• 1

    posted a message on D3 taken apart.
    You guys do realize that no one nerd rages and then takes a before picture, right? I'm sure this was calmly taken apart while he sat on the stairs, the whole point of it I guess would be the RMAH comment.. breaking shit isn't childish, and to be perfectly honest, pretty much none of that has much value. Used key is used.. the rest is just a bunch of crap that half the people out there will bring to half price books for 50 cents in a year..
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Why Diablo 3 will not last as long as Diablo 2.
    I agree with both sides here.. the game is not bad, but it's just not polished yet.. it feels like they had a deadline and they had to rush, which is obviously why the PvP is gone (hopefully not for good, but we will see.. I can't really see arena being fun at all in this game to be honest). But there are some things they really dropped the ball on, like blacksmithing.. and item customization.. and random things like having a quest that will let you add a socket to an item. Things like that that were in D2, but were for some reason left out in D3.

    The blacksmith.. they need to remove the gold cost of crafting. You're losing a ton of money, even just if you were going to vendor the items. There's no need to make you lose another 50k, to craft some shoulders that are going to have strength and int on them with 90 melee damage to attackers. Yeah, you could get some good ones, but blacksmithing has completely replaced gambling from D2, and no one seems to have realized it.. And at least with gambling, you had a chance at uniques (Legendaries as they are now called). If Blacksmithing could crit? Yeah, that'd work better.

    Item customization just seems to have disappeared. They cut down the number of gems to 4. Am I the only one who misses Sapphires? I miss having the cold damage. I'm sure they took it out for a reason, but it wasn't game breaking in D2, surely wouldn't have been gamebreaking in D3. And I have seen absolutely no mention of Runes. REALLY?! Runes were awesome. Runewords. Runewords and the hunt for finding that PERFECT item to word your hard-found runes for that word you've been wanting for a month or more. Instead, we have 4 gems.

    Yeah, some runewords sucked. But the greatest part of runewords was coming up with a combo on an item that no one was expecting, and then showing the world how awesome it was. And yes, I know runes and runewords were not released until LoD, I'm hoping they are just saving them for an expansion at this point.

    As far as itemization goes, no one seems to have taken this point: Strength is pretty useless for anyone but barbs. Dex is good for 2 classes, int is good for 2 classes. You find a strength item and you don't even care, because only one class can use them, and they aren't worth jack because of it. This was not a problem in Diablo 2 because everyone needed strength to wear armor, and you could use whatever you wanted to. Sure, it was stupid to see a Sorc running around with Grandfather, but it was possible. And honestly, with the way they changed sorcs to scale with weapon damage, I think the game would have had a lot more to offer if they had that option still. I hated the customization of stats in D2 personally, but with the way weapons make your damage scale on any class now, it makes more sense to have stat customization NOW than it did THEN. Sure, you'd be dumping all your stats in to vit, but then again, let's not kid ourselves.

    Wizards are not grabbing any Vit at all. They don't need it. And from what I have dealt with in Act 2 inferno, you're going to get 1 shot by anything anyways. Melee seems to stand no chance past Act1, Act 2 and onward is just extremely overtuned. It should still be soloable.

    And besides that, my biggest gripe is that they for some reason didn't balance stats between classes. As a Monk, with my gear, I have more IAS gear on than most DH do, and the same amount of DEX, and same weapon damage. I have around 1300 dex, and my damage is like 16k or something around there.. I've seen and looked at DH who have 50k+ damage and have the same or less DEX than me. At least they aren't a ranged class that can hide around corners and shoot things.

    The game needs a lot of balance changes at this point, Act 2 Inferno is just a brick wall, if you want to play solo, they should make it so you can play Solo. They did a great job of it, up until Act 2 starts. You can say it's a gear check, but my gear can't get much better than what is out right now, I have mega resists, mega armor, and my dex is higher than most, my build is for survival, and my damage is kinda meh, I will admit. I'm at about 40k health, and there's no way I'm going to get another 50k health from gear. I'll still get one-shot. Besides that, seems Monk needs to be looked at, as the healing aura just got nerfed, which makes sense if it was pushing out incorrect numbers.. however, heals in this game stop scaling at level 60.. they need to rework that IMO so that it at least scales to SOME degree with your stats.

    I've been all over the place with this post. I've tried to keep it constructive though, hopefully people will see that.

    Endrant.
    Posted in: Diablo III General Discussion
  • To post a comment, please or register a new account.