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    posted a message on There gonna screw up D3
    Quote from "LarryNC" »
    Oh, how sweet! You found your special someone, maybe you should go out to Mcdonalds, eat off the dollar menu, while discussing how you should be getting your $1 items for free - because Water is free too! See what I did there!? ;)


    You listen closely, LarryNC. You DO NOT make fun of the dollar menu. The dollar menu is a life saver. The dollar menu has done more for this world than you could ever do. Dollar menu > you and your daddy's allowance.

    Get a frickin clue. If you think that the only way to get good service is to overpay out the ass for it than you are the biggest noob in here. I bet you pwn yourself every day, spending $5.99 on a burger when you could be spending just .99 c. Noob
    Posted in: Diablo III General Discussion
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    posted a message on There gonna screw up D3
    Quote from "Sabacca50" »
    Games that are pay to play charge a monthly fee because they can. Why can they do this? Because there are customers like yourself, LarryNC, who think that it is a good deal.

    Agreed. People who support pay to play like LarryNC are the scum of the earth, letting big corporations roll over them and not even caring. Larry probably gets a nice big allowance from his rich mommy and daddy so he doesn't care about money.

    If you get enough people like LarryNC, they will start to float the precedent for having MORE pay to play games from companies that think they can just get away with it b/c they are greedy.

    Don't feed the bears LarryNC. They will just come back for more..........
    Posted in: Diablo III General Discussion
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    posted a message on There gonna screw up D3
    No no no no. You shouldn't have to pay 14$ a month to ensure a "high quality game"!

    What's wrong with you? The game should be high quality by default. D2+xpac still cost's 49$ and we get absolutely NO high quality service any more.

    You shouldn't have to pay a monthly fee to get the kind of service that you SHOULD be getting anyway.

    And I stand by my opinion that if you pay to play, the game itself AND all expansions should be FREE DOWNLOADS.
    Posted in: Diablo III General Discussion
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    posted a message on There gonna screw up D3
    Quote from "LarryNC" »
    Epic fail.

    Blizzard will not even launch a game that will disapoint them. They already made Diablo III and it WAS a disapointment, so they fired Blizzard North for wasting their time, and now Blizzard believes that they have made Diablo III again, but without the disapointment.

    Good job trolling, though.


    I'm allowed to express my opinion and it's not trolling. Do I detect a pissed off blizzard fanboy here? I bet if blizzard sold a shit sandwich you would eat it, and then go blog about how great it was.
    Posted in: Diablo III General Discussion
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    posted a message on There gonna screw up D3
    Quote from "PlasticComplex" »
    as do i already pay to play and i have no problem with it. times are changing :)

    If you pay to play, the game itself should be a free download. Simple as that.
    Posted in: Diablo III General Discussion
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    posted a message on Things we want to see/have in Diablo 3
    Cool man, I never played much of guild wars. I really didn't get into it b/c i felt D2 was still superior, and i never did PvP on it.

    Quote from "Blades11" »
    but the NPC healer idea is well just bad...... people would just be running back and forth to the healer you should have to stay outside until you die or kill someone....

    Yeah, but people do this anyway by talking to Atma in act1. As far as I know, most duels are over very quickly and there's really not much time to run back to town and get healed.

    If you stop hitting and start running away, you won't be leaching life, and you have no defense or block when you are running so you basically die quickly if the other person keeps hitting you. You're never supposed to run away in a duel b/c it's the easiest way to get killed.

    (Teleporting away is a different story though, so I see your point)
    Posted in: Diablo III General Discussion
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    posted a message on Things for patch or diablo 3
    Quote from name="Shere Khaan" »
    I would like there to be new areas in the higher difficulties so the games where slightly different and it wasn't all the same. That would make it far more interesting playing the harder difficulties.


    Exactly, thus have 15 different acts, each one gets harder, which means that:
    • Acts 1-5 will be like normal
    • Acts 6-10 will be like nightmare
    • Acts 11-15 will be like hell
    imho
    Posted in: Diablo III General Discussion
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    posted a message on There gonna screw up D3
    Quote from "Carloseus" »
    Just take a stroll down your local highway and hope for a MACK truck. If you are so pessimistic about Diablo 3, why should you live?


    :/

    B/c i'll always have D2 :P
    Posted in: Diablo III General Discussion
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    posted a message on There gonna screw up D3
    Quote from "winstonthe4th" »
    But you can't say they weren't well done. The problem you had, was probably the style, which if blizzard has an IQ over 75 they will keep Diablo 3 the same style as D2. So I have no worries.

    ya tru, that makes me feel a lil more hopefull :P
    Posted in: Diablo III General Discussion
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    posted a message on There gonna screw up D3
    Quote from "winstonthe4th" »
    How do you know it will be a disappointment?

    Blizzard hasn't disapointed us yet.


    Yeah, but honestly, I can't stand any of the latest Blizz games. I don't like Warcraft3 or Wow in the least bit.

    I also don't like Guildwars, even though its the same ppl who made D2.

    I like D2 and, I like Starcraft even though I don't play it much. That's why I think they will disapoint. Because I'm not the kind of guy that will buy a game, just because it has fancier graphics
    Posted in: Diablo III General Discussion
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    posted a message on There gonna screw up D3
    I know that D3 is gonna be a huge disappointment and there will be nothing new and no improvements other than graphics and new balances of skills.

    I wish some people like me and Elfen Lid and Sofa Wall and some other people on here would get our comments read and taken to heart by blizzard b/c we know what will make a good game

    imho
    Posted in: Diablo III General Discussion
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    posted a message on Things we want to see/have in Diablo 3
    Quote from "Latrosicarius" »
    Online Rank/Profile

    A online profile on Blizzard's web-page so you can give a link to your friends and they can see your char, all your items, all your skills/stats, etc. Not the stuff in your stash. Just things on your body and inv. It also lists the duels you have won/lost, and who your enemy was. Also shows how many of each type of monster you have killed, & which monsters have killed you. Time spent playing. Avg time per day, etc.


    What do u guys think of this profile also allowing you apply for a clan, then if the clan leader accepts, it automatically lists your clan on here. Then there will be a master list of all clans, and you can click on one and it will list all the members of the clan and link to the members' profiles?

    Each clan will have a profile/description/logo that the leader can upload. Clans can make allies with other clans, or schedule duels. The results of clan duels will be automatically listed in the clan's profile. Top clans will be featured on the front page, maybe blizzard can also interview some of these clans and schedule matches with a lot of hype that draws millions of viewers.


    Quote from "Latrosicarius" »
    Duel Games

    When creating a game, you will have the option of creating
    • PvM game
    • PvP game
    • Trade game
    Important: you can still duel and trade in PvM games if you want.

    The PvP game puts you in a different world from the normal PvM acts, etc. There is only 1 town (no other acts or areas) and everyone starts out in "town", but town is arranged in a special design. It is an octagon shape that wraps around a central killing field. There are 8 entrances, and a WP next to each one, so you can quickly get around to the other entrances. The stash and a healer NPC is also VERY close to each WP/entrance.

    Also when you die, your body does not stay where you died. It's on the ground right next to you in town when you press Esc, so you don't have to run out and get it and get NK'ed. Another thing, is that you CAN put on your BC/BO, etc inside town. And one final thing: potions do not work in PvP games. They don't drop. They stay on your body, so you don't lose them when you die. But you can't drink them b/c it's BM. You CAN, however, run back to town and talk to the healer NPC which is standing close by the stash/WP.
     _____________________
    |                     |
    |         `x.         |
    |  `x.  ___ ___  `x.  |
    |     |         |     |
    |     |         |     |
    | `x.             `x. |
    |     |         |     |
    |     | ___ ___ |     |
    |  `x.           `x.  |
    |         `x.         |
    |_____________________|
    This is of course, not to scale. The killing field in the center would be larger. Each ( x ) represents a WP. Each ( . ) represents a healer NPC. Each ( ` ) represents a stash. When each of the 8 players enters the game, they will go to their own WP automatically. However, you don't have to stay there. You can easily go to any other WP and team up, etc.


    Okay and also, these PvP games, can have like 56 spectators. AND they are recorded, and when you leave, you can opt to "save replay" which will be in a mpg or avi format that you can upload to youtube or whatever lol.
    Posted in: Diablo III General Discussion
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    posted a message on Things we want to see/have in Diablo 3
    Quote from "Sofawall" »
    But why not force them to just block you back?

    Yes, this is exactly what i think it will be like :)
    Posted in: Diablo III General Discussion
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    posted a message on Things we want to see/have in Diablo 3
    Yeah, you're right... "/ass" wouldn't ever happen.

    But I vote for "/ignore" or "/block" to:
    • Perma-squelch them from messaging you
    • Prevent them from seeing you are online or finding what game you are in
    • Restrict them from joining any game you are currently in
    It will be a list, like "/f list". You can store up to 100 ppl at a time maybe on this list.

    But to be fair, you cannot message them, look them up, or join their games while they are on your block list either.
    Posted in: Diablo III General Discussion
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    posted a message on Things we want to see/have in Diablo 3
    Improve Stash

    The stash should be a common storage area per account, not per character. Every character in the account should be able to use the same stash. This will allow sharing of items easily between characters. The space within the stash will have either a scrollbar or a tabbed design to provide continuously expanding space for any and all items a player wishes to save.

    Benefits:
    • Less server storage space will be needed to store separate mule characters.
    • Less bandwidth will be used, since mules will no longer be constantly logging in-and-out of Battle.net and joining and leaving games to execute item transfers.
    • Less server memory will be used, since neither mule transfer games nor mule perming games will be needed to be hosted by Battle.net.
    • Users will be happier because they no longer need to obtain multiple copies of the same hard-to-get/expensive items for different characters.
    Increase Number of Characters per Account

    The restriction of 8 characters per account should be lifted. There is no reason for this. This doesn't prevent players from creating more than 8 characters. It only makes it more annoying, as a separate account needs to be created and managed.

    Benefits:
    • Less bandwidth will be used, since people will no longer have to log out of one account to access a character on different account.
    • Users will no longer have to manage and keep track of separate account names and passwords.
    • Blizzard customer support will receive less requests to restore or reset a forgotten password.
    Make Accounts Transferable Between Realms

    The reason that realms exist is that one server computer cannot track millions of players and accounts simultaneously. Therefore several different servers (realms) are used to divide the workload. Each realm is a separate server which does not communicate with any others. However, there is no technical reason why a user should not be able to transfer his or her account to a different server.

    Benefits:
    • Lag would be more evenly distributed, as players who are fed up with lag on an overpopulated realm could decide to move to a different one.
    • Trading between realms would be possible (obviously, trading between ladder and non-ladder would still be protected)
    Improve Friends List Functions
    • The /r command (reply to last person who messages you) should be usable in game (not just in channels).
    • There should be a perma-squelch command, which prevents undesirable users from messaging you and seeing you online.
    • There should be an invisible mode, where nobody can see that you are online, for situations where you don't want to get drawn into conversation with your friends.
    Screen Resolution

    Increase resolutions to have support up to higher resolutions. Sorry, 800x600 doesn't cut it. Note: do NOT incorporate fancy 3D graphics unless you can do it without any GUI slow-down. Almost all modern games that have fancy 3D GUIs exhibit a slow-down. Take TitanQuest for example. There is a small (but noticeable) delay from the time you click/move the mouse or an item to the time the game processes the command. This even occurs on a top-of-the-line PC to some extent.

    Bring Back Good Builds

    The "fun" part of playing is having a good character. However, Blizzard somehow thinks that they can nerf characters and it's "OK" because even though your Nova Sorc sucks now, it's balanced. Not fun. Instead of nerfing all characters to make them balanced, why not improve the less-powerful characters? The power of Nova Sorcs should be returned, as well as WW Barb, Throw Barbs, Orb Sorcs, Hydra Sorcs. Also, make some upgrades to less used skills so there are not so many cookie-cutter builds (i.e. Light Sorcs, Hammerdins, Smiters, Zealers only). I would love to see Double-Swing Barbs get good, Assassin charges become more significant and easier to implement, etc).

    First Act Is Different For Each Char Class

    I think the first act should possibly be unique depending if you're a Zon, Barb, Pally, Sorc, Druid, Assassin, or Necro. Also, you cannot be "rushed" through the first act. Meaning, you do not get credit for any of the Act 1 quests if a character who has already completed those quests does it for you. However, rushing will be allowed from act 2 and up.

    No Norm/NM/Hell Difficulties

    This is just a personal opinion, but it seems kind of ridiculous to do the same mission 3 times. I'd much rather have 15 separate acts instead of 3 difficulties with 5 acts each. The later acts would be more difficult and provide better exp/drops. I'd still be cool if Blizzard put level restrictions, such as you must be level 20 to enter act 6, and must be level 40 to enter act 11.

    Have Different Tabs for Norm/NM/Hell Game List

    It's absolutely ridiculous that people purposefully don't go to NM and Hell for the sole reason that they won't be able to see Norm games in the list. If the previous idea of 15 separate acts and no difficulties is used, this won't be a problem. However, if there are still different difficulties, the game browser list should at least have a different tab for Norm/NM/Hell. And one other thing, if you are Non-Ladder, you should be able to create the same game name as a Ladder game. Half the time when I run Baal runs, the Ladder kids are using the same game name as me, and it completely interferes. It should be totally separate so we can both have the same game name and not interfere.

    Experience is Fixed

    When I say "fixed", I mean the amount of experience each type of monster gives when it dies is always the same. For instance, say a Fallen gives 100 experience. You will get 100 experience from it, no matter if you are lvl 1 or lvl 98. As it is now, there is a bell-curve that only characters that fall within the curve get experience from a monster, and it varies more or less based on your level within that curve.

    This will ensure that power-leveling is OK, and not diminished by your level in relation to the monsters' levels, or your level in relation to the rusher's level.

    However, there will be a limitation. Say for instance, you are game rushed to act 15 and are leeching in a Baal run (or whatever). Killing just one such monster would probably have the potential to level you numerous times, but there will be a restriction that your exp bar will only increment a maximum of 20% of its length for each monster killed. So you will have to kill at least 5 of these high-level monsters to level. (And when I say "you will have to kill", I mean you will have to be in the party for the kill.) This is just to prevent you being in a party when Baal dies, and you level like 50 times.

    There will be no difference between the way it's currently done and the way I'm suggesting in terms of how fast you level. The only thing I'm eliminating is the tricky "bell curves". That's why there are stupid rules like, the best way to level is:
    • lvl1-15, trist
    • lvl15-20, tomb
    • lvl20-24, cow
    • lvl24, ancients
    • lvl25-44, baal(norm)
    • lvl44-75, baal(nm)
    • lvl75-99, baal(hell)
    You have to do it like this because that's what the bell curve says. It's totally stupid that you will get NILL exp in cows for instance if you are lvl19, but you will get TONS of exp in cows if you are lvl20. That's what I'm trying to prevent. It makes everyone do the same thing, and there's not much variation, or individuality.

    MF is Cumulated for Every Person in the Party

    That's right. Kind of like how 8-player games give better xp, but it's also harder to kill each monster. When anyone gets a kill, the MF of everyone in the party is added together. However, to counter-act getting a FLOOD of magic items on each kill, the amount of MF necessary to get higher magic drops will be raised higher and higher for each person who joins the game. So, for a 1 player game, it will remain the same, but for a 8 player game, the amount of MF needed to get the same drops will be more (not 8 times more, but still).

    Partied Players Share Maps

    If one player in a party uncovers an area of the map, all party members can see that area on their maps too.

    Make Gold Worth Something

    A good way to do this is to have great items be available for trade/gamble from NPCs. Simple as that. Not "mediocre" items. Not "good" items. But "great" items--items people will actually want.

    Duel Games

    When creating a game, you will have the option of creating
    • PvM game
    • PvP game
    • Trade game
    Important: you can still duel and trade in PvM games if you want.

    The PvP game puts you in a different world from the normal PvM acts, etc. There is only 1 town (no other acts or areas) and everyone starts out in "town", but town is arranged in a special design. It is an octagon shape that wraps around a central killing field. There are 8 entrances, and a WP next to each one, so you can quickly get around to the other entrances. The stash and a healer NPC is also VERY close to each WP/entrance.

    Also when you die, your body does not stay where you died. It's on the ground right next to you in town when you press Esc, so you don't have to run out and get it and get NK'ed. Another thing, is that you CAN put on your BC/BO, etc inside town. And one final thing: potions do not work in PvP games. They don't drop. They stay on your body, so you don't lose them when you die. But you can't drink them b/c it's BM. You CAN, however, run back to town and talk to the healer NPC which is standing close by the stash/WP.
     _____________________
    |                     |
    |         `x.         |
    |  `x.  ___ ___  `x.  |
    |     |         |     |
    |     |         |     |
    | `x.             `x. |
    |     |         |     |
    |     | ___ ___ |     |
    |  `x.           `x.  |
    |         `x.         |
    |_____________________|
    This is of course, not to scale. The killing field in the center would be larger. Each ( x ) represents a WP. Each ( . ) represents a healer NPC. Each ( ` ) represents a stash. When each of the 8 players enters the game, they will go to their own WP automatically. However, you don't have to stay there. You can easily go to any other WP and team up, etc.

    Trade Games

    When creating a game, you will have the option of creating
    • PvM game
    • PvP game
    • Trade game
    Important: you can still duel and trade in PvM games if you want.

    The Trade game puts you in a different world from the normal PvM acts, etc. There is only 1 town (no other acts or areas). You cannot go hostile on anyone. This prevents morons from trying to duel you when you don't trade the item they want. And one other thing. A trade game can fit more than 8 players in it. It can fit like 16 or something.

    Online Rank/Profile

    A online profile on Blizzard's web-page so you can give a link to your friends and they can see your char, all your items, all your skills/stats, etc. Not the stuff in your stash. Just things on your body and inv. It also lists the duels you have won/lost, and who your enemy was. Also shows how many of each type of monster you have killed, & which monsters have killed you. Time spent playing. Avg time per day, etc.

    See Other Peoples' Gear

    A option in-game to see what other people are wearing. I don't see why this is a problem. Only when you're partied though. So BM duelers can't see what you're using and adjust their equip to compensate at the last minute.

    All Items on Your Char are Visible on your Person

    All items should show on your character. For instance, boots, gloves, belt (maybe rings, ammy). You should be able to see all these things on your character when you equip them -- not just wep/shield/helm/armor.

    Spam Control

    Say like 10 things really fast and you're kicked. If half the people in the game squelch you, you're also kicked.

    Game History

    Ever leave a game, and be like "oh crap... I forget the game name"? Well, you will have a history list so you can remember.

    Asshole Block

    Is someone stalking you? Following you into all your games, going hostile, and making everyone leave? Well, you can add them to your asshole list with the "/ass" command, and they will have a perma restraining order from entering any game you are currently in. However, likewise, you cannot enter their games either. Same with channels. But you can't abuse it. You can't just add everybody. You will get like 100 total people that you can assblock.

    Horodric Cube Recipe to Turn Items "Superior"

    The results would vary from like 7% ED to 25% ED (ED = enhanced damage for weps / enhanced defense for armor/shields).
    Posted in: Diablo III General Discussion
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