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    posted a message on attack speed good or bad for witch doctors?
    The only time I've started to really want a fast 1h/OH combo and +atkspd gloves/ring is for boss fights in act 4 hell while solo.

    Now I play during a lot of off-hours due to work insanity so many of my friends usually aren't down to do a lot of grinding when I get home at 1am est/5am est, so I find myself doing the last few boss fights in Hell solo.

    My example thus far where I needed to switch things up is Rakanoth. I was using a 450dps 2 hander and a infinite bat spec with a gargantuan and Templar follower. Now I had about 6k dps at this point and 28k health. Though he just died too fast and I was doing a lot of trying to avoid his teleport gib. The first wouldn't kill me, but the inevitable second one would. Especially once my Templar/Garg died(even the second time).

    So I went out, spent 100k, got a quick 600dps fast 1h and a good OH, went up to 12k dps(now obviously that might have helped) with some atk speed gloves and ring. Went to a burn spec:
    Darts/BBV/Fetishes/Fire Locust/Haunt/Garg w/enrage

    And then I had him dead before the first gargantuan died. Now this seems to be just a case of upping my dps, but he did teleport before I killed him once, and with the fast 1h I was able to get more hits off before he TP'd, and got more off while stutter stepping after the TP.

    I don't think I would like this kind of spec/weapon combo going up against champs who were fast especially without soul walk in there, or Siphon to buff my overall sustained dps/healing. But for a quick burn boss fight, I think fast/burn is the way to go. Especially in my circumstance of being solo.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on bears bears and more bears.
    Well it's not just bears, a lot of other builds are basically the same but with bats until you hit inferno. Once you hit inferno I guess stacking attack speed and poison darts really starts to shine especially when you get a lot of damage and can really put the burn on a boss.

    Recent video especially shows the burst potential with a WD burning the Butcher in inferno in 12 seconds. It's pretty great, but definitely can't use something like that all the time, especially with the long CDs on our stuff.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on After beating Inferno Dblo - My WD Build
    Yeah that definitely sounds like something to try. I don't really mind the impossibility factor that a lot of people seem to have a problem with.

    I usually run with Hex if I have just the 3 pack, since that can more or less even the odds some, and lots and lots of kiting. Oh well, thanks again for the write up and have fun!
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on After beating Inferno Dblo - My WD Build
    Hey man, glad to see this is working for you as it seems a really unique build compared to the normal stuff we're seeing from a lot of people.

    I would love to try out your build a bit, honestly I've been doing a lot of solo grinding, hit 60 last night and been having some fun with some different things.

    In inferno, did you ever go up against a fast champ pack solo? I started hitting some really crazy ones in Hell A3 in the basement of the tower and wow just died for an hour straight trying to figure out a way to deal with Fire Chains/Fast/Frozen Licker things(the ones that grab you with the tongues), and I would really have to;

    1) Stutter step every single other click to have all 3 of them miss their tongue pull
    2) Kite back a ton, though didn't help much since they're fast with a tongue pull

    and still it took me an hour of trying different builds and pull/engage/kite strategies in order to kill them. And I still had to kill them on two separate attempts because after I got one good kite off the other two caught up and ugh, chains.

    What kind of things can you do against something that is faster than you, and can pull themselves and/or teleport to you?
    Anyway thanks and appreciate your write-up!
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Avoiding Azmodan's pools?
    Do you have any abilities on your class which increase your movement speed? You should always always always be moving once he starts putting down defiles, and the moment you see yourself in the middle of one, hit your speed boost/teleport/leap/whatever in order to survive.

    Oh and giving you advice because I was watching method and team NL's streams all week while they were doing it while I was at work. If you have no speed boost up for it, and you're solo, it's over.
    Posted in: Diablo III General Discussion
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    posted a message on Too Much Randomization In Loot
    I personally love the randomization. I feel like if you get something that is rolled really well you really get a good feeling out of that. I love that 99% of the items I get I'm going to get rid of.

    The problem isn't the loot system, it's that we've got a few specific stats and affixes we want to max/min our character and unfortunately the two do not mix at all.

    Legendaries could probably have a bit of an affix level increase, so that they're more than likely going to be better than a rare item, or a blue, but it just depends on the dice my friends. It very may well be incredibly much more difficult to roll a good legendary than a good rare/blue.

    I love love love how random the loot is, no more easy gear treadmills please, I'd rather do the game 400 times for the 1% chance at the item over the next year than have my toon maxed out in a month and see people complaining about nothing to do.
    Posted in: Diablo III General Discussion
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    posted a message on Is anyone else tired of the complainers?
    Quote from Rhogog

    If the game is so perfect and if there's nothing to complain about then why are you all here and not playing the game?

    Oh... right... servers are offline...

    12 hours of overtime work, and foruming.
    Posted in: Diablo III General Discussion
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    posted a message on WD (Different Perspective) Deuces Theory
    http://eu.battle.net/d3/en/calculator/witch-doctor#cZRdUj!UbV!aaZZZY

    I think this might be what I'm going to be working towards, as you can see I am going to be going for a Spirit Walk, Siphon/Mass confuse, run out, slow, Hex, and spam bat kind of thing for very difficult champ packs where I actually can get free and pull off the combo.

    I like the +20% damage buffs to the mobs and I like the super-firebats spam build. So I think this might work in some situation.

    Though really it's about what you're going up against, if it's Fast/Walling/Immune/Jailer you probably might need something to engage first and get yourself some space. Might go with this instead if they're stunnable:
    http://eu.battle.net...RdUT!UbV!aaZZZc

    So far up to NM act 2 I've yet to really have to change out of my current spec which is:
    http://eu.battle.net...RdUT!XbV!aaZZZZ
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on has anyone who has actually tried 2 handers prefer 1 hander + offhand?
    I'm definitely preferring 2 handers at this point just because it lets me do so much more damage with the spec I prefer. Dire bats + 2 hander is huge numbers especially when you get the siphon 5 stack going. I would think that it matters on the person's playstyle and where they're at in the game. Though as we've seen already both are viable in inferno mode.
    Posted in: Witch Doctor: The Mbwiru Eikura
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