Quote from YouarefiredI guarentee I played Diablo 2 more than most people on this forum. There is no way to prove it, but I devoted a huge chunk of my life to it and this new piece of crap is far less superior. It's shinier, that's about it. It's just not Diablo anymore and it's such a shame. They can't please everyone though. I just sure wish they could of pleased me.
Personally I think it's the same as D2 only better, but you don't have to like the things I like. You don't have to go around saying everyone who likes different things than you is blind either.
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So true.
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Well, I never played Hardcore either - the idea of working hard on a toon and then losing it completely due to a tiny misstep just never sounded fun to me. Plus it was just more levelling which got pretty old after the first couple of times. I never heard of anyone who didn't want to complete Hell but to each their own
I think the major problem with having a two-mode game is how confusing and frustating it would be to new players. Imagine launch week when the servers would go down a lot - all those players would be "oh ok then I'll just play offline" and then later on they find out that their offline mode character can't be played online and they'd be like WTF THAT SUCKS!!! Which yeah, it does but that's how it has to be so the game doesn't become a haxxfest like D1. So a huge proportion of the base would wind up "marooned" in offline mode which runs counter to the whole intent of the game, it's really supposed to be played online with friends.
Plus of course they'd have to maintain both simultaneously and that's just a waste of their time. I think ultimately having it online only was the right choice.
Well, the last version of "Diablo 3" they were working on was an MMO so...
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Some kind of personal difficulty setting could work I guess. Something better than that though
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Oh yeah ladders, that was so awesome, every now and then you could re-level all your toons from scratch. Such compelling gameplay. And by the way, even if they put ladders in the game it'd probably be 6 months to a year before there was a ladder reset so it'd hardly make a difference now would it? According to blogs they're trying to think of something better this time around. I hope they do.
Uber Diablo was added like 4 years after release as a cheap way of giving people something (anything!) to do at max level without creating any new game assets. The other "pandemonium events" were added later (I forget when). All non-canon of course because it was just levered into the game at the end of its lifecycle purely for gameplay reasons. About the worst excuse for "content" I can think of.
And PVP is coming, duh.
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As someone who played D2 for like 5 years or so, this post is fucking hilarious.
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Still, if you get to PL 100 and aren't swimming in good gear by then you're a pretty damn unlucky person lol.
All depends where you spent that skill point
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Isn't that the whole intention of 1.0.4? To make everything more viable, and not just replace OP choice X with OP choice Y?
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I wasn't totally keen on the Paragon level thing but reading and thinking about it it kind of grew on me.
I sure hope they don't do what they did in D2 with LoD when the expansion comes out. Creating a new Act in all three (four now) difficulties just meant a longer grind through to Hell on every new alt... yuck.
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LOL how does it trivialise it? If you play the game for more than 5 minutes you memorise the radius of those abilities. The indicators on the screen allow me to play close to the bone and move as little as possible, I love the idea.
I got caught by the explosion all the time fighting normal mobs with a racial explode just because I was too busy looting and not paying attention
That's a plus, maybe I'll actually use his services for once.
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It's pretty unprofessional but on the other hand this Brevik guy was pretty much saying haha you fired us and now you suck to the people he used to work with so kind of understandable. Also some pretty unfair digs, like blues being more powerful than yellows (which was no more true of D3 than it was in D2, he obviously didn't actually play D3 and is parroting this crap which was on the forums on release night), the fact your DPS works off your main weapon (I assume he means for casters, which is a departure but personally I think it's more fun than when they were just stat sticks like in D2). And something about things would be better if everything was BOE? What the hell is he even talking about there, nothing has ever bound on any Diablo game, and that was hardly a change the community would've welcomed back in D2, I remember those discussions on the forums. The guy clearly is getting his info on D3 from forum whine.
I feel kinda sorry for him, has to suck making a really successful game and then getting fired (or quitting? I don't freaking know it's none of my damn business) and then trying to make your own studio with visions of complete creative control and it not really working out (sadly never does). Maybe if he'd made D3 it would've been awesome, maybe better than the one we have maybe worse, nobody will ever know. Honestly though people are greatly exaggerating the original Diablo creative teams, I don't think any of them have been amazing perfect games, that goes for D1-D3. They're good games, I played D2 for years and D1 has a special place in my heart but they weren't the work of genius or anything. And making D3 a reskinned D2 would've been a terrible mistake. D3 has to move on from D2 just like D2 did from D1.
On the other hand funny though it was Jay Wilson's post was pretty foolish
So much this. Bring on forum eugenics!
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Dunno what you're talking about there kid, D3 addressed a horde of problems from D2. Like the whole game consisting of Baal runs (which in 11 years of D2 they never succeeded in stopping), the primitive talent trees, the immunities in Hell, the fact you couldn't transfer items from one toon to another, the fact gold had no worth in the game...
The whole MF "issue" was not even considered an issue back in D2. The fact that it is now is really a sign of how much more sophisticated games have become - and the gaming audience as well.
People talk about D2 taking time to become "polished" but hell, that game was never polished. By modern standards it's a broken unplayable piece of crap with 0 difficulty and no endgame...
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IKR.
Some of the DH's high Hatred abilities didn't really do enough damage given their cost, I think some tweaking was called for. But yes Cluster Arrow is supposed to be "high damage high cost" versus more spammable hatred consumers.