Actually, elite damage adds to the strength of the DoT aswell. The only thing that does not would be +skilldmg.
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Oct 13, 2014Posted in: Diablo III General Discussionspan>For the paragon 800, while less than 150 people have that now, it"s almost 1500 that are 700+. Also don't forget we do have seasons now, the numbers will go up after the first season when all xp gets merged. (got someone on my list thats 700+ on both season and non-season, but not in your 800+ list). 2.0 is only released for 7 months, 22 months after vanilla. So I don't think that few people will ever go past 800.
1500 is still not a lot of people. And it kind of proves the point - "unlocking" all the bonus slots takes a *long* time, and it will be something tons of people can work totwards. Also, that list should be completely accurate - if you took a second to read, you can see that they actually do combine Non-seasonal and seasonal EXP. #126 for example, is 790 non season and 495 season, for a combined level of 804. Your friend might be +700 on both, but he needs to be 712+712 to hit 800 exactly. Maybe he isn't quite there yet?
And people *should* be asking for better, stronger, more. It's the entire point of this game. Become stronger. Become more efficient. Kill tougher enemies. When we hit a point where we can't really progress apart from spending days farming an item that'll give us .5% crit or 30 int more, the game starts to get very, very tedious unless you specifically like just doing greater rifts over and over for skeleton-conduit rifts. Giving paragon a real meaning to farm would provide many hours more of gameplay, as most people tend to have their full sets completed by around 3-400 Paragon (which is basicly nowhere near 800).span>Since day 1 people have been asking for better, stronger, more. While my "random nonsense" is totally OP and would be crazy, I did already see stuff like that mentioned (maybe not the godzilla, but crazy stuff almost just as powerful). As for the legendary affixes being "so weak", I must disagree. First of, a lot of monks do use ice climbers. For other items (that are not part of your set, like bracers, belt, ...), people often pick dps items, because they want to feel strong. Nobody forces you into lacuni or strongarm over krelms. If you got plenty of damage anyway (as you say later on), put on krelms and use the affix...
And we *are* forced into lacuni/strongarms, because the only way to progress in this game and BECOME stronger, is by doing more damage. They kind of set that up when they made the only real challenge a time-attack. Being able to pick a knockback affix-negater might even make channeled builds more common - not top of the line, but atleast strong enough that it's usefull because they don't get interrupted by an abom going "derp" in their face.
And that's what I don't understand. I've explained a way to not make the bonus entirely OP, and you just go off on a tangent "WELL THEN WHY DONT WE JUST MAKE IT DO THIS - NOW ITS SEVERELY OP, HURR DURR BAD IDEA". The only reason it's a "bad idea" is because you start rambling about things that are completely fucking unrealistic. Being able to replace RoRG as a "mandatory" item, in trade for losing, say, a permanent immunity to stuns, is a real tradeoff. It's a decision to be made.span>For the rorg you are right, many people use it, need it. They use the ring because they drop the weakest piece of the set for a stronger alternative. But they need the other 5 pieces as well. Make all the set options obtainable with paragon as well, because every item probably has a better alternative but is needed to complete the set? (first 100 you get 1st bonus, 200 you get 2nd, 300 the 3rd, like a tree?) Cause yeah, I can't use the strong BT 4 piece when I go with my full class set.
And how many of of these people *actually* have a clue about what they're talking about? Either way you cut it, a new passive slot is not gonna surpass more than 5-10% damage or survivability boost, because all the "big" passives have already been chosen. Lots of amulets (namely the immunity ones, blackthornes in combination with belt etc) are as strong, even for people who WANTS the hellfire.span>For the HF amu, look in the forum for threads to make keys drop 100% or give the amu better rolls so you have to farm less. In almost every single topic it is mentioned that the amu is needed cause it is so game changing. Not exactly "complaining" it is OP, but complaining they don't get the OP item. However you want to read it, all those posts confirm the amu is very strong (maybe not for all classes).
Good. There should be a difference between people who put in a thousand hours, and someone who put in 250. As mentioned earlier, you can have your full endgame set finished by 400 paragon, and then maybe spend another 100 levels "perfecting" it, to the point where an upgrade is nigh impossible to find. Along with this, Paragon becomes progressively worse and worse as a bonus - think about it. You pick the "real" stat boosters first (crit, critdmg, CDR, All resist, life% etc) and then you pick the worst last. It's simple common sense. But that means that 600-800, you're left with the worst stats, which means the worst levels to get (because they're far longer than 1-600) gives the least benefit.span>The reason why I am against "being strong" is the evolution I did see in the game. Either people say the game is too hard/items not strong enough, or game too easy after a buff. And with stronger "buffs" for playing more (like your paragon suggestion) will make the difference between long term players and casuals even bigger. If you would make paragon feel you REALLY strong, we would need T30 soon to be challenging. Think about how confusing and demotivating that is for someone playing maybe 5 hours per week on T2. In greater rifts they understand it is a challenge, and they will never be top. For "normal farming" they often don't get why they can't farm the highest difficulty (even slow).
Likewise, it wouldn't make low level players feel alienated more so than they already are. In fact, it would help them get to T6 and farm it quicker. The point about me being able to stomp T6 is, it can already be done. Let people get there quicker with bonuses like these, and everyone's happy - the 700 paragon guy isn't going to get any faster any way, and the 200 paragon guy doesn't have to spend hours trying to farm a fucking RoRG in T3 so he can break into T6.
I never said I wasn't "strong". But on my seasonal char, I've hit a point where the only progression I can make are getting fairly specific ultimate rolls that are almost impossible, to upgrade my char, and a few levels on my gems (they're only 37, could get them to 40 with a few days spent doing T35->36->37->38 rifts, because fuck the key system). 1.5 months and nothing left for me to do. I want to be able to constantly improve. I want to be able to farm a bonus that allows me to break into the next Grift. If I decide to spend 500 hours going from 600 to 700 paragon, what I get is 5% attack speed, some life regen, and 125 int. That's not even a bonus worth spitting at for a firebird mage, and doesn't change anything at all.span>You say it yourself, you do T6 rifts in under 5 minutes. Tell me how you are not strong? If we keep the items/stats/skills/everything the same as they are now, you can get more skilled in playing, improve your gear to perfection, maybe theorycraft a new build that performs better (lightning dh that only some time after patch really got known for example), and see yourself improve. Would you really feel better if every month you could do a grift 1-10 levels higher without changing any gear or skills, just because you unlock/get a new affix? Or would you feel better because you can see your skill and build evolve, clearing that grift a bit faster every day, failing the next one just a bit less, until you beat it? I pick the second.
PS: They didn't though, did they now?span>PS: blizzard said they will introduce 1 powerful legendary for every class each season, making you stronger already. I love to have epic items. With every change that happens, almost all gear becomes worthless (think about how many 2h you salvaged because not competitive, raekor set for barb, sunwuko set for monk, cold/lightning items for dh, phys items for sader, ...). Lucky there is seasons now and we will start over anyway, but that's 1 of the reasons I dislike changes as well: making everything you have now worthless.
I mean, take a look at the list. No one uses any of the seasonal only items. I have the aether wand for when I do bounties to put the warp speed up to 12, so I can finish a set in 5-7 minutes because infinite teleports. It doesn't make me any stronger though, it means I have to use a weak weapon to get mobility. No one uses the bola-implosion bow, the harvest dagger, the fist wep for monks or the mighty wep for barbs. Honestly, the only one I'm not sure about is the crusader shield, but they use phalanx and those horses, don't they? So... Yea. All of the seasonal legends, complete bull.
Oct 13, 2014Posted in: Diablo III General Discussion
First off, I stopped at 800 because that's the officall "cutoff" (where your points no longer gets to go into anything but pure main stat power), and because it's something very few people will ever reach. If trackers are to be belived, less than 150 people currently have over 800 paragon ( http://www.diablo3ladder.com/index.php?action=p1000&orderby=&action3=total&pos=7 )
And once you hit paragon 1000 you turn into godzilla without any skills apart from 200% movementspeed and a death aura so everything that gets within 60 yards insta dies.
Cause that all sounds balanced and totally not overpowered.
Now to be serious: since paragon is unlimited, why do you stop at 8 powerfull bonuses? Getting paragon gets a slot slower every level. Why should people not be rewarded to hit 900 paragon?
Because the effects you suggest are so strong, it would be a huge advantage. Where having 800+ paragon and thus everything maxed out now gives you some (up to a lot) of extra dps, you suggest full crowd controll immunity, only 4 pieces for a 6piece set (and 2 for a 4 piece, so you can have full blackthorne and marauder for example), a 6th passive (as hellfire can give a 5th and people complain about that being OP already), and a 7th passive as the extra cheat death (that is a passive for all classes i believe). I think you get my point that this will not only make you FEEL strong, it is completely imbalanced.
Paragon should be a small reward, not a game changing boost.
Likewise, the fact that you think the bonuses are too powerfull and then go off and spout random nonsense that are ten times as strong as the stuff I've mentioned is just... Derp. Paragon should be meaningfull. It should be felt when we grow in power. It's the only way to progress your character consistently.
If you consider the examples I gave, the "legendary affixes" are so weak that you'd never consider using ice climbers or Krelms in any build, because there's much stronger items around. They're great situational affixes, though, and could help a fair few builds become more viable.
Likewise, almost every endgame spec (except for wizards, AFAIK) are forced to use a RoRG because of it's bonus. Make them mutually exclusive, and you can choose between a ring with the effect (and lose out on one of the ton of other more exciting rings) and gain a different ability to add to your spec, or you can gain the -1 set item and use another ring.
Likewise, please tell me where people complain about Hellfire being "OP". Wizards has no real use for it because we don't have enough strong passive skills. Monk's can't use it because they need a sunwoko neck. I can't speak for barbs, wds or crusaders, but out of the 3 I play, only my DH would want one - and even then, immunity necks are strong competitors. It's all about choise.
No one seems to complain about wizard's getting an extra cheat death through firebird's 4 set is "overpowered" in any way, either - despite the alternatives for other classes being stupid shit such as 20 mana regen for WD's, and 500 vit for barbs on their 6 sets.
But all this aside, I don't understand why you'd be against *being* strong, and *being* powerfull. Power creep is no longer something we need to be concerned about - greater rifts are only cleared up to level 51. Even if there was a hardcap at 100, we're only just past half the levels. I mean, let's be honest here - any well geared player are already doing bounties in 7-10 minutes depending on how hard the fucking cave entrances and the like are to track down, and rifts in 5 minutes or lower when playing T6. A single black hole obliterates an entire elite pack on my wizard on T6. I can't really *get* stronger - I've hit the point where more power won't equal more speed. So have a lot of other people. Adding a bonus like this would only change greater rifts, and that's irrelevant because they're infinite.
(And just to be completely clear: Even if we were to be given an extra passive, a cheat death, immunity to knockbacks, stuns and the like, another legendary gem, and 4-5 affixes akin to soeed boost on wrecking objects etc - things that are great fun and moderately usefull, but ultimately worthless compared to raw power gain - that'd still be far from enough to break us into G60 levels).
With everything said, I truly do believe that a game about grinding to become more powerfull should give you a bigger reward for levelling up your prestige than a picture change.
Oct 12, 2014I'd prefer an addition to the current system. Something that gave the paragon level a real meaning. Say that you have 8 different "powerfull" bonuses -Posted in: Diablo III General Discussion
-1 set item requirement (RoRG, basicly).
+1 Legendary gem socket.
+1 Passive slot.
+Cheat death mechanic.
And some "strong" legendary effects, such as Ice climbers (immunity to stuns/movement impairing) and Krelms bracers (immune to knockback and loss of control) to fill out the last slots - you get the general idea.
Every 100 levels, you'd get to pick one of these "bonuses", and add it to your paragons - so every 100 levels, instead of the gradual, incremental strength increase you can barely feel, the 100 milestone is *really* felt, because you suddenly have an extra legendary gem, or become immune to stuns etc.
Oct 11, 2014Riffsphere, just to be pedantic, but you could theoretically put 49 points in paragon instead of 50, and end up with XX.8% :P. Not that it matters a lot, but, y'know, just because you can't get fractal points from gear doesn't mean you can't *at all* :D.Posted in: Demon Hunter: The Dreadlands
Oct 10, 2014Posted in: Diablo III General Discussion
did you remember to factor enchantress buff in ?
Oct 8, 2014Draco_Draco posted a message on Wizard Theorycrafting - Perma Archon Demonstration (Video)Posted in: Wizard: The Ancient Repositories
I thought the left click was affected by CDR, or am I thinking of the Q explosion?
Too bad the Archon damage is very low compared to FB. I would probably get rid of 10% cdr on source and go for a 10% cdr furnace. Might actually make it somewhat viable. 2 Handed weapons work very well with the archon beam and blast (probably not good for left click attacks cuz of slow speed).
Oct 6, 2014My luck finally, sort of, turned last night after those "imba" taskers that are totally useless for my wiz...Posted in: Diablo III General Discussion
Initial dmg roll was 1180-1430 range, so it was pretty much a given. Can be a bit sad that it's 2% dmg and 3% CDR (and CDR instead of vit), but oh well, beggars can't be choosers, right? And hey, atleast I get to use EE now!
Oct 3, 2014RNG really is a fickle mistress.Posted in: Diablo III General Discussion
I spent 15K shards trying to get magefits with int, vit, crit, critdmg for my apocalypse wizard. I never got them. I got 4x TnT's in those 15k shards, though (and just 2 magefists). One of them being this:
Pretty decent, I heard. I then proceeded to get the magefists I wanted as a rift-drop a few days ago. So yay for spending 15k shards for nothing <.<. Guess I should make a pet doctor now?
Oct 3, 2014Posted in: Monk: The Inner Sanctuary
The sarcasm is strong.
Lucky? how is that WH any luck? sucky rolls tbh...Quote from Draco_Draco
So this is another "show off how lucky I am disguised under the pretense that I don't know what to reroll on the item"-thread, then? How new and original. You don't need a new thread to show off your item, feel free to use the existing RNG one (although it won't get as many hits).
Oct 3, 2014So this is another "show off how lucky I am disguised under the pretense that I don't know what to reroll on the item"-thread, then? How new and original. You don't need a new thread to show off your item, feel free to use the existing RNG one (although it won't get as many hits).Posted in: Monk: The Inner Sanctuary
Sep 22, 2014Reroll the damage. If you're a wizard going for high end greater rifts, that means you'll be using black hole to bunch mobs up and have your hydra go HAM on them with blizzard raining down. More black holes = more CC and more mobs bunched up. The alternatives are more blizzard spam (not needed) with resource cost reduction, and survivability (which you can get from other slots that sacrifices less than 10% CDR, such as shoulders).Posted in: Wizard: The Ancient Repositories
Elemental exposure is also a decent passive with a cold, lightning or arcane roll. A permanent 10% damage increase debuff. Concidering a fair few people doing higher level 30' rifts go for Glass cannon because they don't quite get 1 shot yet and that's 15% dmg -10% toughness, being able to take EE instead is a great benefit (especially if you turn out to use a different element black hole such as supermassive for the pulls).
Sep 22, 2014Posted in: Diablo III General Discussion
That's only half of his complaint though, he also seems genuinely peeved that some people can get 3-4 levels more on their gems than him because of playing in optimised 4 man groups that can reach higher levels. I mean, jesus fuck, 1% more damage on his zei's, 4 seconds more on his bane buff and 200% wep dmg more over 10 seconds - absolute fucking killer.Quote from ShadyW
His proposition is probably something along the lines with: Solo-keystones and Group-keystones which is retarded.span>But let's hear it: What is your proposition to solve these issues? Rather than rant on about how shit it is, be constructive. Give us some examples of how you could better maintain integrity. I'd love to hear it.
Oh wait, never mind, I found a skeleton rift and a conduit near the boss, it's all good bois, fuck your gems.
I agree that something needs to be improved to tie character progression together. My thought is that the trial rift really should be a one time thing until a character completes a grift. Then the level that they can't complete should be where they always start when they spawn a new grift. However, you should be able to entry the trial again if you want to "reset" your beginning grift level. Overall, I don't think this a major problem, as it only takes 10 minutes to get back to your Grift level anyways.
Much easier solution: Clear trial rift. Trial rift deems you at level 32 rift. Make spectral guy of rifts have a vendoring option with keys from level 1-32 unlocked that you can exchange for trial keys. If you want to unlock higher than 32, put the unused rift key into the obelisk and try again. If you fail and only reach 30, no worries, still managed to get 32 so can buy new ones at that. Reach 34, and you unlock 33 and 34 to be bought in bulk from him. It takes away the god awful 2-3 minutes per trial key spent fighting waves of monsters and somewhat the RNG of getting easy waves (lol zombies, lol berserkers etc) or "I'm gonna fucking rape your ass"-waves (fucking phantasms that turns into lightning and just PEWPEWPEWPEW's you down from ranged). Sure, you could still encounter them, but you only have to get lucky once to permanently unlock say, lvl 35 rifts, rather than get one lvl 35 rift every 10 attempts cos of wave RNG.
Sep 22, 2014You're only level 131 and you complain that you can't reach higher than a 38 Grift? Holy fucking shit you must have had so much loot thrown at you. I would not go outside, ever, because your luck HAS been used. Probably gonna get run over by a car or something.Posted in: Diablo III General Discussion
All that said, there's different ways to play the game. They clear the rifts solo - they did not use their friends to clear the rift they get ranked for. If they abuse their friends to gain more attempts and you don't, that is your issue; I mean, nothing stops you from gearing up a mara DH or palm monk yourself and just farming a ton of keystones and using on your wizard. I have a mara DH and a wiz myself on live for that exact purpose.
As for gem levelling, you still have the ability to upgrade your gems. I mean, with a grift 38, you can get your gems to around 40-41 pretty "easily", all things concidered (I'd say 3x rolls at 10% per is a decent chance to upgrade an end game item when the activity is only clocking in at about 15-20 min to do). Sure, if you group up you can get slightly higher gems, but then again... If you're a wizard, your gems aren't going to be the difference between another level or not, as only Zei's really affects your firebird dot,. the other two are hardly improving it (assuming toxin + powerful).
So really, quit your whining - yes, some of us prefer to play solo. That means we forego the benefits of abusing other people to gear up. And it means we'll progress slower in some cases. On the other hand, I avoid dealing with people, can hit escape and tab out to read or take a break for a minute whenever I want, have a conversation going with my friends while doing a rift, etc...
I mean, what'll the next issue be? People level faster in groups so it's unfair they have higher paragon levels? 2 man teams complaining their gem levels are lower than 3 man teams because they are a few rift levels behind because of class synergies? I mean, really?
But let's hear it: What is your proposition to solve these issues? Rather than rant on about how shit it is, be constructive. Give us some examples of how you could better maintain integrity. I'd love to hear it.
Last but not least:
It's a fucking game. You're ment to be playing it because it's fun. If you only play it to be competitive on ladders, then there's probably more than one reason it's a good thing that you're quitting the game.span>There is no sense for me to play this game just for fun.
Sep 21, 2014Posted in: Diablo III General Discussion
Which is fine. If you want something, you farm for it. He wants gold, so now he has to farm goblins untill he gets a vault. Easy peasy. He's just sad that he didn't get one yet. The very first thing I did after hitting 70 and getting enough gear to easily kill 2x T1 goblins, was spend my entire first day in seasons farming them (because they had the double spawn), so that I wouldn't have to care about gold later on.Quote from HeaTHe hasn't got the Hoarder gem...
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