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    posted a message on Anyone Speed farming T6+ WITH MF GEAR?
    Quote from Allairus

    hen was the last time you ever found a 4-affix yellow item? They removed that whole bullshit with RoS. It's been literally more than a year and you haven't picked up on that <.<!--?
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    Ros has been out for 6 months. Hardly literally more than a year.What the fuck are you on? Rares drop with 4-6 affixes all the time; are you blind or something?

    Why do you need to be so hostile in your post?
    You're right, my mistake. I was thinking of legendaries always rolling a fixed amount of stats (you don't ID yellows anymore). And I guess it's not been a year then, felt like it. Oh well. Either way, a fuckton of time since loot 2.0 changed magic find mechanics (longer than RoS was out, obviously).
    I was hostile because he linked to a post that explained that magic find does indeed work, and tries to use it as an argument that it doesn't work at all.
    Posted in: Diablo III General Discussion
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    posted a message on Anyone Speed farming T6+ WITH MF GEAR?
    Quote from Max985

    MF is not working... I remember a post from Travis Day about it just before ROS launched.

    Here is the post:

    http://eu.battle.net/d3/en/forum/topic/8966397468

    A good old fast run in Rift is far better than any MF gear you can have, and spend your shard on kalada that's how I got mine


    Wait, what the fuck are you on o.o. You say MF isn't working, then go on to quote a post that explicitly states that MF works. Here's the direct quote to the line you need to care about:
    "This means someone with 300% MF will end up finding roughly 30% more Legendary and Set items than someone with 0%."
    I mean... There's quite a difference between "not working" and "gives you .1% more legendaries per point".
    Quote from H02X

    Not sure if i'm correct but I was under the impression that MF only provides an increase to the quality of items, e.g. if a yellow drops you have a higher chance of a 6affix yellow than and 4affix yellow.

    I don't think MF increases the chance to obtain a legendary instead of a rare or rare instead of magic item. Just improves the quantity of affixes on said rare or magic item.
    When was the last time you ever found a 4-affix yellow item? They removed that whole bullshit with RoS. It's been literally more than a year and you haven't picked up on that <.<?
    Posted in: Diablo III General Discussion
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    posted a message on Armor the "o shit i dont want that stat"
    As has been pointed out, str gives you armor, so the diminishing returns on armor will make it weaker for you. I get 1.2k all resist from paragon points+int on my wiz - at that point, armor is starting to look pretty damn tasty.
    Posted in: Diablo III General Discussion
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    posted a message on EB + Firebird wiz Amulet / build advice
    Attack speed on the countess is 100% useless for wand of woh. Which means that both necklases theoretically have only 3 stats (one has armor as a "useless" stat, which does give you a bit of toughness, the other has attack speed).

    It essentially comes down to if you'd rather have a immunity to arcane or passive -31% ranged dmg reduc. Arcane is great for specific things, general ranged reduc is great against fucking khazra spearmen.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on The Legendary Gems are horribly imbalanced.
    Going to depend on the build. In greater rifts it ceartainly won't be overly strong, but in T6/up to around lvl 30, the movement speed will vastly improve clear times.
    Posted in: Diablo III General Discussion
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    posted a message on The Legendary Gems are horribly imbalanced.
    Quote from Kashou

    Quote from Akimasu

    Everyone ontop of the DH ladders is using 3 of the "useless" gems you listed.

    Most Firebird Wizards are using "useless" gems, too.

    I personally do WELL over 1000% damage per second. Probably closer to 5000%? Ignoring everything else - I fire ~1.4 cluster arrows a second. That alone is 550%+550%*4rockets. That's also only at 3 sentries. At 5 sentries I fire ~2 Cluster Arrows a second. Firebird Wizards do 3000% damage per second after they poke the mob once. Not..exactly hard.

    Crusaders can be doing 3-6 Condemns a second.

    Jade WDs do something like 70k% weapon damage in a burst - %s are MASSIVE here. Screw your silly 2k% dot, I'll take +20% damage on that, please.



    Yes, Some builds will see more power out of procs. Some will not. They are viable for different builds.
    You're right, unfortunately. It only goes to show how insanely out of whack some of the sets are. So basically the best gems I listed are terrible for the top tier sets, and the terrible ones are better for them and vice versa. However, this just means that the sets are just as imbalanced, and gems are still just as imbalanced as I said, because in comparison the bad sets are barely viable... at least from a competetive standpoint.

    No. The gems are strong for different specs. Read my post, please. None of the gems are particularly more powerfull or weak than their counterparts (with the exceptions being the stagger-damage, boon of the hoarder which isn't supposed to be a combat gem, and the movement impairing gem). The reason you see a combination of the DoT gems has nothing to do with their strength compared to the others. It is purely because Blizzard has decided to forego the feedback about how to make greater rifts more difficult (add more affixes to champions, have white mobs spawn with single affixes, apply zone-wide debuffs like an entire level of webs), and instead decided to just say "let's add health and damage till they can't take it anymore". This means that people *have* to kite and avoid every hit on higher levels, which means things like the Toxin gem, and builds like Marauder that *excells* at kiting, are going to be the most powerfull. I can assure you that a hydra+apocalypse build isn't the best for "pure output" for wizard, but on the other hand, you can't very well go into grift +35 with explosive blast builds because it requires you to be in melee range to work. Suddenly, bane of the trapped is no longer a choise because of the way greater rifts are designed - not because it's a weak gem.

    Likewise, sets face much the same issue - Firebirds and Marauders are must haves for wizards and demon hunters, because kiting is required. On the other hand, a Archon-vyr's build would probably be capable of pushing the same damage as a firebirds, but it's not nearly as mobile and would see you squished fairly quickly. Again, issue with the greater rift design - not the sets. It's impossible to design two or three completly unique specs for each class that'll all be competitive, when the only viable option is "kite". Obviously the set designed to excell at kiting will be the most powerfull one.
    Posted in: Diablo III General Discussion
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    posted a message on The Legendary Gems are horribly imbalanced.
    You spent ages writing this entire post, but spent zero time in game testing all your assumptions before you actually went ahead and posted? That's... Bold, I guess.
    But to set a few things straight:

    The toxic and pain enhancer gems do not "stack" - they can only have one effect at a time. It will, however, refresh the duration if they are triggered again. For me on my seasonal wizard, it means my Toxin gem at lvl 25 is doing 1.5m ticks every second. Nothing to scoff at as I can leave mobs on a little less than half health and have them die as they try to follow me due to the DoT, but not nearly as gamebreaking as you suggest.
    Likewise, you seem to think adding 200% weapon damage to an attack is significant. It's not. I'm currently running a wand of woh explosive blast wizard in seasons. I have my EB on a 2.55 second cooldown. It triggers 9x attacks doing 520% weapon damage each. Let's be generous and say that's 3x attacks every second (so 3 sec CD) - you're now looking at 1560% weapon damage per second from my main attack. Sure, 200% wep dmg per second is a decent chunk, but after removing the affixes you lose out on due to needing sockets in jewellery, and accounting for the fact that no fucking build uses physical (pain enhancer) or poison (toxin) +dmg bonus, and you'll be using say, +fire dmg with my build, you're looking at maybe 10% damage added per second for a gem.

    Now compare them to the "useless" percentage gems - the ones who increase your damage by a flat amount. I use gem of the trapped because of the way my build works, which means that I am adding a 22.5% damage debuff to every mob I am hitting. 1560*1.225=1911 - or 351% weapon damage, not accounting for the bonuses to fire dmg increase. It's far more potent on it's own (although the lvl 25 bonuses lets the toxin and enhancer gems catch up due to their secondary effects being damage increases, and trappeds being CC).

    So essentially, yea, you're wrong. You're *extremely* wrong.

    As an honorable mention:
    Do you not think the developers are aware of how damage normalisation works, and the fact that the pure damage based gems works better with slower weapons (eg Toxin, Enhancer)? Of course they are. That's why they offer alternatives to builds that relies on fast attacks - it's called "proc based" gems, and Mirinae and Wreath are the given choises. If you do 1.2 attacks per second with a slow 2H, then yes, you'll gain far more from hitting stuff with the Enhancer gem or the Toxin gem. On the other hand, it'll take you an average of five to six seconds to get a single proc of wreath or mirinae. But the monks rolling with Flying Dragon that are doing more than 6 attacks per second? Those guys are getting procs of wreath and mirinae left and fucking right, averaging a proc every second (essentially? They have 100% conduit uptime).
    So no - there's absolutely no need to enforce WoW's normalisation in Diablo. It'd make for extremely boring build choises. Just learn how the game works instead please.
    Posted in: Diablo III General Discussion
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    posted a message on Gem of Efficacious Toxin and Firebird?
    Everytime you attack something. Applying a dot is an attack. A dot ticking is not.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Help with firebird amulet
    The range is fairly small. Smaller than a conduit pylon atleast. And movement speed is not really a concern.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Help with firebird amulet
    Quote from Autocthon

    Quote from Draco_Draco
    Quote from Autocthon

    That etlich is definitely superior. Though I don't know how I feel about toxin gem compared to other options. Aside form the fact that it's level 30.
    A base 10% dmg increase is about as powerfull as it's gonna get for wiz, plus with all the kiting the DoT is pretty powerfull.
    Well I feel like what else there is socketed matters.

    For instance I'm partial to Trapped + Wreath + Zei's

    You've got CC, free damage, and mobility that way. I'm kinda "meh" on +10% damage, though it depends on how debuffs stack and how they determine the final multiplier.
    Zei's + Wreath + Trapped is kind of a horrible combo, considering they actively work against each other - Zei's requires you to keep as big a distance between mobs as possible, Trapped+Wreath requires you to be all up in the monsters faces to apply their debuffs/bonuses (aoe slow / conduit). You want gems that compliments each other.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Help with firebird amulet
    Quote from Autocthon
    That etlich is definitely superior. Though I don't know how I feel about toxin gem compared to other options. Aside form the fact that it's level 30.
    A base 10% dmg increase is about as powerfull as it's gonna get for wiz, plus with all the kiting the DoT is pretty powerfull.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on All IP address's for DiabloFans
    NYPA.
    Posted in: Diablo III General Discussion
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    posted a message on A suggestion about hte RoRG set reduction bonus
    Quote from Clyphord

    Quote fromAurpona Solution: Quit farming on low difficulties. Crank that shit to T6 run a handful of bounties and you will have your ring. This is not a hard item to get, it's like farming kadala. You know where it drops, it's not like it's a random world drop. In the time it took you to make the two topics you could have probably farmed multiple T6 games and had your ring.

    ..lol you think you're farming t6 without a RRoG?
    Neither of my chars even USE a RoRG for their builds. Both can do T6 rifts in sub 10 mins solo. Unity+SoJ > RoRG.
    Posted in: Diablo III General Discussion
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    posted a message on Wizard fire damage build. TRIPLE DAMAGE? (video)
    LET ME PICK 6 LIGHTNING SKILLS AND UPLOAD MY LIGHTNING BUILD. JUST A SEC!

    Here we go:
    http://us.battle.net/d3/en/calculator/wizard#UcVNSm!YVT!abcaab

    First we have electrocute which will uhm, let us hit a lot of enemies at once and chain to them to do damages.
    Then we have arcane orb with lightning damage which will just deal a lot of nice damage and increases your next lightning damage spell by 2% per enemy hit. This is important later on.
    Energy twister which gives you some passive lightning damage which is always nice.
    And then black hole because it deals a lot of lightning damage and it has a biig radius as lightning!
    Also we have magic weapon because that allows us to get 10% more damage and give us some random AOE.
    And last archon which deals lightning damage because this is important to our build.

    For passives, we have glass cannon so we deal 15% dmg more. And Paralysis because we're lightning and it will let us stun a lot. And arcane dynamo which will give us 60% more damage on non signature spell, so you can have a total of A BAZILLION FUCKING %DMG LURL BECAUSE LIGHTNING BALL CAN HIT INFINITE ENEMIES :D:D:D:D:D:D.
    And sry I'm not lvl 70 yet, but there's elemental exposure which can give you 20% additional damage when you do elemental damage aswell... If you use a completly different build with different elemental spells.

    So I hope you enjoyed my guide gais! pls follow twitter and tube!





    Am I doing it right yet?

    @OP, constructive critisism:
    You have done no thinking at all. You just picked six magic based spells and went with it (THREE spenders and a signature? Wat?). Arcane dynamo is useless for anything but channeled spells, and generally, you do not have a clue about wizards. Don't attempt to make guides about that which you know nothing of.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Key Warden in Act V?
    All of the keywardens already have the chance (although fairly low, say 5% vs 50% on T6) to drop a second key from any of the other keywardens. That's why you see people sometimes get double key drops. Not really for or against a wildcard-keywarden in A5, I just don't see much of a point.
    Posted in: Diablo III General Discussion
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