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    posted a message on 1.0.4 Buffs ?
    So I've been keeping my eye on these new skill buffs, or at least the small previews we have been given and I am beginning to wonder if they are enough of a "buff."

    I'm going off of some quick math, so please correct me if I'm wrong. It's been a long day at work.

    So lets take for example the new DH post about buffing Bola Shot.

    Damage to the primary target is being increased from 130% to 160%

    Now lets say that our base Weapon Damage is 875 and a mob has HP that totals 12,450.

    Our Bola Shot damage now would be: ((1.30 * 875) + 875) = 2,012.50

    Theoretically it would take us 6.2 (rounded) shots to kill said mob.

    Now according to a a Blue post we were told this:

    "So, in 1.0.4 we’re increasing the health of normal monsters by approximately 5%-10% in Inferno, but also increasing the likelihood they drop magic or rare items by a factor of four. We’re correspondingly lowering the health of Champions and Rares by 10-25% and editing specific affixes to shrink the difficulty gap. We’re still working on those numbers, but that’s approximately what we’re shooting for."

    So let's take a number between 5%-10% and call it 7.5% (normal mobs only).

    Our mobs HP has now gone from 12,450 to ((.075 x 12,450) + 12,450) = 13,383.75

    Our Bola Shot damage now (POST 1.0.4) would be: ((1.60 * 875) + 875) = 2,275

    Theoretically it would now take us 5.9 (rounded) shots to kill said mob.

    So the question is, what kind of a buff is this?? I realize this math only supports normal mobs, but it really isn't a buff, more so than a round-a-bout way of saying.."yea we totally screwed up on Elite/Champ packs."

    I'm not a big math person, so like I said this could be way off. Flame on.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo III Web API
    Quote from Kieble

    Quote from Troeg

    Kieble, I thought I should throw a couple questions at you seeing that you went through the trouble in creating these tools.

    1) Do you know if the API will have any form of rate limiting (i.e. Twitter only allows you to make 150 unauthorized requests an hour)
    2) Are you going to be caching any requests?

    Pretty much what Molster said. It's a floating number so there is never a set "we stop api data being sent" number, but they said for un-verified accounts at around 3,000 requests per day they will start to throttle you and you'll randomly see a blizzard error saying you've requested too much. You'll start to see it more and more, till you are finally completely throttled. With the verification of an authorized key (which they have not allowed us to request yet, as I already tried and they told me to wait till release) you'll be able to request a lot more.

    For the caching, yes. I'm caching all account infos (the battletag stuff), and all hero information. This will make it so I don't have to do as many requests. Item caching i thought about, but since they have no last modified, and there are so many unique items, the requests it would prevent would be minimal.

    My project is done in PHP and Javascript, both accessing the API (PHP for the intial pulls, Jscript for the item pulls - since no cache is needed).

    Ah ok, I worked with the WoW API very briefly so I am not as familiar with the rate limit. Good to know though.

    Is this a completely custom application or a built on a framework (Cake / Drupal) etc? Seeing that I work with PHP / JS a lot, I like to get a sense of what my fellow developers choose to use when writing applications such as this.

    Keep up the good work!
    Posted in: Diablo Tools
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    posted a message on Diablo III Web API
    Kieble, I thought I should throw a couple questions at you seeing that you went through the trouble in creating these tools.

    1) Do you know if the API will have any form of rate limiting (i.e. Twitter only allows you to make 150 unauthorized requests an hour)
    2) Are you going to be caching any requests?
    Posted in: Diablo Tools
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    posted a message on Diablo 3 difficulty
    Quote from Ixir

    First off, what's your build.

    Secondly, you shouldnt be getting hit that much as a DH. Make sure your using prep/ss even though it was nerfed, it's still good and can make or break you.

    Also was level are you? 57?58?60?

    Give us more info and we can help you more.

    Edit: also oppressors suck, that's just the way it rolls.

    Sorry, yea I am 60 atm. In regards to not getting hit, I realize that and most of the time I do not..but their are certain mobs that either teleport or dive-bomb me and I get smoked.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 difficulty
    By no means am I flaming D3 at all, I love this game and everything about it, but I can't seem to get past a certain aspect that continues to bother me to no end.

    The difficulty curve going into A3 Hell, is one that really sets you back. The boss fights don't seem to be that bad by any means, those seem to be tuned perfectly, but I would say up until act 3 is where this game takes a turn for the worst. I have found myself being "one-shot" on many occasions by certain monsters that may not even be champs packs ( I think I've been one shot by the Opressors in A4 about 10 times now). Their are several of these types of monsters that I can't anticipate for. I am by no means the greatest player in the world, but at the same time I think I am somewhat above average.

    The champion / elite packs on the other hand are in a whole different league of difficulty. Granted, some packs I have no trouble with, but others are almost next to impossible and hinder my ability to progress.


    Sadly, dying over and over is just not FUN, and when I think of Diablo 2 I think of FUN with moderate difficulty. Taking on champions in Diablo 2 never resulted in me dying 5+ times just to take out a champion pack. I know I will have an easier time once I get better gear, but my gear currently isn't really TERRIBLE. I am a DH with 23k hp and my damage is 8,435.

    Are any of you experiencing this same frustration? If so, am I overreacting?

    I would love to hear others insight about this.
    Posted in: Diablo III General Discussion
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