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    posted a message on End game sucks!

    Every game gets old, every game reaches an end to each individual, in time. If you play too much, the game gets old.


    I remember getting burned out numerous times during my many years of playing Diablo 2. I'd quit. I'd take a break. I'd play again and, inevitably, the thoughts of 'what to do now' always came back until I finally hung it up for good.


    All there was to do is trade items back and forth, do some MF runs, gain some XP doing Baal runs. Maybe some PvP in between runs. After awhile, the shine wears off and so begins the rigor of realizing that all you're doing is repeating the same actions over and over again just to better prepare yourself to repeat the same actions over and over again.


    Have fun, play your own way. Stop chasing cheaters and unemployed slackers. Stop predicating your Diablo 3 experience entirely upon your success on a dubious leaderboard.


    4 years and I'm still having fun. I still come home and often sit my ass down, smoke a bowl and play Diablo 3 for a few (several) hours. 4 years now, and I gotta say, the game is more fun for me now than it ever was. I don't play as much as I used to, but when I do play, I have more fun nowadays than back when the game was lousy with underwhelming itemization and lackluster build pliability.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on One week and botters are p900+...

    ATTENTION: THE PLAYGROUND IS NOW CLOSED!!!!


    This thread, what happened here, is EXACTLY why we internally debate whether or not to allow botting discussions. Not because we covertly support botting practices, but because of what happened here in this thread.



    In the future, please avoid arguing with angry posters. Just report them and be cool about it.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on So Diablo 3 is dead to Non-seasonal?
    Quote from boz0»

    Or just get yourself powerleveled in season? Maybe seize the opportunity to try a different class?


    It's far more complicated than that.

    I appreciate that there are 4 different game modes (HC NS and HC Seasonal included), offering players numerous choices etc etc. .... but I did not expect that there would be such a schism between season and non season as there is now. The disparity in player populations is dramatically worse than I thought it would be.

    I don't like the idea of seasons, but I supported them being implemented because I knew many others would love it, and that would be good for the player-base overall. I play HC exclusively now and have for a very long time, but I got talked into jumping into season 4 because so many of my clan mates and friends were going hc season.

    It's been a disaster. As soon as s4 hit, I picked up some extra work and I barely had enough time to play the first week to get 100 para, and then I started working even more.

    Because I haven't had time to play I made a few mistakes and lost two characters back to back (I don't die much usually). So now everyone is ahead of me by hundreds of para and that combined with their impressive gear causes them to be far more powerful than I am, causing frustration when trying to party up and set the game difficulty.

    There's no clear end to the hours I'm working, so I said 'fuck it' and went back to my fully loaded 650+ paragon non-season monks. Maybe a future season will work out when I get back to an easier schedule, but what makes non-season so great for some people is that we can work heavy hours and still enjoy a well-paragon'd, stoutly geared full account.

    The issue? My choices of HC players to party with went down from about 40 to only 5. ...and don't even mention joining a public HC non season game. You will rarely ever find one .... not even one game. So yeah.......this issue is worse than I thought it would be. The disparity is too wide.


    The silly part is; They would literally have to start introducing non season-only items at the start of each "era" to correct this issue. Not saying I support that idea, but that's the only thing I see fixing the disparity, because the chasm is a mile wide as of now.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Death's breath goblin maybe?

    I'd like to see them up the amount that the Odious Collector drops, something far more substantial. Another Goblin just for DB's seems unnecessary. Rather, just adjusting the numbers with the goblin that already drops them would be sufficient.

    Posted in: Diablo III General Discussion
  • 3

    posted a message on This Banwave is a joke imo
    Quote from Glowpipe»

    In this thread. Exploiters who got banned are complaining. People who play legit are not. How about that.


    Good guy blizzard for finally doing the right thing. Perm bans should have happened on all previous exploits as well.

    Any ban-wave is a good ban-wave imo
    Posted in: Diablo III General Discussion
  • 1

    posted a message on 1 week later, finish for rifts again

    Question; Do you think the only point of Diablo 3 is placing on the leaderboards?

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Is the game getting out of hand a little too quickly

    Not to sound snarky, but this is Diablo. It's supposed to get out of hand with ridiculous power. One of my pet peeves is hearing people constantly pine for more balance just due to the presence of leaderboards, but Diablo has never been about balance. Rather, it has always been grossly strong items an obscene, vulgar display of power.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Did The Cube Finish Destroying Diablo 3?
    Quote from Romonaga»

    As to the comment, about build diversity, Yes the cube did make for many more interesting builds outside the developer provided ones. However, in the end it is all about the item hunt. Make the hunt to easy and the game looses my attention

    I'll break it down as follows; It is now easier to create the build you want. It is still quite difficult to take that build into the upper echelon through finding well rolled items.

    BTW: You seemed to get upset that some people (myself included) got the impression you don't like Diablo 3. Have you actually read the title of your own thread?
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Did The Cube Finish Destroying Diablo 3?
    Quote from Romonaga»



    So let me be clear, the state of the game is fantastic now that drops are not centered around the AH, I love playing and for the past 2 months have been having a blast. However, I can see this getting very old and stale, for me finding the upgrades was the excitement and the game.

    Being clear is always best. You were quite unclear.
    I do wish people would learn to read and not jump to conclusions. Not anywhere did I say I did not like the game, to be honest I love many of the changes that have been made.
    You made a comment that suggested the current state of the game is angled toward "casuals". A suggestion that could be received as an insult. It is good that your clarified your position.
    Diablo has been in the past an item hunt game, yes I can not use the cube, yes I can not use Kalda. So is Diablo no longer a item hunt?
    Of course it's still an item hunt. A Lion's Claw is just a Lion's Claw until you grind out an ancient version with beautiful rolls. There are many aspects which still present hardened item grinders like myself with a focus. To be clear myself; I have always advocated for extreme rarity with certain items, I want those White Whales.
    I have been pleasantly surprised by how rare some items still can be, and rarer still..... great rolls in Ancient form.
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Did The Cube Finish Destroying Diablo 3?

    There's a lot more to this game than simply dropping legendary items. Getting these items is only part of the process. How you build, how you mix and match, how you cube.... that is the business end of itemization in D3 patch 2.3.


    Simply getting a 6 piece set together isn't going to get you anywhere special. It's what you do with it that counts.


    One can be a cynic and think all of these changes were meant to cater to casual players. Or one could look deeper still and see that Diablo 3 is almost rebellious in it's freedom to build without having to purchase your items with real cash. The irony here is; Many of the people I've seen calling modern D3's itemization feeding frenzy as a call to casuals, are the same people who bought their way to success in earlier versions of D3 (AH's) and all throughout D2.


    So we can ask; Is it more "casual" to buy your items with real cash, or to have easier access to them by actually playing the game?


    The developers of Diablo 3 seemed to have flipped a unique switch within the ARPG genre by allowing players easier access to the items they need for builds without the insidious presence of 3rd party handlings. If you think simply cubing up a Witching Hour has elevated you to the top of Mount Fuck All, you are sorely mistaken, sir.


    Beyond simple acquisition of desired items must come the knowledge in how to properly use it; or; When to use something else to pump massive amounts of NON-SHEET dps and toughness from a build using items some people disregard due to the lack of an orange (legendary) property (String of Ears/Eye of Etlich etc).


    For your Diablo 3 enjoyment, might I suggest a beverage change for yourself? Switch from Haterade to refreshing Kool Aid. Much better to quench your thirst.

    Posted in: Diablo III General Discussion
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