 and then you suck after that.

    Who knows? If only there was a way to find out, such as searching forums.

    Tried searching for "melee wizard" and "tank wizard". All I get is general wizard inormation or 48543594375 posts from monks/barbs QQing about how much they suck. Also when I did advanced most posts are hella old and probably not useful.

    Are you serious? hehehe
    Posted in: Wizard: The Ancient Repositories
  • 1

    posted a message on Cold Blooded increases ALL Damage
    In case someone still does not know.

    http://us.battle.net/d3/en/forum/topic/5979088098
    Posted in: Wizard: The Ancient Repositories
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    posted a message on [Guide] Gearing an Entry-Level Melee Wizard
    Quote from EarlZ088

    Quote from Maxyim

    Quote from EarlZ088

    Quote from Maxyim

    Cold Blooded is currently broken in that it boosts all damage, so this is a flat 20% increase to you most of the time.

    Can anyone else confirm, first time I heard about this and I tried it out. I didnt see any "flat out" damage increase what-so-ever.

    It's easily tested within a few minutes in game lol; also search the official forums. :)

    Edlike, congrats on your progress! You are ahead of me at this point, still progressing in act 3 lol (barely any time to play with work, etc). I am a bit curious about your great success with such low AP on hit however (may mean that it's a viable option to have this stat coming from just the helmet so it is possible to get a more powerful wand for someone like me who is not bankrolling from RMAH). Would you mind posting a sshot listing all of your stats so that I can compare with my own (our defenses are very close)?

    Easily tested yes, Im saying Im not getting any damage increase what so ever.. 20% should be noticeable. I havent seen any blue posts about this at the official forums

    OK bro I will hold your hand for you some more.

    http://us.battle.net/d3/en/forum/topic/5979088098
    http://us.battle.net...opic/5978199975
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on [Guide] Gearing an Entry-Level Melee Wizard
    Quote from EarlZ088

    Quote from Maxyim

    Cold Blooded is currently broken in that it boosts all damage, so this is a flat 20% increase to you most of the time.

    Can anyone else confirm, first time I heard about this and I tried it out. I didnt see any "flat out" damage increase what-so-ever.

    It's easily tested within a few minutes in game lol; also search the official forums. :)

    Edlike, congrats on your progress! You are ahead of me at this point, still progressing in act 3 lol (barely any time to play with work, etc). I am a bit curious about your great success with such low AP on hit however (may mean that it's a viable option to have this stat coming from just the helmet so it is possible to get a more powerful wand for someone like me who is not bankrolling from RMAH). Would you mind posting a sshot listing all of your stats so that I can compare with my own (our defenses are very close)?
    Posted in: Wizard: The Ancient Repositories
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